Very cool!

Thanks for the updates!

On Wed, Aug 10, 2016 at 10:54 AM, Pierre Schiller <
[email protected]> wrote:

> Thank you for sharing!!! THIS IS SO PROMISING!!! Can“t wait to see more of
> your development.
> Congrats!
>
> On Wed, Aug 10, 2016 at 1:44 AM, Enter Reality <[email protected]> wrote:
>
>> Hey guys,
>>
>> I did some test yestarday and I'm blown away by the results!
>>
>> Latency from the suit heavily reduced and enhanced experience, this suit
>> is really surprising me with its results :D
>>
>> Enjoy the videos
>>
>> Lightroom Test Scene
>> <https://www.youtube.com/watch?v=uC2SZv3Z7ZE&feature=gp-n-y&google_comment_id=z121zljgiqyqzpf0d22tznzbjwnicpy4104>
>>
>> Dark Souls Style Optimized Scene
>> <https://www.youtube.com/watch?v=Frd88EXVQEo>
>>
>> Cheers
>>
>> Nicolas
>>
>> 2016-08-06 9:58 GMT+02:00 Enter Reality <[email protected]>:
>>
>>> Hey Adam,
>>>
>>> Thanks for the tips on Xsens
>>>
>>> I did some further tests and I was blown away by the results...basically
>>> I'm using the same smartphone I'm using as a VR device ( S7 Edge ) as a
>>> router wifi using 4g, and the latency between the real movement and the VR
>>> movement has been reduced by a lot! It's like being connected with the USB
>>> cable and the feedback is truly amazing!
>>>
>>> So instead of carrying around my tower pc, the router and so on
>>> currently I can bring just the laptop and that's it!
>>>
>>> I'm quite sure that, in order to demonstrate the lag, a First Person
>>> Shooter demo can be done just for playtesting, but what comes next will be
>>> the real challenge for me ( NDA at the moment, but I'll probably share
>>> something during the next couple of weeks )
>>>
>>> Perception Neuron does not support multi-level and the setup is a bit
>>> time consuming, but overall I'm very satisfied with the results...also
>>> considering that this is a side project I'm developing and I was able to
>>> have a wireless experience without using expensive tech or optical tracking.
>>>
>>> Nicolas
>>>
>>> 2016-08-05 23:17 GMT+02:00 Adam Sale <[email protected]>:
>>>
>>>> Hi again Nicolas. I haven't had the chance to test on a fast desktop
>>>> yet, was running the suit off of a Surface Pro 3 for an overseas job I just
>>>> had.
>>>>
>>>> There was some slight delay in dealing with MVN studio and
>>>> Motionbuilder realtime. Again, I want to test with the vive on a higher end
>>>> machine to be able to truly comment. I don't think the latency was as bad
>>>> as what I saw in your video, bit it was still there. I will be back at work
>>>> in the next couple of weeks and do some more tests then. Will post back in
>>>> this thread.
>>>>
>>>> One thing I like with the XSens, is how quick it is to setup. Doesn't
>>>> lose calibration easily, unless there is significant magnetic interference.
>>>> There is a debug mode where you can find the 'zones' where the tracking
>>>> breaks down.
>>>>
>>>> The multi level feature is one of the best features of the XSens suit.
>>>> I've been able to do climb three level homes with the laptop in the
>>>> basement, and still get exceptional tracking. Using the terrain around us
>>>> is such a big plus with these kinds of suits.
>>>>
>>>> Adam
>>>>
>>>> On Thu, Aug 4, 2016 at 11:35 PM, Enter Reality <[email protected]>
>>>> wrote:
>>>>
>>>>> Hi Adam!
>>>>>
>>>>> Based on your tests with the Xsens suit, is the streaming of the mocap
>>>>> data almost realtime or there is a delay similar to the one you see in my
>>>>> video?
>>>>> I know that they work using similar IMU-based sensors, but since the
>>>>> price difference between them is alsmot 1 to 10 I was thinking to do the
>>>>> upgrade in a couple of months, but if I have the same delay I'll stick 
>>>>> with
>>>>> the one I own :)
>>>>>
>>>>> 2016-08-04 23:49 GMT+02:00 Adam Sale <[email protected]>:
>>>>>
>>>>>> That's very cool, Nicolas. We've been building up our hardware assets
>>>>>> for just this kind of thing. I'm excited to test out Xsens and the Vive
>>>>>> with Unity or Unreal. Thanks for sharing!
