Thank you for sharing!!! THIS IS SO PROMISING!!! Can“t wait to see more of
your development.
Congrats!

On Wed, Aug 10, 2016 at 1:44 AM, Enter Reality <[email protected]> wrote:

> Hey guys,
>
> I did some test yestarday and I'm blown away by the results!
>
> Latency from the suit heavily reduced and enhanced experience, this suit
> is really surprising me with its results :D
>
> Enjoy the videos
>
> Lightroom Test Scene
> <https://www.youtube.com/watch?v=uC2SZv3Z7ZE&feature=gp-n-y&google_comment_id=z121zljgiqyqzpf0d22tznzbjwnicpy4104>
>
> Dark Souls Style Optimized Scene
> <https://www.youtube.com/watch?v=Frd88EXVQEo>
>
> Cheers
>
> Nicolas
>
> 2016-08-06 9:58 GMT+02:00 Enter Reality <[email protected]>:
>
>> Hey Adam,
>>
>> Thanks for the tips on Xsens
>>
>> I did some further tests and I was blown away by the results...basically
>> I'm using the same smartphone I'm using as a VR device ( S7 Edge ) as a
>> router wifi using 4g, and the latency between the real movement and the VR
>> movement has been reduced by a lot! It's like being connected with the USB
>> cable and the feedback is truly amazing!
>>
>> So instead of carrying around my tower pc, the router and so on currently
>> I can bring just the laptop and that's it!
>>
>> I'm quite sure that, in order to demonstrate the lag, a First Person
>> Shooter demo can be done just for playtesting, but what comes next will be
>> the real challenge for me ( NDA at the moment, but I'll probably share
>> something during the next couple of weeks )
>>
>> Perception Neuron does not support multi-level and the setup is a bit
>> time consuming, but overall I'm very satisfied with the results...also
>> considering that this is a side project I'm developing and I was able to
>> have a wireless experience without using expensive tech or optical tracking.
>>
>> Nicolas
>>
>> 2016-08-05 23:17 GMT+02:00 Adam Sale <[email protected]>:
>>
>>> Hi again Nicolas. I haven't had the chance to test on a fast desktop
>>> yet, was running the suit off of a Surface Pro 3 for an overseas job I just
>>> had.
>>>
>>> There was some slight delay in dealing with MVN studio and Motionbuilder
>>> realtime. Again, I want to test with the vive on a higher end machine to be
>>> able to truly comment. I don't think the latency was as bad as what I saw
>>> in your video, bit it was still there. I will be back at work in the next
>>> couple of weeks and do some more tests then. Will post back in this thread.
>>>
>>> One thing I like with the XSens, is how quick it is to setup. Doesn't
>>> lose calibration easily, unless there is significant magnetic interference.
>>> There is a debug mode where you can find the 'zones' where the tracking
>>> breaks down.
>>>
>>> The multi level feature is one of the best features of the XSens suit.
>>> I've been able to do climb three level homes with the laptop in the
>>> basement, and still get exceptional tracking. Using the terrain around us
>>> is such a big plus with these kinds of suits.
>>>
>>> Adam
>>>
>>> On Thu, Aug 4, 2016 at 11:35 PM, Enter Reality <[email protected]> wrote:
>>>
>>>> Hi Adam!
>>>>
>>>> Based on your tests with the Xsens suit, is the streaming of the mocap
>>>> data almost realtime or there is a delay similar to the one you see in my
>>>> video?
>>>> I know that they work using similar IMU-based sensors, but since the
>>>> price difference between them is alsmot 1 to 10 I was thinking to do the
>>>> upgrade in a couple of months, but if I have the same delay I'll stick with
>>>> the one I own :)
>>>>
>>>> 2016-08-04 23:49 GMT+02:00 Adam Sale <[email protected]>:
>>>>
>>>>> That's very cool, Nicolas. We've been building up our hardware assets
>>>>> for just this kind of thing. I'm excited to test out Xsens and the Vive
>>>>> with Unity or Unreal. Thanks for sharing!
