Mmmm… I am not convinced at all Cloud is what is going to save the day, I think you got it wrong.
jb > On 22 Apr 2016, at 18:41, Luc-Eric Rousseau <[email protected]> wrote: > > Right now the press interviews are saying the Arnold acquisition will > help "accelerate the drive to the cloud" and that Arnold is "Cloud > Ready". http://tinyurl.com/jmvc7ke It's a perfectly logical > explanation, rendering services is an obvious cloud service. > > For softimage, the actual text of the softimage press release said > "The acquisition is meant to strengthen Autodesk's position in the > fast-growing video games market" http://tinyurl.com/65o3v8 Less > obvious, but see what they did next. > > Softimage, which also as a product "owned" the japan game market, was > immediately put in the Autodesk Games group. Softimage's managers were > made leaders of that. Former softimage dev immediately went on to > worked on an ICE-like game middleware, project skyline, while > softimage game customers were gradually migrated to Maya. > > I think all of this makes more sense than a story built around > mythical patent folios. > > On 21 April 2016 at 21:28, Steven Caron <[email protected]> wrote: >> Pushing the topic back to the Solid Angle purchase... >> >> https://twitter.com/arnoldrenderer/status/723139036517261313 >> >> For me, when or if Marcos and his team stop publishing to SIGGRAPH and >> releasing papers without patenting first I will know Autodesk cares more >> about "patents" than the talent and product they bought. > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

