THANK YOU ORLANDO! deng! the most obvious thing! Yep, I´m reading alpha now.
Cheers.



On Mon, Jun 6, 2016 at 9:39 AM, Orlando Esponda <[email protected]>
wrote:

> Are you sure your framebuffer is set to RGBA?  Sounds like you have it set
> to RGB only.
>
> El lun., jun. 6, 2016 12:01 AM, Pierre Schiller <
> [email protected]> escribió:
>
>> I don´t understand something: If I use the PREVIEW button on Render
>> >Render>Preview, I save the picture as .png and IT COMES with an alpha
>> ready channel.
>>
>> But if I render a series of images as .png the background comes with NO
>> ALPHA.
>>
>> Ok, I´m very confused now. Why can´t I get an alpha straight out from a
>> sequence .png?
>>
>> Thanks.
>>
>>
>> On Sun, Jun 5, 2016 at 6:01 PM, Pierre Schiller <
>> [email protected]> wrote:
>>
>>> So, to get my "transparent bk" I should set a gigantic grid on the
>>> entire background with the color I desire?
>>> Wait, then, how doable is it to work with alpha with arnold directly
>>> from render?
>>> I´m figuring I can pull out a key (by doing another "solid" constant
>>> white shader, assign it to a pass with all the objects
>>> and rendering on MR, but that is not a solution since arnold as such
>>> should handle transparency all from a single render.
>>>
>>> The objective is to have a set of furniture rendered WITH an alpha
>>> channel. How can I accomplish that?
>>> Help please.
>>>
>>> Thanks.
>>>
>>>
>>> On Tue, May 31, 2016 at 4:49 AM, Schoenberger <[email protected]> wrote:
>>>
>>>> And with an environment shader, you can even use a ray switch to choose
>>>> different colors for refraction and transparency.
>>>> (you might need to turn on the sprite mode transparency in my shaders)
>>>>
>>>> Holger Schönberger
>>>> technical director
>>>> The day has 24 hours, if that does not suffice, I will take the night
>>>>
>>>>
>>>> ------------------------------
>>>> *From:* Schoenberger [mailto:[email protected]]
>>>> *Sent:* Tuesday, May 31, 2016 11:46 AM
>>>> *To:* '[email protected]'
>>>> *Subject:* RE: Arnold shaders, interactive oppacity on Alpha?
>>>>
>>>>
>>>> >No alpha on arnold. What?!
>>>> No option in the shader to choose color+alpha if the refraction depth
>>>> hits the limit or if the ray leaves the scene.
>>>> In SI+ MRay, you can set an environment shader per object or pass to
>>>> set the color+alpha, which is by default 0/0/0/0.
>>>>
>>>>
>>>> Holger Schönberger
>>>> technical director
>>>> The day has 24 hours, if that does not suffice, I will take the night
>>>>
>>>>
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>>>
>>>
>>>
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>>> Portfolio 2013 <http://be.net/3dcinetv>
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>>
>>
>>
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