Thanks a lot for the help, I'll check Busty's video but I also found a tutorial from Pluralsight which helps also.
have a nice evening! : )
David

On 2016-05-17 16:18, Olivier Jeannel wrote:
Beware, there's a bug in one of the 2015 xsi version with the reinterprete location.

I believe Paul Smith - Bustykelp uses it in this tutorial
https://vimeo.com/66237847
But I can't check, vimeo doesn't work well here

On Tue, May 17, 2016 at 3:41 PM, David Saber <davidsa...@sfr.fr <mailto:davidsa...@sfr.fr>> wrote:

    Hi Rob
    Thanks a lot for the tip, that seem like the right thing to do,
    however I'm not sure how to use this node and on the web there are
    so few resources... Enclosed is what I've tried so far. Suggestions?
    Thanks
    David


    On 2016-05-17 14:18, Rob Chapman wrote:

    Do the particle logic  animation on top of a stationary character
    and use 'reinterpret location' to put it back on top of the
    moving version.

    On 17 May 2016 12:16, "Mirko Jankovic" <mirkoj.anima...@gmail.com
    <mailto:mirkoj.anima...@gmail.com>> wrote:

        I'm not much into particles and things but couldn't there be
        some way to actually emit only from the end of arm band fake
        part form elbow till that real emitter?

        On Tue, May 17, 2016 at 12:36 PM, David Saber
        <davidsa...@sfr.fr <mailto:davidsa...@sfr.fr>> wrote:

            Hello!!

            I have a problem that I can't sort out. I have an emitter
            on an animated
            character. The emitter is in the elbow area and points
            towards the hand.
            The particles must run along the forearm and when they
            reach the hand,
            they are released and must head for different direction.
            I'm using
            states for that...

            But as the arm is animated, the problem I have with the
            State 0, is that
            the particles fly everywhere and don't stay stuck to the
            forearm. To fix
            that, I tried "slide on surface" (the surface being the
            character's
            body), "flow around surface" and "stick on surface", but
            nothing gives
            me satisfactory results.

            The ideal setup would be to prevent the particles from
            following the
            arm's animation until they reach the hand... But is there
            a way to do that?

            Thanks!!

            David
            ------
            Softimage Mailing List.
            To unsubscribe, send a mail to
            softimage-requ...@listproc.autodesk.com
            <mailto:softimage-requ...@listproc.autodesk.com> with
            "unsubscribe" in the subject, and reply to confirm.




-- Mirko Jankovic
        _http://www.cgfolio.com/mirko-jankovic_
        _
        _
        Need to find freelancers fast?
        www.cgfolio.com <http://www.cgfolio.com>

        Need some help with rendering an Redshift project?
        http://www.gpuoven.com/

        ------
        Softimage Mailing List.
        To unsubscribe, send a mail to
        softimage-requ...@listproc.autodesk.com
        <mailto:softimage-requ...@listproc.autodesk.com> with
        "unsubscribe" in the subject, and reply to confirm.



    ------
    Softimage Mailing List.
    To unsubscribe, send a mail tosoftimage-requ...@listproc.autodesk.com
    <mailto:softimage-requ...@listproc.autodesk.com>  with "unsubscribe" in the 
subject, and reply to confirm.


    ------
    Softimage Mailing List.
    To unsubscribe, send a mail to
    softimage-requ...@listproc.autodesk.com
    <mailto:softimage-requ...@listproc.autodesk.com> with
    "unsubscribe" in the subject, and reply to confirm.




------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to