>>>>>
>>>>> Adam
>>>>>
>>>>> On Thu, Aug 4, 2016 at 1:47 PM, Fabricio Chamon <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> ok thanks a lot for the deep explanation Nicolas.. All I need is a
>>>>>> quick way to get acceptable mocap results to feed into my own crowd
>>>>>> workflow. >From your description it seems that after some trial and error
>>>>>> one is able to get it going and produce some decent animations. For the
>>>>>> price maybe it's worth a try,
>>>>>> thanks again.
>>>>>>
>>>>>> 2016-08-04 11:19 GMT-03:00 Enter Reality <[email protected]>:
>>>>>>
>>>>>>> Hi Fabricio,
>>>>>>>
>>>>>>> If you take a look at the forum there are quite a lot of people
>>>>>>> complaining about lots of stuff, but it's also true that with 1500$ you
>>>>>>> won't get a super-professional product, even if I can say that the 
>>>>>>> money I
>>>>>>> spent were well spent ( I backed the kickstarter campaign and got 2 of 
>>>>>>> them
>>>>>>> for a total of 1000$ )
>>>>>>>
>>>>>>> In general the suit works pretty good and I have been working with
>>>>>>> it since January...in order to speed up the recording and to put the
>>>>>>> animation onto a character I created my own pipeline which right now 
>>>>>>> allows
>>>>>>> me to record and process the animations in very short time.
>>>>>>>
>>>>>>> The time consuming part is at the beginning when you're start
>>>>>>> testing the entire setup ( lots of things can go wrong and will 
>>>>>>> probably go
>>>>>>> wrong )
>>>>>>> The calibration itself ( if followed properly ) gives good results,
>>>>>>> but the actual "virtual puppet" which is rapresented isn't a 1:1 copy of
>>>>>>> you, since you can choose only the height of the character, nothing 
>>>>>>> else.
>>>>>>> Since it's a IMU based mocap suit there are issues when you try to
>>>>>>> clap or you two-hand a sword for example, but this is something which 
>>>>>>> can
>>>>>>> be easily adjusted later inside Maya/MoBu.
>>>>>>>
>>>>>>> You can use two methods to record animation: via USB or via Wifi
>>>>>>> USB works every time and it takes 1 second to be connected, while
>>>>>>> Wifi connection is ( most of the time ) completely random, so sometimes
>>>>>>> you're connected in 10 seconds while sometimes it takes up to 5
>>>>>>> minutes...the developers themself are not sure why this is happening, 
>>>>>>> which
>>>>>>> is great :D
>>>>>>>
>>>>>>> Once you're connected the only thing you need to take care of is to
>>>>>>> be away from magnetic source ( mobile phones, pc, and so on ).
>>>>>>> The software used to record the animation allows for some tweaking (
>>>>>>> hips fixed in place, smoothing and so on ) and in general it works quite
>>>>>>> good, also considering that there are dedicated plugins for UE4, Unity,
>>>>>>> Motion Builder and iClone.
>>>>>>> Since January the sensors got magnetized last week, but that
>>>>>>> happended because I constantly worked with my mobile phone in my hands 
>>>>>>> or
>>>>>>> very close to them, so I'm experiencing some drifting while 
>>>>>>> recording...to
>>>>>>> demagnetize you have to re-calibrate the sensors, which is a bit time
>>>>>>> consuming, but in 20 minutes you're done.
>>>>>>>
>>>>>>> Overall I think that 1500$ for this suit are worthed if you don't
>>>>>>> need a super-high mocap suit, this is a very good solution for hobbyst 
>>>>>>> but
>>>>>>> also for those who wants to create their own animation rather then 
>>>>>>> paying
>>>>>>> someone else and probably giving away the amount of 4 suits.
>>>>>>> The tech issues are there, but it also depends on your setup.
>>>>>>> With my tower pc the wifi streaming works great, with my laptop the
>>>>>>> suit is not recognized, so if I need to record long animations in a 
>>>>>>> large
>>>>>>> space I need to move my tower pc ( and everything else ) outside, which 
>>>>>>> is
>>>>>>> a bit annoying but doable.
