No alpha on arnold. What?! On May 30, 2016 6:50 AM, "Schoenberger" <[email protected]> wrote:
> You might want to use an Binary Alchemy shader. e.g. the > BA_color_switcher. > I have never liked that Arnold has no option for the alpha. > > > Holger Schönberger > technical director > The day has 24 hours, if that does not suffice, I will take the night > > > ------------------------------ > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Pierre Schiller > *Sent:* Friday, May 27, 2016 5:56 PM > *To:* [email protected] > *Subject:* Arnold shaders, interactive oppacity on Alpha? > > Hello Softimagers! :D > > I´ve been doing some quick test renders on arnold and I happen to come > around a dead end: > I know arnold property has to have "opaque" unchecked on the geometry in > order to work the transparency from the shader (on the Refraction Scale = 1 > to be fully transparent, also I switched Diffuse Scale = 0). > > But when I preview alpha on the image, I still get an opaque geometry. > > The general idea, should be that by driving a % value, I can decrease the > opacity on the mesh gradually via the arnold standard shader. > > Is there an easier way to do this? > Please help. > Thanks. > > > -- > Portfolio 2013 <http://be.net/3dcinetv> > Cinema & TV production > Video Reel <https://vimeo.com/3dcinetv/reel2012> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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