Thanks a lot for the help, I'll check Busty's video but I also found a
tutorial from Pluralsight which helps also.
have a nice evening! : )
David
On 2016-05-17 16:18, Olivier Jeannel wrote:
Beware, there's a bug in one of the 2015 xsi version with the
reinterprete location.
I believe Paul Smith - Bustykelp uses it in this tutorial
https://vimeo.com/66237847
But I can't check, vimeo doesn't work well here
On Tue, May 17, 2016 at 3:41 PM, David Saber <davidsa...@sfr.fr
<mailto:davidsa...@sfr.fr>> wrote:
Hi Rob
Thanks a lot for the tip, that seem like the right thing to do,
however I'm not sure how to use this node and on the web there are
so few resources... Enclosed is what I've tried so far. Suggestions?
Thanks
David
On 2016-05-17 14:18, Rob Chapman wrote:
Do the particle logic animation on top of a stationary character
and use 'reinterpret location' to put it back on top of the
moving version.
On 17 May 2016 12:16, "Mirko Jankovic" <mirkoj.anima...@gmail.com
<mailto:mirkoj.anima...@gmail.com>> wrote:
I'm not much into particles and things but couldn't there be
some way to actually emit only from the end of arm band fake
part form elbow till that real emitter?
On Tue, May 17, 2016 at 12:36 PM, David Saber
<davidsa...@sfr.fr <mailto:davidsa...@sfr.fr>> wrote:
Hello!!
I have a problem that I can't sort out. I have an emitter
on an animated
character. The emitter is in the elbow area and points
towards the hand.
The particles must run along the forearm and when they
reach the hand,
they are released and must head for different direction.
I'm using
states for that...
But as the arm is animated, the problem I have with the
State 0, is that
the particles fly everywhere and don't stay stuck to the
forearm. To fix
that, I tried "slide on surface" (the surface being the
character's
body), "flow around surface" and "stick on surface", but
nothing gives
me satisfactory results.
The ideal setup would be to prevent the particles from
following the
arm's animation until they reach the hand... But is there
a way to do that?
Thanks!!
David
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