check your logfiles to see where the biggest latencies are. On Fri, May 20, 2016 at 3:30 PM, Ed Manning <etmth...@gmail.com> wrote:
> and stagger the start times -- Royal might have a built-in delay option > for this. that way the machines don't all hit the server at once for the > same files. > > > > On Fri, May 20, 2016 at 3:28 PM, Ed Manning <etmth...@gmail.com> wrote: > >> and if your renderer supports proxies (I think most of them do), use them! >> >> On Fri, May 20, 2016 at 3:14 PM, Ed Manning <etmth...@gmail.com> wrote: >> >>> >>> - use the "render local" option, which writes the images to a temp >>> directory on the render machines, then copies to the server. >>> - set chunk size to a large number to minimize the number of times >>> the scene has to be loaded by the network machines >>> - turn off any unnecessary aovs >>> - try to set up local simulation caches on the render machines >>> - don't know what renderer you're using, but most can save you a lot >>> of disk read if you convert all textures to tiled mipmapped versions >>> - for that matter, you might want to set up local texture caches too. >>> >>> >>> >>> >>> On Fri, May 20, 2016 at 1:16 PM, Steve Parish <porkypar...@gmail.com> >>> wrote: >>> >>>> My Maya misery continues.. >>>> >>>> We can't seem to be able to submit jobs without bringing the server to >>>> its knees. Anything with simulation or large scenes just jams everything >>>> up. I can only really submit to 3 machines. >>>> >>>> We're using Royal Render.. >>>> >>>> Any suggestions? >>>> >>>> Thanks >>>> Steve P >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >> >
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