To set the text for geometry, just create an ICE tree on the text object
and make a Set Data with it pointing at "self.text.text".
For conversions for integers and scalars to string, you can either use
Dan Yargici's "DanyTools" on http://www.rray.de/xsi, or create
expressions in parameters and pull those into ICE.
Cheers,
Andy
On 04/05/2016 18:27, Andres Stephens wrote:
I was delighted to see that I can use strings with ICE, even arrays.
I started working with animation nodes in Blender but quickly hit a
snag as my large node trees drove the software to a grind. I could not
scale my data sets. I know ICE is better optimized.
One thing I liked about Animation Nodes in Blender is the fact I can
use any value, integers to strings, on a text object. Great for motion
graphics.
How do I do this in ICE? I hope it's obvious...
-Draise
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