Hi Rob
Thanks a lot for the tip, that seem like the right thing to do, however I'm not sure how to use this node and on the web there are so few resources... Enclosed is what I've tried so far. Suggestions?
Thanks
David

On 2016-05-17 14:18, Rob Chapman wrote:

Do the particle logic animation on top of a stationary character and use 'reinterpret location' to put it back on top of the moving version.

On 17 May 2016 12:16, "Mirko Jankovic" <[email protected] <mailto:[email protected]>> wrote:

    I'm not much into particles and things but couldn't there be some
    way to actually emit only from the end of arm band fake part form
    elbow till that real emitter?

    On Tue, May 17, 2016 at 12:36 PM, David Saber <[email protected]
    <mailto:[email protected]>> wrote:

        Hello!!

        I have a problem that I can't sort out. I have an emitter on
        an animated
        character. The emitter is in the elbow area and points towards
        the hand.
        The particles must run along the forearm and when they reach
        the hand,
        they are released and must head for different direction. I'm using
        states for that...

        But as the arm is animated, the problem I have with the State
        0, is that
        the particles fly everywhere and don't stay stuck to the
        forearm. To fix
        that, I tried "slide on surface" (the surface being the
        character's
        body), "flow around surface" and "stick on surface", but
        nothing gives
        me satisfactory results.

        The ideal setup would be to prevent the particles from
        following the
        arm's animation until they reach the hand... But is there a
        way to do that?

        Thanks!!

        David
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