No alpha on arnold. What?!
On May 30, 2016 6:50 AM, "Schoenberger" <[email protected]> wrote:

> You might want to use an Binary Alchemy shader. e.g. the
> BA_color_switcher.
> I have never liked that Arnold has no option for the alpha.
>
>
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the night
>
>
> ------------------------------
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Pierre Schiller
> *Sent:* Friday, May 27, 2016 5:56 PM
> *To:* [email protected]
> *Subject:* Arnold shaders, interactive oppacity on Alpha?
>
> Hello Softimagers! :D
>
> I´ve been doing some quick test renders on arnold and I happen to come
> around a dead end:
> I know arnold property has to have "opaque" unchecked on the geometry in
> order to work the transparency from the shader (on the Refraction Scale = 1
> to be fully transparent, also I switched Diffuse Scale = 0).
>
> But when I preview alpha on the image, I still get an opaque geometry.
>
> The general idea, should be that by driving a % value, I can decrease the
> opacity on the mesh gradually via the arnold standard shader.
>
> Is there an easier way to do this?
> Please help.
> Thanks.
>
>
> --
> Portfolio 2013 <http://be.net/3dcinetv>
> Cinema & TV production
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected]
> with "unsubscribe" in the subject, and reply to confirm.
>
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to