>>>>>>
>>>>>> Adam
>>>>>>
>>>>>> On Thu, Aug 4, 2016 at 1:47 PM, Fabricio Chamon <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> ok thanks a lot for the deep explanation Nicolas.. All I need is a
>>>>>>> quick way to get acceptable mocap results to feed into my own crowd
>>>>>>> workflow. >From your description it seems that after some trial and 
>>>>>>> error
>>>>>>> one is able to get it going and produce some decent animations. For the
>>>>>>> price maybe it's worth a try,
>>>>>>> thanks again.
>>>>>>>
>>>>>>> 2016-08-04 11:19 GMT-03:00 Enter Reality <[email protected]>:
>>>>>>>
>>>>>>>> Hi Fabricio,
>>>>>>>>
>>>>>>>> If you take a look at the forum there are quite a lot of people
>>>>>>>> complaining about lots of stuff, but it's also true that with 1500$ you
>>>>>>>> won't get a super-professional product, even if I can say that the 
>>>>>>>> money I
>>>>>>>> spent were well spent ( I backed the kickstarter campaign and got 2 of 
>>>>>>>> them
>>>>>>>> for a total of 1000$ )
>>>>>>>>
>>>>>>>> In general the suit works pretty good and I have been working with
>>>>>>>> it since January...in order to speed up the recording and to put the
>>>>>>>> animation onto a character I created my own pipeline which right now 
>>>>>>>> allows
>>>>>>>> me to record and process the animations in very short time.
>>>>>>>>
>>>>>>>> The time consuming part is at the beginning when you're start
>>>>>>>> testing the entire setup ( lots of things can go wrong and will 
>>>>>>>> probably go
>>>>>>>> wrong )
>>>>>>>> The calibration itself ( if followed properly ) gives good results,
>>>>>>>> but the actual "virtual puppet" which is rapresented isn't a 1:1 copy 
>>>>>>>> of
>>>>>>>> you, since you can choose only the height of the character, nothing 
>>>>>>>> else.
>>>>>>>> Since it's a IMU based mocap suit there are issues when you try to
>>>>>>>> clap or you two-hand a sword for example, but this is something which 
>>>>>>>> can
>>>>>>>> be easily adjusted later inside Maya/MoBu.
>>>>>>>>
>>>>>>>> You can use two methods to record animation: via USB or via Wifi
>>>>>>>> USB works every time and it takes 1 second to be connected, while
>>>>>>>> Wifi connection is ( most of the time ) completely random, so sometimes
>>>>>>>> you're connected in 10 seconds while sometimes it takes up to 5
>>>>>>>> minutes...the developers themself are not sure why this is happening, 
>>>>>>>> which
>>>>>>>> is great :D
>>>>>>>>
>>>>>>>> Once you're connected the only thing you need to take care of is to
>>>>>>>> be away from magnetic source ( mobile phones, pc, and so on ).
>>>>>>>> The software used to record the animation allows for some tweaking
>>>>>>>> ( hips fixed in place, smoothing and so on ) and in general it works 
>>>>>>>> quite
>>>>>>>> good, also considering that there are dedicated plugins for UE4, Unity,
>>>>>>>> Motion Builder and iClone.
>>>>>>>> Since January the sensors got magnetized last week, but that
>>>>>>>> happended because I constantly worked with my mobile phone in my hands 
>>>>>>>> or
>>>>>>>> very close to them, so I'm experiencing some drifting while 
>>>>>>>> recording...to
>>>>>>>> demagnetize you have to re-calibrate the sensors, which is a bit time
>>>>>>>> consuming, but in 20 minutes you're done.
>>>>>>>>
>>>>>>>> Overall I think that 1500$ for this suit are worthed if you don't
>>>>>>>> need a super-high mocap suit, this is a very good solution for hobbyst 
>>>>>>>> but
>>>>>>>> also for those who wants to create their own animation rather then 
>>>>>>>> paying
>>>>>>>> someone else and probably giving away the amount of 4 suits.
>>>>>>>> The tech issues are there, but it also depends on your setup.
