On Thursday, May 5, 2016 16:18:08, Olivier Jeannel wrote:
> What's the point of beeing right if you're alone ? Better be an idiot.

Well if you were right, you would not be alone. But indeed ignorance can 
be bliss.


On Thursday, May 5, 2016 16:18:08, Olivier Jeannel wrote:
>
> Well sorry, I was a little harsh in my previous message.
> I do struggle with arrays, but I like it.
> Ice just opened my eyes in terms of what 3d , geometry, math behave
> together.
> It just kills me that people who choose to use "this" or "that"
> software have an opinion without knowing nothing.
> And the hardest is that in the end, I'm the one beeing wrong because
> xsi just doesn't exit anymore.
> What's the point of beeing right if you're alone ? Better be an idiot.
>
> Le 5 mai 2016 21:09, "Martin" <furik...@gmail.com
> <mailto:furik...@gmail.com>> a écrit :
>
> Modelers that don't have an idea of what a variable or an array
> is, animators who can't rig or script, that's what I call an
> average user.
>
> Generalists with technical knowledge (including ICE) isn't your
> average user in any package. Most of the designers I know are
> specialists who don't use or even need ICE.
>
> I consider that you can't use Maya comfortably and to its
> potential if you don't have a minimum knowledge of Mel or Python,
> but the reality is that most Maya users can't script.
>
> I'd say that besides technical people, riggers or VFX specialists,
> only generalists that are usually involved in vfx or rigging have
> a decent knowledge of ICE.
>
> I don't have numbers but I'm pretty sure most SI users don't use
> ICE directly. Personally I rarely use it at all.
>
> Most of the projects (games) I've been involved in, have been done
> with SI 2011 and previous versions so ICE wasn't very useful for
> modeling until recently when I finally get to use SI 2013 and 2014
> and that's because I also view some technical parts of our
> projects and use ICE in some of our tools.
>
> And that's how it is in the game industry here in Japan. Sadly, it
> is very probably that SI 2015 won't be used at all. And most SI
> users won't learn ICE before learning basic Maya, or Max, or Modo,
> or any other tool that isn't EOL.
>
> Martin
> Sent from my iPhone
>
>
> On 2016/05/05, at 13:59, Pierre Schiller
> <activemotionpictu...@gmail.com
> <mailto:activemotionpictu...@gmail.com>> wrote:
>
>>
>> By average you mean "with more than 5+ years" on softimage, or
>> UNDER -5 years? Because ICE was long due before that time.
>> :)
>>
>> On Wed, May 4, 2016 at 11:45 PM, Martin <furik...@gmail.com
>> <mailto:furik...@gmail.com>> wrote:
>>
>> But honestly, the Modo feature looks cool. I'd like to have
>> that in Maya.
>>
>> And to be fair, your average SI user doesn't know what an
>> array is, just like the average Maya, Modo, Max, etc. user.
>>
>> Martin
>> Sent from my iPhone
>>
>> On 2016/05/05, at 1:18, Pierre Schiller
>> <activemotionpictu...@gmail.com
>> <mailto:activemotionpictu...@gmail.com>> wrote:
>>
>>>
>>> Good day. I came across this:
>>> https://vimeo.com/162972719
>>>
>>> That´s a
>>> "Wait-a-minute-we-had-that-feature-for-years-before-in-softimage"
>>> moment.
>>>
>>> Had Softimage been exposed in such way in the past, will
>>> those features still be jaw opening to this generation
>>> users? Don´t think so.
>>>
>>> This is how much AD kept SI word silent, so now other
>>> packages will show "future".
>>>
>>> All SI users know procedural modeling has been going on for
>>> years on ICE.
>>>
>>> Dang. Another stab on the heart....IMHO.
>>>
>>> Cheers?
>>>
>>>
>>> -- 
>>> Portfolio 2013 <http://be.net/3dcinetv>
>>> Cinema & TV production
>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
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>>
>> -- 
>> Portfolio 2013 <http://be.net/3dcinetv>
>> Cinema & TV production
>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
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