Hello!! I have a problem that I can't sort out. I have an emitter on an animated character. The emitter is in the elbow area and points towards the hand. The particles must run along the forearm and when they reach the hand, they are released and must head for different direction. I'm using states for that...
But as the arm is animated, the problem I have with the State 0, is that the particles fly everywhere and don't stay stuck to the forearm. To fix that, I tried "slide on surface" (the surface being the character's body), "flow around surface" and "stick on surface", but nothing gives me satisfactory results. The ideal setup would be to prevent the particles from following the arm's animation until they reach the hand... But is there a way to do that? Thanks!! David ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