>>>>>>>> With my tower pc the wifi streaming works great, with my laptop the
>>>>>>>> suit is not recognized, so if I need to record long animations in a 
>>>>>>>> large
>>>>>>>> space I need to move my tower pc ( and everything else ) outside, 
>>>>>>>> which is
>>>>>>>> a bit annoying but doable.
>>>>>>>>
>>>>>>>> Nicolas
>>>>>>>>
>>>>>>>> 2016-08-04 15:48 GMT+02:00 Fabricio Chamon <[email protected]>:
>>>>>>>>
>>>>>>>>> Hey Nicolas, very nice! I'm particularly interested in the mocap
>>>>>>>>> suit. Does it work well? How is the setup/calibration time? Any 
>>>>>>>>> pros/cons?
>>>>>>>>> I can see in the perception neuron website that you have to be
>>>>>>>>> extremely carefull with your calibration or the system really will 
>>>>>>>>> not work
>>>>>>>>> good enough. How is your experience with that?
>>>>>>>>>
>>>>>>>>> Thanks for sharing, nice experiment!
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Em quinta-feira, 4 de agosto de 2016, Enter Reality <
>>>>>>>>> [email protected]> escreveu:
>>>>>>>>>
>>>>>>>>>> Yep, I couldn't find a good enough sword so I put that in :D
>>>>>>>>>>
>>>>>>>>>> Possibly during the weekend I'll updated the scene with a
>>>>>>>>>> multi-level environment ( which helps a lot with the ridiculous 
>>>>>>>>>> restriction
>>>>>>>>>> on mobile ) and maybe turn it into a game, but I doubt it ( single 
>>>>>>>>>> person
>>>>>>>>>> development with zero programming knowledge ), but I'm curious to 
>>>>>>>>>> see how
>>>>>>>>>> other people will use this setup
>>>>>>>>>>
>>>>>>>>>> 2016-08-04 13:00 GMT+02:00 Sebastien Sterling <
>>>>>>>>>> [email protected]>:
>>>>>>>>>>
>>>>>>>>>>> Is that Artoria's sword :P
>>>>>>>>>>>
>>>>>>>>>>> On 4 August 2016 at 12:39, Olivier Jeannel <
>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Super ! Please keep us posted, very inspirating !
>>>>>>>>>>>>
>>>>>>>>>>>> On Thu, Aug 4, 2016 at 11:54 AM, Enter Reality <
>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Hi guys,
>>>>>>>>>>>>>
>>>>>>>>>>>>> I just want to share one of the projects I'm developing using
>>>>>>>>>>>>> the GearVR and a mocap suit.
>>>>>>>>>>>>>
>>>>>>>>>>>>> In short I'm walking inside a VR environment using the mocap
>>>>>>>>>>>>> suit to walk around and interact with the environment
>>>>>>>>>>>>>
>>>>>>>>>>>>> GearVR Test Demo <https://www.youtube.com/watch?v=-4IOA9VjxKc>
>>>>>>>>>>>>>
>>>>>>>>>>>>> I'm using a Samsung Galaxy S7 Edge and the Noitom Perception
>>>>>>>>>>>>> Neuron Suit, and all the data is sent to the smartphone via 
>>>>>>>>>>>>> Wifi...a bit
>>>>>>>>>>>>> laggy, but considenring the setup I'm quite satisfied by the 
>>>>>>>>>>>>> results.
>>>>>>>>>>>>>
>>>>>>>>>>>>> I've shared the entire project on the UE4 forum
>>>>>>>>>>>>> <https://forums.unrealengine.com/showthread.php?119165-Perception-Neuron-Dark-Souls(ish)-Test-Demo-Full-Body-VR-(-Downloadable-project!-)>
>>>>>>>>>>>>> if someone want to test the scene
>>>>>>>>>>>>>
>>>>>>>>>>>>> The video shows just a very simple environment, but future
>>>>>>>>>>>>> updates will include more content and features.
>>>>>>>>>>>>>
>>>>>>>>>>>>> I'm not planning to focus on games using this setup, but I
>>>>>>>>>>>>> guess that this is a good way to show everyone what I'm doing.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Best Regards
>>>>>>>>>>>>>
>>>>>>>>>>>>> Nicolas Esposito
>>>>>>>>>>>>>
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