Fiber should be pretty cheap in most major cities by now, if not it will be
soon.  I think the most difficult part of cloud rendering is that unless
you're on a service like Zync you really need a couple of pipeline/IT guys
to work out your imaging, mounting and data transfer tech and strategies.
There's also a whole host of other issues like your distance to the nearest
data center and whether or not you have a PoP to them. This can all affect
whether you mount those cloud machines or treat as offsite and off network
entities etc etc. It's all about latency.

That said Google does provide some pretty decent instructional media to
guide you, they are really trying hard to make cloud rendering a reality
for most people.  I think it's going to be up to AD to decide how they want
to deal with burst licensing.  Right now with Arnold it's pretty much rent
and serve your own but I suspect that will change.

We're not planning on rendering everything in the cloud to start but will
instead leave it for OMG moments or to avoid compromising on quality in
order to deliver on time etc. If the cost–benefit analysis works I could
see letting our farm slowly age out and just focus on local storage and
possibly replace the rack space with workstations using pcoip.  I'm sure
we'll probably keep some local compute boxes however.

Lots of options!  Less air conditioning!

On Fri, Apr 22, 2016 at 1:09 PM, Steven Caron <[email protected]> wrote:

> and I agree with you on cloud, I am actually not crazy about it either,
> but a lot of people see it as the right way to scale. The cost becomes
> cheaper for some but could be more expensive for others. When someone makes
> the case to use it they *tend* to leave out what I think is the biggest
> issue... access to affordable, reliable, and fast internet connectivity! I
> don't know about other places in the world but for a business class
> connection in the states it can be thousands of dollars a month. Then some
> forget it isn't so much the upload of your assets, you can make an
> extremely efficient scene to upload but downloading those 2k (now 4k) exr
> sequences with many AOVs (don't forget about deep) can take much longer.
>
> BUT some would argue, you do all your work in the cloud... that is a whole
> other beast
>
>
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to