Hello!!

I have a problem that I can't sort out. I have an emitter on an animated 
character. The emitter is in the elbow area and points towards the hand. 
The particles must run along the forearm and when they reach the hand, 
they are released and must head for different direction. I'm using 
states for that...

But as the arm is animated, the problem I have with the State 0, is that 
the particles fly everywhere and don't stay stuck to the forearm. To fix 
that, I tried "slide on surface" (the surface being the character's 
body), "flow around surface" and "stick on surface", but nothing gives 
me satisfactory results.

The ideal setup would be to prevent the particles from following the 
arm's animation until they reach the hand... But is there a way to do that?

Thanks!!

David
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