>>>>>>>
>>>>>>> Nicolas
>>>>>>>
>>>>>>> 2016-08-04 15:48 GMT+02:00 Fabricio Chamon <[email protected]>:
>>>>>>>
>>>>>>>> Hey Nicolas, very nice! I'm particularly interested in the mocap
>>>>>>>> suit. Does it work well? How is the setup/calibration time? Any 
>>>>>>>> pros/cons?
>>>>>>>> I can see in the perception neuron website that you have to be
>>>>>>>> extremely carefull with your calibration or the system really will not 
>>>>>>>> work
>>>>>>>> good enough. How is your experience with that?
>>>>>>>>
>>>>>>>> Thanks for sharing, nice experiment!
>>>>>>>>
>>>>>>>>
>>>>>>>> Em quinta-feira, 4 de agosto de 2016, Enter Reality <
>>>>>>>> [email protected]> escreveu:
>>>>>>>>
>>>>>>>>> Yep, I couldn't find a good enough sword so I put that in :D
>>>>>>>>>
>>>>>>>>> Possibly during the weekend I'll updated the scene with a
>>>>>>>>> multi-level environment ( which helps a lot with the ridiculous 
>>>>>>>>> restriction
>>>>>>>>> on mobile ) and maybe turn it into a game, but I doubt it ( single 
>>>>>>>>> person
>>>>>>>>> development with zero programming knowledge ), but I'm curious to see 
>>>>>>>>> how
>>>>>>>>> other people will use this setup
>>>>>>>>>
>>>>>>>>> 2016-08-04 13:00 GMT+02:00 Sebastien Sterling <
>>>>>>>>> [email protected]>:
>>>>>>>>>
>>>>>>>>>> Is that Artoria's sword :P
>>>>>>>>>>
>>>>>>>>>> On 4 August 2016 at 12:39, Olivier Jeannel <
>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>> Super ! Please keep us posted, very inspirating !
>>>>>>>>>>>
>>>>>>>>>>> On Thu, Aug 4, 2016 at 11:54 AM, Enter Reality <[email protected]
>>>>>>>>>>> > wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Hi guys,
>>>>>>>>>>>>
>>>>>>>>>>>> I just want to share one of the projects I'm developing using
>>>>>>>>>>>> the GearVR and a mocap suit.
>>>>>>>>>>>>
>>>>>>>>>>>> In short I'm walking inside a VR environment using the mocap
>>>>>>>>>>>> suit to walk around and interact with the environment
>>>>>>>>>>>>
>>>>>>>>>>>> GearVR Test Demo <https://www.youtube.com/watch?v=-4IOA9VjxKc>
>>>>>>>>>>>>
>>>>>>>>>>>> I'm using a Samsung Galaxy S7 Edge and the Noitom Perception
>>>>>>>>>>>> Neuron Suit, and all the data is sent to the smartphone via 
>>>>>>>>>>>> Wifi...a bit
>>>>>>>>>>>> laggy, but considenring the setup I'm quite satisfied by the 
>>>>>>>>>>>> results.
>>>>>>>>>>>>
>>>>>>>>>>>> I've shared the entire project on the UE4 forum
>>>>>>>>>>>> <https://forums.unrealengine.com/showthread.php?119165-Perception-Neuron-Dark-Souls(ish)-Test-Demo-Full-Body-VR-(-Downloadable-project!-)>
>>>>>>>>>>>> if someone want to test the scene
>>>>>>>>>>>>
>>>>>>>>>>>> The video shows just a very simple environment, but future
>>>>>>>>>>>> updates will include more content and features.
>>>>>>>>>>>>
>>>>>>>>>>>> I'm not planning to focus on games using this setup, but I
>>>>>>>>>>>> guess that this is a good way to show everyone what I'm doing.
>>>>>>>>>>>>
>>>>>>>>>>>> Best Regards
>>>>>>>>>>>>
>>>>>>>>>>>> Nicolas Esposito
>>>>>>>>>>>>
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