Hi Rob
Thanks a lot for the tip, that seem like the right thing to do, however
I'm not sure how to use this node and on the web there are so few
resources... Enclosed is what I've tried so far. Suggestions?
Thanks
David
On 2016-05-17 14:18, Rob Chapman wrote:
Do the particle logic animation on top of a stationary character and
use 'reinterpret location' to put it back on top of the moving version.
On 17 May 2016 12:16, "Mirko Jankovic" <[email protected]
<mailto:[email protected]>> wrote:
I'm not much into particles and things but couldn't there be some
way to actually emit only from the end of arm band fake part form
elbow till that real emitter?
On Tue, May 17, 2016 at 12:36 PM, David Saber <[email protected]
<mailto:[email protected]>> wrote:
Hello!!
I have a problem that I can't sort out. I have an emitter on
an animated
character. The emitter is in the elbow area and points towards
the hand.
The particles must run along the forearm and when they reach
the hand,
they are released and must head for different direction. I'm using
states for that...
But as the arm is animated, the problem I have with the State
0, is that
the particles fly everywhere and don't stay stuck to the
forearm. To fix
that, I tried "slide on surface" (the surface being the
character's
body), "flow around surface" and "stick on surface", but
nothing gives
me satisfactory results.
The ideal setup would be to prevent the particles from
following the
arm's animation until they reach the hand... But is there a
way to do that?
Thanks!!
David
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