Hi Fabricio,

If you take a look at the forum there are quite a lot of people complaining
about lots of stuff, but it's also true that with 1500$ you won't get a
super-professional product, even if I can say that the money I spent were
well spent ( I backed the kickstarter campaign and got 2 of them for a
total of 1000$ )

In general the suit works pretty good and I have been working with it since
January...in order to speed up the recording and to put the animation onto
a character I created my own pipeline which right now allows me to record
and process the animations in very short time.

The time consuming part is at the beginning when you're start testing the
entire setup ( lots of things can go wrong and will probably go wrong )
The calibration itself ( if followed properly ) gives good results, but the
actual "virtual puppet" which is rapresented isn't a 1:1 copy of you, since
you can choose only the height of the character, nothing else.
Since it's a IMU based mocap suit there are issues when you try to clap or
you two-hand a sword for example, but this is something which can be easily
adjusted later inside Maya/MoBu.

You can use two methods to record animation: via USB or via Wifi
USB works every time and it takes 1 second to be connected, while Wifi
connection is ( most of the time ) completely random, so sometimes you're
connected in 10 seconds while sometimes it takes up to 5 minutes...the
developers themself are not sure why this is happening, which is great :D

Once you're connected the only thing you need to take care of is to be away
from magnetic source ( mobile phones, pc, and so on ).
The software used to record the animation allows for some tweaking ( hips
fixed in place, smoothing and so on ) and in general it works quite good,
also considering that there are dedicated plugins for UE4, Unity, Motion
Builder and iClone.
Since January the sensors got magnetized last week, but that happended
because I constantly worked with my mobile phone in my hands or very close
to them, so I'm experiencing some drifting while recording...to demagnetize
you have to re-calibrate the sensors, which is a bit time consuming, but in
20 minutes you're done.

Overall I think that 1500$ for this suit are worthed if you don't need a
super-high mocap suit, this is a very good solution for hobbyst but also
for those who wants to create their own animation rather then paying
someone else and probably giving away the amount of 4 suits.
The tech issues are there, but it also depends on your setup.
With my tower pc the wifi streaming works great, with my laptop the suit is
not recognized, so if I need to record long animations in a large space I
need to move my tower pc ( and everything else ) outside, which is a bit
annoying but doable.

Nicolas

2016-08-04 15:48 GMT+02:00 Fabricio Chamon <[email protected]>:

> Hey Nicolas, very nice! I'm particularly interested in the mocap suit.
> Does it work well? How is the setup/calibration time? Any pros/cons? I can
> see in the perception neuron website that you have to be extremely carefull
> with your calibration or the system really will not work good enough. How
> is your experience with that?
>
> Thanks for sharing, nice experiment!
>
>
> Em quinta-feira, 4 de agosto de 2016, Enter Reality <[email protected]>
> escreveu:
>
>> Yep, I couldn't find a good enough sword so I put that in :D
>>
>> Possibly during the weekend I'll updated the scene with a multi-level
>> environment ( which helps a lot with the ridiculous restriction on mobile )
>> and maybe turn it into a game, but I doubt it ( single person development
>> with zero programming knowledge ), but I'm curious to see how other people
>> will use this setup
>>
>> 2016-08-04 13:00 GMT+02:00 Sebastien Sterling <
>> [email protected]>:
>>
>>> Is that Artoria's sword :P
>>>
>>> On 4 August 2016 at 12:39, Olivier Jeannel <[email protected]>
>>> wrote:
>>>
>>>> Super ! Please keep us posted, very inspirating !
>>>>
>>>> On Thu, Aug 4, 2016 at 11:54 AM, Enter Reality <[email protected]>
>>>> wrote:
>>>>
>>>>> Hi guys,
>>>>>
>>>>> I just want to share one of the projects I'm developing using the
>>>>> GearVR and a mocap suit.
>>>>>
>>>>> In short I'm walking inside a VR environment using the mocap suit to
>>>>> walk around and interact with the environment
>>>>>
>>>>> GearVR Test Demo <https://www.youtube.com/watch?v=-4IOA9VjxKc>
>>>>>
>>>>> I'm using a Samsung Galaxy S7 Edge and the Noitom Perception Neuron
>>>>> Suit, and all the data is sent to the smartphone via Wifi...a bit laggy,
>>>>> but considenring the setup I'm quite satisfied by the results.
>>>>>
>>>>> I've shared the entire project on the UE4 forum
>>>>> <https://forums.unrealengine.com/showthread.php?119165-Perception-Neuron-Dark-Souls(ish)-Test-Demo-Full-Body-VR-(-Downloadable-project!-)>
>>>>> if someone want to test the scene
>>>>>
>>>>> The video shows just a very simple environment, but future updates
>>>>> will include more content and features.
>>>>>
>>>>> I'm not planning to focus on games using this setup, but I guess that
>>>>> this is a good way to show everyone what I'm doing.
>>>>>
>>>>> Best Regards
>>>>>
>>>>> Nicolas Esposito
>>>>>
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