Do the particle logic  animation on top of a stationary character and use
'reinterpret location' to put it back on top of the moving version.
On 17 May 2016 12:16, "Mirko Jankovic" <[email protected]> wrote:

I'm not much into particles and things but couldn't there be some way to
actually emit only from the end of arm band fake part form elbow till that
real emitter?

On Tue, May 17, 2016 at 12:36 PM, David Saber <[email protected]> wrote:

> Hello!!
>
> I have a problem that I can't sort out. I have an emitter on an animated
> character. The emitter is in the elbow area and points towards the hand.
> The particles must run along the forearm and when they reach the hand,
> they are released and must head for different direction. I'm using
> states for that...
>
> But as the arm is animated, the problem I have with the State 0, is that
> the particles fly everywhere and don't stay stuck to the forearm. To fix
> that, I tried "slide on surface" (the surface being the character's
> body), "flow around surface" and "stick on surface", but nothing gives
> me satisfactory results.
>
> The ideal setup would be to prevent the particles from following the
> arm's animation until they reach the hand... But is there a way to do that?
>
> Thanks!!
>
> David
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