You might want to use an Binary Alchemy shader. e.g. the BA_color_switcher. I have never liked that Arnold has no option for the alpha. Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night
_____ From: [email protected] [mailto:[email protected]] On Behalf Of Pierre Schiller Sent: Friday, May 27, 2016 5:56 PM To: [email protected] Subject: Arnold shaders, interactive oppacity on Alpha? Hello Softimagers! :D I´ve been doing some quick test renders on arnold and I happen to come around a dead end: I know arnold property has to have "opaque" unchecked on the geometry in order to work the transparency from the shader (on the Refraction Scale = 1 to be fully transparent, also I switched Diffuse Scale = 0). But when I preview alpha on the image, I still get an opaque geometry. The general idea, should be that by driving a % value, I can decrease the opacity on the mesh gradually via the arnold standard shader. Is there an easier way to do this? Please help. Thanks. -- <http://be.net/3dcinetv> Portfolio 2013 Cinema & TV production Video <https://vimeo.com/3dcinetv/reel2012> Reel
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