Hmm - we don't really have any problems with Maya and RR even on large scenes. As Ed said, when simulating, cache locally and distribute the cache to render clients in a local temp folder - this lightens the network load quite a lot, and definately use tiled, mipmapped textures if your renderer supports it. With Arnold this makes a huge difference.
We actually only have problems which are more related to Vray being a memoryhog. Perhaps you have other bottleneck in your network? //Morten > Den 20. maj 2016 klokken 19:16 skrev Steve Parish <[email protected]>: > > > My Maya misery continues.. > > We can't seem to be able to submit jobs without bringing the server to its > knees. Anything with simulation or large scenes just jams everything up. I > can only really submit to 3 machines. > > We're using Royal Render.. > > Any suggestions? > > Thanks > Steve P > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

