You might want to use an Binary Alchemy shader. e.g. the BA_color_switcher.
I have never liked that Arnold has no option for the alpha.
 
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 


  _____  

From: [email protected] 
[mailto:[email protected]] On Behalf Of Pierre Schiller
Sent: Friday, May 27, 2016 5:56 PM
To: [email protected]
Subject: Arnold shaders, interactive oppacity on Alpha?


Hello Softimagers! :D


I´ve been doing some quick test renders on arnold and I happen to come around a 
dead end:

I know arnold property has to have "opaque" unchecked on the geometry in order 
to work the transparency from the shader (on the
Refraction Scale = 1 to be fully transparent, also I switched Diffuse Scale = 
0).


But when I preview alpha on the image, I still get an opaque geometry.


The general idea, should be that by driving a % value, I can decrease the 
opacity on the mesh gradually via the arnold standard
shader.


Is there an easier way to do this?

Please help.
Thanks.



-- 

 <http://be.net/3dcinetv> Portfolio 2013

Cinema & TV production
Video  <https://vimeo.com/3dcinetv/reel2012> Reel

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