Yes, there was no alpha at all. Fixed by: 1. Applied Arnold geometry properties , and unchecking Opaque (checked by default on all geo when using Arnold) With that, "Opacity" parameter on a Standard shader can be used to drive the opacity on the entire geometry
2. Played with the transparency with the Refractive = 1 and set the IOR as desired. 3. Finally I could do a render on .exr with "RGBA" option enabled (I missed it on .PNG because it´s not float) Then I got clean and crisp alpha as desired with Transparent objects (refractive issue) with no probs at all. Thanks team! On Mon, Jun 6, 2016 at 10:33 AM, Schoenberger <[email protected]> wrote: > > Ah, ok. So the issue was not no alpha for refractive objects, it was no > alpha at all? > > Holger Schönberger > technical director > The day has 24 hours, if that does not suffice, I will take the night > > > ------------------------------ > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Pierre Schiller > *Sent:* Monday, June 06, 2016 5:21 PM > *To:* [email protected] > *Subject:* Re: Arnold shaders, interactive oppacity on Alpha? > > THANK YOU ORLANDO! deng! the most obvious thing! Yep, I´m reading alpha > now. > Cheers. > > > > On Mon, Jun 6, 2016 at 9:39 AM, Orlando Esponda <[email protected] > > wrote: > >> Are you sure your framebuffer is set to RGBA? Sounds like you have it >> set to RGB only. >> >> El lun., jun. 6, 2016 12:01 AM, Pierre Schiller < >> [email protected]> escribió: >> >>> I don´t understand something: If I use the PREVIEW button on Render >>> >Render>Preview, I save the picture as .png and IT COMES with an alpha >>> ready channel. >>> >>> But if I render a series of images as .png the background comes with NO >>> ALPHA. >>> >>> Ok, I´m very confused now. Why can´t I get an alpha straight out from a >>> sequence .png? >>> >>> Thanks. >>> >>> >>> On Sun, Jun 5, 2016 at 6:01 PM, Pierre Schiller < >>> [email protected]> wrote: >>> >>>> So, to get my "transparent bk" I should set a gigantic grid on the >>>> entire background with the color I desire? >>>> Wait, then, how doable is it to work with alpha with arnold directly >>>> from render? >>>> I´m figuring I can pull out a key (by doing another "solid" constant >>>> white shader, assign it to a pass with all the objects >>>> and rendering on MR, but that is not a solution since arnold as such >>>> should handle transparency all from a single render. >>>> >>>> The objective is to have a set of furniture rendered WITH an alpha >>>> channel. How can I accomplish that? >>>> Help please. >>>> >>>> Thanks. >>>> >>>> >>>> On Tue, May 31, 2016 at 4:49 AM, Schoenberger <[email protected]> >>>> wrote: >>>> >>>>> And with an environment shader, you can even use a ray switch to >>>>> choose different colors for refraction and transparency. >>>>> (you might need to turn on the sprite mode transparency in my shaders) >>>>> >>>>> Holger Schönberger >>>>> technical director >>>>> The day has 24 hours, if that does not suffice, I will take the night >>>>> >>>>> >>>>> ------------------------------ >>>>> *From:* Schoenberger [mailto:[email protected]] >>>>> *Sent:* Tuesday, May 31, 2016 11:46 AM >>>>> *To:* '[email protected]' >>>>> *Subject:* RE: Arnold shaders, interactive oppacity on Alpha? >>>>> >>>>> >>>>> >No alpha on arnold. What?! >>>>> No option in the shader to choose color+alpha if the refraction depth >>>>> hits the limit or if the ray leaves the scene. >>>>> In SI+ MRay, you can set an environment shader per object or pass to >>>>> set the color+alpha, which is by default 0/0/0/0. >>>>> >>>>> >>>>> Holger Schönberger >>>>> technical director >>>>> The day has 24 hours, if that does not suffice, I will take the night >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> >>>> -- >>>> Portfolio 2013 <http://be.net/3dcinetv> >>>> Cinema & TV production >>>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>>> >>> >>> >>> >>> -- >>> Portfolio 2013 <http://be.net/3dcinetv> >>> Cinema & TV production >>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > Portfolio 2013 <http://be.net/3dcinetv> > Cinema & TV production > Video Reel <https://vimeo.com/3dcinetv/reel2012> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>
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