Re-Release the Kraken !!! looking Cool Eric ;).

Is it possible to skin or paint weight maps in Kraken, or Fabric engine ?
and then pipe them back into other apps, is there a ui for this?



On 23 June 2016 at 23:57, Eric Thivierge <[email protected]> wrote:

> Hi everyone,
>
> I just wanted to share that we've just release Kraken 1.2. You can get
> more details here:
> http://fabricengine.com/kraken-1-2/
>
> High Level Overview Video:
> https://vimeo.com/171764840
>
> What's New in Kraken 1.2 Video:
> https://vimeo.com/171764841
>
>
> Kraken is an Open Source rigging solution for Fabric Engine that allows
> you to use and define rigs and solvers that produce identical results
> across different animation applications. Some advantages to using Kraken
> include:
>
> – Leverages Fabric Engine to give consistent results across applications
> – Flexible, customizable, and extendable
> – Portable rigs between Maya and Softimage
> – Easy to use Biped workflow
> – Node based Kraken editor
> – Open Source
>
> For those lucky enough to be going to Siggraph this year, be sure to check
> out the Kraken presentation at the Fabric Engine User Group.
>
> We also have a presentation at DigiPro about the work Oculus Story Studio
> and Fabric Engine's Helge Mathee is doing with Kraken for VR and Unreal
> Engine (Yes we have a prototype of Kraken rigs running in Unreal!).
>
>
> Best,
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
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