Hi Scenes: - Yes, Softimage is the only application that supports multi-machine skip frames. RR has a workaround for some render apps, you have to enable "Keep scene open". - Enable "local scene copy". This copies the scene file once to the client. You might get issues if xgen files, textures or cache files are set with an relative path to the scene file. RR has a copy delay for scene files, you can change this is in the config of each client. It simply slows down the copy process. Textures: - Local Textures: Save .ma files. They are larger, but only copied once as you need to enable "local scene copy". Use the Local Texture submit in Maya. The texture files are copied once (with the same delay as the scene copy) to the client, the scene file is copied and the texture paths in the scene file are changed to the local paths. As one texture is used for many layers, many scenes and many scene versions during a project, you save a lot of traffic. - If you have used Softimage with MRay, then Softimage was able to keep the texture files in memory. With Maya, the renderer has to load the texture files when the frame render starts. - Texture format: Which format do you use for your texture? If you do not need alpha or 16bit, then save jpegs with 90% quality, in almost all cases you can not even get artifacts on the final image with "I want to have jpeg artifacts" contrast filters. - Reduce the texture size: If the textures are painted, then you can reduce the size to 50-75% without any differrence in the final image. Just test it, render one frame, use a photoshop script to create 50% resultion textures, render the same frame. Compare the frames. If you see differences, change these textures (not all) with a 75% resolution texture and render again. Output: - Local render out saves constant traffic as well. RR copies the whole frame at once instead of saving it constantly (depends on the renderer as well) - If you render .exr files, then enable "Crop EXR". The files will be smaller, therefore less traffic. You have to use Adobe CC 2014+ or Nuke. A hint for comp: If you use Nuke 8+ and you render one file with many AOV, then enable EXR 2.0 in rrConfig, tab misc. Saves you traffic during comp. Which renderer do you use? Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night
_____ From: [email protected] [mailto:[email protected]] On Behalf Of Steve Parish Sent: Friday, May 20, 2016 7:17 PM To: [email protected] Subject: Maya the server destroyer My Maya misery continues.. We can't seem to be able to submit jobs without bringing the server to its knees. Anything with simulation or large scenes just jams everything up. I can only really submit to 3 machines. We're using Royal Render.. Any suggestions? Thanks Steve P
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