Thank you for sharing!!! THIS IS SO PROMISING!!! Can“t wait to see more of your development. Congrats!
On Wed, Aug 10, 2016 at 1:44 AM, Enter Reality <[email protected]> wrote: > Hey guys, > > I did some test yestarday and I'm blown away by the results! > > Latency from the suit heavily reduced and enhanced experience, this suit > is really surprising me with its results :D > > Enjoy the videos > > Lightroom Test Scene > <https://www.youtube.com/watch?v=uC2SZv3Z7ZE&feature=gp-n-y&google_comment_id=z121zljgiqyqzpf0d22tznzbjwnicpy4104> > > Dark Souls Style Optimized Scene > <https://www.youtube.com/watch?v=Frd88EXVQEo> > > Cheers > > Nicolas > > 2016-08-06 9:58 GMT+02:00 Enter Reality <[email protected]>: > >> Hey Adam, >> >> Thanks for the tips on Xsens >> >> I did some further tests and I was blown away by the results...basically >> I'm using the same smartphone I'm using as a VR device ( S7 Edge ) as a >> router wifi using 4g, and the latency between the real movement and the VR >> movement has been reduced by a lot! It's like being connected with the USB >> cable and the feedback is truly amazing! >> >> So instead of carrying around my tower pc, the router and so on currently >> I can bring just the laptop and that's it! >> >> I'm quite sure that, in order to demonstrate the lag, a First Person >> Shooter demo can be done just for playtesting, but what comes next will be >> the real challenge for me ( NDA at the moment, but I'll probably share >> something during the next couple of weeks ) >> >> Perception Neuron does not support multi-level and the setup is a bit >> time consuming, but overall I'm very satisfied with the results...also >> considering that this is a side project I'm developing and I was able to >> have a wireless experience without using expensive tech or optical tracking. >> >> Nicolas >> >> 2016-08-05 23:17 GMT+02:00 Adam Sale <[email protected]>: >> >>> Hi again Nicolas. I haven't had the chance to test on a fast desktop >>> yet, was running the suit off of a Surface Pro 3 for an overseas job I just >>> had. >>> >>> There was some slight delay in dealing with MVN studio and Motionbuilder >>> realtime. Again, I want to test with the vive on a higher end machine to be >>> able to truly comment. I don't think the latency was as bad as what I saw >>> in your video, bit it was still there. I will be back at work in the next >>> couple of weeks and do some more tests then. Will post back in this thread. >>> >>> One thing I like with the XSens, is how quick it is to setup. Doesn't >>> lose calibration easily, unless there is significant magnetic interference. >>> There is a debug mode where you can find the 'zones' where the tracking >>> breaks down. >>> >>> The multi level feature is one of the best features of the XSens suit. >>> I've been able to do climb three level homes with the laptop in the >>> basement, and still get exceptional tracking. Using the terrain around us >>> is such a big plus with these kinds of suits. >>> >>> Adam >>> >>> On Thu, Aug 4, 2016 at 11:35 PM, Enter Reality <[email protected]> wrote: >>> >>>> Hi Adam! >>>> >>>> Based on your tests with the Xsens suit, is the streaming of the mocap >>>> data almost realtime or there is a delay similar to the one you see in my >>>> video? >>>> I know that they work using similar IMU-based sensors, but since the >>>> price difference between them is alsmot 1 to 10 I was thinking to do the >>>> upgrade in a couple of months, but if I have the same delay I'll stick with >>>> the one I own :) >>>> >>>> 2016-08-04 23:49 GMT+02:00 Adam Sale <[email protected]>: >>>> >>>>> That's very cool, Nicolas. We've been building up our hardware assets >>>>> for just this kind of thing. I'm excited to test out Xsens and the Vive >>>>> with Unity or Unreal. Thanks for sharing! >>>>> >>>>> Adam >>>>> >>>>> On Thu, Aug 4, 2016 at 1:47 PM, Fabricio Chamon <[email protected]> >>>>> wrote: >>>>> >>>>>> ok thanks a lot for the deep explanation Nicolas.. All I need is a >>>>>> quick way to get acceptable mocap results to feed into my own crowd >>>>>> workflow. >From your description it seems that after some trial and error >>>>>> one is able to get it going and produce some decent animations. For the >>>>>> price maybe it's worth a try, >>>>>> thanks again. >>>>>> >>>>>> 2016-08-04 11:19 GMT-03:00 Enter Reality <[email protected]>: >>>>>> >>>>>>> Hi Fabricio, >>>>>>> >>>>>>> If you take a look at the forum there are quite a lot of people >>>>>>> complaining about lots of stuff, but it's also true that with 1500$ you >>>>>>> won't get a super-professional product, even if I can say that the >>>>>>> money I >>>>>>> spent were well spent ( I backed the kickstarter campaign and got 2 of >>>>>>> them >>>>>>> for a total of 1000$ ) >>>>>>> >>>>>>> In general the suit works pretty good and I have been working with >>>>>>> it since January...in order to speed up the recording and to put the >>>>>>> animation onto a character I created my own pipeline which right now >>>>>>> allows >>>>>>> me to record and process the animations in very short time. >>>>>>> >>>>>>> The time consuming part is at the beginning when you're start >>>>>>> testing the entire setup ( lots of things can go wrong and will >>>>>>> probably go >>>>>>> wrong ) >>>>>>> The calibration itself ( if followed properly ) gives good results, >>>>>>> but the actual "virtual puppet" which is rapresented isn't a 1:1 copy of >>>>>>> you, since you can choose only the height of the character, nothing >>>>>>> else. >>>>>>> Since it's a IMU based mocap suit there are issues when you try to >>>>>>> clap or you two-hand a sword for example, but this is something which >>>>>>> can >>>>>>> be easily adjusted later inside Maya/MoBu. >>>>>>> >>>>>>> You can use two methods to record animation: via USB or via Wifi >>>>>>> USB works every time and it takes 1 second to be connected, while >>>>>>> Wifi connection is ( most of the time ) completely random, so sometimes >>>>>>> you're connected in 10 seconds while sometimes it takes up to 5 >>>>>>> minutes...the developers themself are not sure why this is happening, >>>>>>> which >>>>>>> is great :D >>>>>>> >>>>>>> Once you're connected the only thing you need to take care of is to >>>>>>> be away from magnetic source ( mobile phones, pc, and so on ). >>>>>>> The software used to record the animation allows for some tweaking ( >>>>>>> hips fixed in place, smoothing and so on ) and in general it works quite >>>>>>> good, also considering that there are dedicated plugins for UE4, Unity, >>>>>>> Motion Builder and iClone. >>>>>>> Since January the sensors got magnetized last week, but that >>>>>>> happended because I constantly worked with my mobile phone in my hands >>>>>>> or >>>>>>> very close to them, so I'm experiencing some drifting while >>>>>>> recording...to >>>>>>> demagnetize you have to re-calibrate the sensors, which is a bit time >>>>>>> consuming, but in 20 minutes you're done. >>>>>>> >>>>>>> Overall I think that 1500$ for this suit are worthed if you don't >>>>>>> need a super-high mocap suit, this is a very good solution for hobbyst >>>>>>> but >>>>>>> also for those who wants to create their own animation rather then >>>>>>> paying >>>>>>> someone else and probably giving away the amount of 4 suits. >>>>>>> The tech issues are there, but it also depends on your setup. >>>>>>> With my tower pc the wifi streaming works great, with my laptop the >>>>>>> suit is not recognized, so if I need to record long animations in a >>>>>>> large >>>>>>> space I need to move my tower pc ( and everything else ) outside, which >>>>>>> is >>>>>>> a bit annoying