Hmm - we don't really have any problems with Maya and RR even on large scenes. 
As Ed said, when simulating, cache locally and distribute the cache to render 
clients in a local temp folder - this lightens the network load quite a lot, 
and definately use tiled, mipmapped textures if your renderer supports it. With 
Arnold this makes a huge difference.

We actually only have problems which are more related to Vray being a 
memoryhog. Perhaps you have other bottleneck in your network?

//Morten



> Den 20. maj 2016 klokken 19:16 skrev Steve Parish <[email protected]>:
> 
> 
> My Maya misery continues..
> 
> We can't seem to be able to submit jobs without bringing the server to its
> knees. Anything with simulation or large scenes just jams everything up. I
> can only really submit to 3 machines.
> 
> We're using Royal Render..
> 
> Any suggestions?
> 
> Thanks
> Steve P
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