check your logfiles to see where the biggest latencies are.

On Fri, May 20, 2016 at 3:30 PM, Ed Manning <etmth...@gmail.com> wrote:

> and stagger the start times -- Royal might have a built-in delay option
> for this. that way the machines don't all hit the server at once for the
> same files.
>
>
>
> On Fri, May 20, 2016 at 3:28 PM, Ed Manning <etmth...@gmail.com> wrote:
>
>> and if your renderer supports proxies (I think most of them do), use them!
>>
>> On Fri, May 20, 2016 at 3:14 PM, Ed Manning <etmth...@gmail.com> wrote:
>>
>>>
>>>    - use the "render local" option, which writes the images to a temp
>>>    directory on the render machines, then copies to the server.
>>>    - set chunk size to a large number to minimize the number of times
>>>    the scene has to be loaded by the network machines
>>>    - turn off any unnecessary aovs
>>>    - try to set up local simulation caches on the render machines
>>>    - don't know what renderer you're using, but most can save you a lot
>>>    of disk read if you convert all textures to tiled mipmapped versions
>>>    - for that matter, you might want to set up local texture caches too.
>>>
>>>
>>>
>>>
>>> On Fri, May 20, 2016 at 1:16 PM, Steve Parish <porkypar...@gmail.com>
>>> wrote:
>>>
>>>> My Maya misery continues..
>>>>
>>>> We can't seem to be able to submit jobs without bringing the server to
>>>> its knees. Anything with simulation or large scenes just jams everything
>>>> up. I can only really submit to 3 machines.
>>>>
>>>> We're using Royal Render..
>>>>
>>>> Any suggestions?
>>>>
>>>> Thanks
>>>> Steve P
>>>>
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>>>
>>>
>>
>
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