but doable. >>>>>>> >>>>>>> Nicolas >>>>>>> >>>>>>> 2016-08-04 15:48 GMT+02:00 Fabricio Chamon <[email protected]>: >>>>>>> >>>>>>>> Hey Nicolas, very nice! I'm particularly interested in the mocap >>>>>>>> suit. Does it work well? How is the setup/calibration time? Any >>>>>>>> pros/cons? >>>>>>>> I can see in the perception neuron website that you have to be >>>>>>>> extremely carefull with your calibration or the system really will not >>>>>>>> work >>>>>>>> good enough. How is your experience with that? >>>>>>>> >>>>>>>> Thanks for sharing, nice experiment! >>>>>>>> >>>>>>>> >>>>>>>> Em quinta-feira, 4 de agosto de 2016, Enter Reality < >>>>>>>> [email protected]> escreveu: >>>>>>>> >>>>>>>>> Yep, I couldn't find a good enough sword so I put that in :D >>>>>>>>> >>>>>>>>> Possibly during the weekend I'll updated the scene with a >>>>>>>>> multi-level environment ( which helps a lot with the ridiculous >>>>>>>>> restriction >>>>>>>>> on mobile ) and maybe turn it into a game, but I doubt it ( single >>>>>>>>> person >>>>>>>>> development with zero programming knowledge ), but I'm curious to see >>>>>>>>> how >>>>>>>>> other people will use this setup >>>>>>>>> >>>>>>>>> 2016-08-04 13:00 GMT+02:00 Sebastien Sterling < >>>>>>>>> [email protected]>: >>>>>>>>> >>>>>>>>>> Is that Artoria's sword :P >>>>>>>>>> >>>>>>>>>> On 4 August 2016 at 12:39, Olivier Jeannel < >>>>>>>>>> [email protected]> wrote: >>>>>>>>>> >>>>>>>>>>> Super ! Please keep us posted, very inspirating ! >>>>>>>>>>> >>>>>>>>>>> On Thu, Aug 4, 2016 at 11:54 AM, Enter Reality <[email protected] >>>>>>>>>>> > wrote: >>>>>>>>>>> >>>>>>>>>>>> Hi guys, >>>>>>>>>>>> >>>>>>>>>>>> I just want to share one of the projects I'm developing using >>>>>>>>>>>> the GearVR and a mocap suit. >>>>>>>>>>>> >>>>>>>>>>>> In short I'm walking inside a VR environment using the mocap >>>>>>>>>>>> suit to walk around and interact with the environment >>>>>>>>>>>> >>>>>>>>>>>> GearVR Test Demo <https://www.youtube.com/watch?v=-4IOA9VjxKc> >>>>>>>>>>>> >>>>>>>>>>>> I'm using a Samsung Galaxy S7 Edge and the Noitom Perception >>>>>>>>>>>> Neuron Suit, and all the data is sent to the smartphone via >>>>>>>>>>>> Wifi...a bit >>>>>>>>>>>> laggy, but considenring the setup I'm quite satisfied by the >>>>>>>>>>>> results. >>>>>>>>>>>> >>>>>>>>>>>> I've shared the entire project on the UE4 forum >>>>>>>>>>>> <https://forums.unrealengine.com/showthread.php?119165-Perception-Neuron-Dark-Souls(ish)-Test-Demo-Full-Body-VR-(-Downloadable-project!-)> >>>>>>>>>>>> if someone want to test the scene >>>>>>>>>>>> >>>>>>>>>>>> The video shows just a very simple environment, but future >>>>>>>>>>>> updates will include more content and features. >>>>>>>>>>>> >>>>>>>>>>>> I'm not planning to focus on games using this setup, but I >>>>>>>>>>>> guess that this is a good way to show everyone what I'm doing. >>>>>>>>>>>> >>>>>>>>>>>> Best Regards >>>>>>>>>>>> >>>>>>>>>>>> Nicolas Esposito >>>>>>>>>>>> >>>>>>>>>>>> ------ >>>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>>>> confirm. >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> ------ >>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>>> confirm. >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> ------ >>>>>>>>>> Softimage Mailing List. >>>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>> confirm. >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> ------ >>>>>>>> Softimage Mailing List. >>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>>> >>>>>>> >>>>>>> >>>>>>> ------ >>>>>>> Softimage Mailing List. >>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>> >>>>>> >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to [email protected] >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>
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