Hi
 
Scenes:
- Yes, Softimage is the only application that supports multi-machine skip 
frames.  RR has a workaround for some render apps, you
have to enable "Keep scene open". 
 
- Enable "local scene copy". This copies the scene file once to the client. You 
might get issues if xgen files, textures or cache
files are set with an relative path to the scene file. 
RR has a copy delay for scene files, you can change this is in the config of 
each client. It simply slows down the copy process.
 
 
 
Textures:
- Local Textures:  Save .ma files. They are larger, but only copied once as you 
need to enable  "local scene copy". Use the Local
Texture submit in Maya. The texture files are copied once (with the same delay 
as the scene copy) to the client, the scene file is
copied and the texture paths in the scene file are changed to the local paths. 
As one texture is used for many layers, many scenes
and many scene versions during a project, you save a lot of traffic.
 
- If you have used Softimage with MRay, then Softimage was able to keep the 
texture files in memory. With Maya, the renderer has to
load the texture files when the frame render starts.
 
- Texture format: Which format do you use for your texture? If you do not need 
alpha or 16bit, then save jpegs with 90% quality, in
almost all cases you can not even get artifacts on the final image with "I want 
to have jpeg artifacts" contrast filters.
 
- Reduce the texture size: If the textures are painted, then you can reduce the 
size to 50-75% without any differrence in the final
image.
Just test it, render one frame, use a photoshop script to create 50% resultion 
textures, render the same frame. Compare the frames.
If you see differences, change these textures (not all) with a 75% resolution 
texture and render again.
 
 
Output:
- Local render out saves constant traffic as well. RR copies the whole frame at 
once instead of saving it constantly (depends on the
renderer as well)
 
- If you render .exr files, then enable "Crop EXR". The files will be smaller, 
therefore less traffic. You have to use Adobe CC
2014+ or Nuke. A hint for comp: If you use Nuke 8+ and you render one file with 
many AOV, then enable EXR 2.0 in rrConfig, tab misc.
Saves you traffic during comp.
 
 
 
 
Which renderer do you use?
 
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 


  _____  

From: [email protected] 
[mailto:[email protected]] On Behalf Of Steve Parish
Sent: Friday, May 20, 2016 7:17 PM
To: [email protected]
Subject: Maya the server destroyer


My Maya misery continues.. 

We can't seem to be able to submit jobs without bringing the server to its 
knees. Anything with simulation or large scenes just jams
everything up. I can only really submit to 3 machines.

We're using Royal Render..

Any suggestions?

Thanks
Steve P

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