THANK YOU ORLANDO! deng! the most obvious thing! Yep, I´m reading alpha now. Cheers.
On Mon, Jun 6, 2016 at 9:39 AM, Orlando Esponda <[email protected]> wrote: > Are you sure your framebuffer is set to RGBA? Sounds like you have it set > to RGB only. > > El lun., jun. 6, 2016 12:01 AM, Pierre Schiller < > [email protected]> escribió: > >> I don´t understand something: If I use the PREVIEW button on Render >> >Render>Preview, I save the picture as .png and IT COMES with an alpha >> ready channel. >> >> But if I render a series of images as .png the background comes with NO >> ALPHA. >> >> Ok, I´m very confused now. Why can´t I get an alpha straight out from a >> sequence .png? >> >> Thanks. >> >> >> On Sun, Jun 5, 2016 at 6:01 PM, Pierre Schiller < >> [email protected]> wrote: >> >>> So, to get my "transparent bk" I should set a gigantic grid on the >>> entire background with the color I desire? >>> Wait, then, how doable is it to work with alpha with arnold directly >>> from render? >>> I´m figuring I can pull out a key (by doing another "solid" constant >>> white shader, assign it to a pass with all the objects >>> and rendering on MR, but that is not a solution since arnold as such >>> should handle transparency all from a single render. >>> >>> The objective is to have a set of furniture rendered WITH an alpha >>> channel. How can I accomplish that? >>> Help please. >>> >>> Thanks. >>> >>> >>> On Tue, May 31, 2016 at 4:49 AM, Schoenberger <[email protected]> wrote: >>> >>>> And with an environment shader, you can even use a ray switch to choose >>>> different colors for refraction and transparency. >>>> (you might need to turn on the sprite mode transparency in my shaders) >>>> >>>> Holger Schönberger >>>> technical director >>>> The day has 24 hours, if that does not suffice, I will take the night >>>> >>>> >>>> ------------------------------ >>>> *From:* Schoenberger [mailto:[email protected]] >>>> *Sent:* Tuesday, May 31, 2016 11:46 AM >>>> *To:* '[email protected]' >>>> *Subject:* RE: Arnold shaders, interactive oppacity on Alpha? >>>> >>>> >>>> >No alpha on arnold. What?! >>>> No option in the shader to choose color+alpha if the refraction depth >>>> hits the limit or if the ray leaves the scene. >>>> In SI+ MRay, you can set an environment shader per object or pass to >>>> set the color+alpha, which is by default 0/0/0/0. >>>> >>>> >>>> Holger Schönberger >>>> technical director >>>> The day has 24 hours, if that does not suffice, I will take the night >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> >>> -- >>> Portfolio 2013 <http://be.net/3dcinetv> >>> Cinema & TV production >>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>> >> >> >> >> -- >> Portfolio 2013 <http://be.net/3dcinetv> >> Cinema & TV production >> Video Reel <https://vimeo.com/3dcinetv/reel2012> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

