PS:
I am currently creating a small tool to test the network transfer speed from a 
fileserver to multiple machines at the same time for
our own investigation. I think I can release that to the public once it is 
finished (in a week?).



Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night



 |> -----Original Message-----
 |> From: [email protected]
 |> [mailto:[email protected]] On Behalf
 |> Of Morten Bartholdy
 |> Sent: Monday, May 23, 2016 10:43 AM
 |> To: Steve Parish; [email protected]
 |> Subject: Re: Maya the server destroyer
 |>
 |> Hmm - we don't really have any problems with Maya and RR
 |> even on large scenes. As Ed said, when simulating, cache
 |> locally and distribute the cache to render clients in a
 |> local temp folder - this lightens the network load quite a
 |> lot, and definately use tiled, mipmapped textures if your
 |> renderer supports it. With Arnold this makes a huge difference.
 |>
 |> We actually only have problems which are more related to
 |> Vray being a memoryhog. Perhaps you have other bottleneck
 |> in your network?
 |>
 |> //Morten
 |>
 |>
 |>
 |> > Den 20. maj 2016 klokken 19:16 skrev Steve Parish
 |> <[email protected]>:
 |> >
 |> >
 |> > My Maya misery continues..
 |> >
 |> > We can't seem to be able to submit jobs without bringing
 |> the server to
 |> > its knees. Anything with simulation or large scenes just jams
 |> > everything up. I can only really submit to 3 machines.
 |> >
 |> > We're using Royal Render..
 |> >
 |> > Any suggestions?
 |> >
 |> > Thanks
 |> > Steve P
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