Mmmm… I am not convinced at all Cloud is what is going to save the day, I think 
you got it wrong.

jb



> On 22 Apr 2016, at 18:41, Luc-Eric Rousseau <[email protected]> wrote:
> 
> Right now the press interviews are saying the Arnold acquisition will
> help "accelerate the drive to the cloud" and that Arnold is "Cloud
> Ready".  http://tinyurl.com/jmvc7ke  It's a perfectly logical
> explanation, rendering services is an obvious cloud service.
> 
> For softimage, the actual text of the softimage press release said
> "The acquisition is meant to strengthen Autodesk's position in the
> fast-growing video games market" http://tinyurl.com/65o3v8  Less
> obvious, but see what they did next.
> 
> Softimage, which also as a product "owned" the japan game market, was
> immediately put in the Autodesk Games group. Softimage's managers were
> made leaders of that.   Former softimage dev immediately went on to
> worked on an ICE-like game middleware, project skyline, while
> softimage game customers were gradually migrated to Maya.
> 
> I think all of this makes more sense than a story built around
> mythical patent folios.
> 
> On 21 April 2016 at 21:28, Steven Caron <[email protected]> wrote:
>> Pushing the topic back to the Solid Angle purchase...
>> 
>> https://twitter.com/arnoldrenderer/status/723139036517261313
>> 
>> For me, when or if Marcos and his team stop publishing to SIGGRAPH and
>> releasing papers without patenting first I will know Autodesk cares more
>> about "patents" than the talent and product they bought.
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