Re-Release the Kraken !!! looking Cool Eric ;). Is it possible to skin or paint weight maps in Kraken, or Fabric engine ? and then pipe them back into other apps, is there a ui for this?
On 23 June 2016 at 23:57, Eric Thivierge <[email protected]> wrote: > Hi everyone, > > I just wanted to share that we've just release Kraken 1.2. You can get > more details here: > http://fabricengine.com/kraken-1-2/ > > High Level Overview Video: > https://vimeo.com/171764840 > > What's New in Kraken 1.2 Video: > https://vimeo.com/171764841 > > > Kraken is an Open Source rigging solution for Fabric Engine that allows > you to use and define rigs and solvers that produce identical results > across different animation applications. Some advantages to using Kraken > include: > > – Leverages Fabric Engine to give consistent results across applications > – Flexible, customizable, and extendable > – Portable rigs between Maya and Softimage > – Easy to use Biped workflow > – Node based Kraken editor > – Open Source > > For those lucky enough to be going to Siggraph this year, be sure to check > out the Kraken presentation at the Fabric Engine User Group. > > We also have a presentation at DigiPro about the work Oculus Story Studio > and Fabric Engine's Helge Mathee is doing with Kraken for VR and Unreal > Engine (Yes we have a prototype of Kraken rigs running in Unreal!). > > > Best, > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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