Would love a more in depth explanation

On Thu, May 5, 2016 at 12:48 PM, Andy Nicholas <[email protected]>
wrote:

> I've used "text.text" before as an output port in scripted operators to
> drive the text. So it stood to reason you could do it using ICE too. It's
> just a normal parameter, albeit well hidden!
>
> On 05/05/2016 11:25, [email protected] wrote:
>
> How did you discover that? I had no idea ICE could be used to ‘write’
> text. It makes me wonder what other abilities are concealed within ICE.
>
> *From:* Andy Nicholas <[email protected]>
> *Sent:* Wednesday, May 04, 2016 6:36 PM
> *To:* [email protected]
> *Subject:* Re: Using ICE to drive text, how?
>
> To set the text for geometry, just create an ICE tree on the text object
> and make a Set Data with it pointing at "self.text.text".
> For conversions for integers and scalars to string, you can either use Dan
> Yargici's "DanyTools" on <http://www.rray.de/xsi>http://www.rray.de/xsi,
> or create expressions in parameters and pull those into ICE.
>
> Cheers,
> Andy
>
> On 04/05/2016 18:27, Andres Stephens wrote:
>
>
> I was delighted to see that I can use strings with ICE, even arrays.
>
> I started working with animation nodes in Blender but quickly hit a snag
> as my large node trees drove the software to a grind. I could not scale my
> data sets. I know ICE is better optimized.
>
> One thing I liked about Animation Nodes in Blender is the fact I can use
> any value, integers to strings, on a text object. Great for motion
> graphics.
>
> How do I do this in ICE? I hope it's obvious...
>
>
> -Draise
>
>
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