I don't think point-location is what you need at the bottom left because that location is referenced to the point cloud. You need to get closest location on the static object and reinterpret it to the moving one.
However, I am not sure why its the top half of the tree that's Red and erroring though. Paul -----Original Message----- From: David Saber Sent: Wednesday, May 18, 2016 8:21 AM To: [email protected] Subject: Re: Ice particles' direction and local animation space Thanks. Interesting video. I have managed to handle the "Reinterpret location to new geometry" node , in order to stick a non-skinned character to a rigged character. But now I need to have particles running along the arm. So I'm trying to re-build a particle Ice Tree on top of the geometry Ice Tree, but it does not work... In the attached file : I'm getting errors. What am I doing wrong? Thanks David On 2016-05-17 17:01, Olivier Jeannel wrote: > I meant that tutorial :) > https://vimeo.com/65974266 > ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

