I don't think point-location is what you need at the bottom left because 
that location is referenced to the point cloud.
You need to get closest location on the static object and reinterpret it to 
the moving one.

However, I am not sure why its the top half of the tree that's Red and 
erroring though.
Paul


-----Original Message----- 
From: David Saber
Sent: Wednesday, May 18, 2016 8:21 AM
To: [email protected]
Subject: Re: Ice particles' direction and local animation space

Thanks. Interesting video. I have managed to handle the "Reinterpret
location to new geometry" node , in order to stick a non-skinned
character to a rigged character. But now I need to have particles
running along the arm. So I'm trying to re-build a particle Ice Tree on
top of the geometry Ice Tree, but it does not work... In the attached
file : I'm getting errors. What am I doing wrong?
Thanks
David


On 2016-05-17 17:01, Olivier Jeannel wrote:
> I meant that tutorial :)
> https://vimeo.com/65974266
>







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