Very cool! Thanks for the updates!
On Wed, Aug 10, 2016 at 10:54 AM, Pierre Schiller < [email protected]> wrote: > Thank you for sharing!!! THIS IS SO PROMISING!!! Can“t wait to see more of > your development. > Congrats! > > On Wed, Aug 10, 2016 at 1:44 AM, Enter Reality <[email protected]> wrote: > >> Hey guys, >> >> I did some test yestarday and I'm blown away by the results! >> >> Latency from the suit heavily reduced and enhanced experience, this suit >> is really surprising me with its results :D >> >> Enjoy the videos >> >> Lightroom Test Scene >> <https://www.youtube.com/watch?v=uC2SZv3Z7ZE&feature=gp-n-y&google_comment_id=z121zljgiqyqzpf0d22tznzbjwnicpy4104> >> >> Dark Souls Style Optimized Scene >> <https://www.youtube.com/watch?v=Frd88EXVQEo> >> >> Cheers >> >> Nicolas >> >> 2016-08-06 9:58 GMT+02:00 Enter Reality <[email protected]>: >> >>> Hey Adam, >>> >>> Thanks for the tips on Xsens >>> >>> I did some further tests and I was blown away by the results...basically >>> I'm using the same smartphone I'm using as a VR device ( S7 Edge ) as a >>> router wifi using 4g, and the latency between the real movement and the VR >>> movement has been reduced by a lot! It's like being connected with the USB >>> cable and the feedback is truly amazing! >>> >>> So instead of carrying around my tower pc, the router and so on >>> currently I can bring just the laptop and that's it! >>> >>> I'm quite sure that, in order to demonstrate the lag, a First Person >>> Shooter demo can be done just for playtesting, but what comes next will be >>> the real challenge for me ( NDA at the moment, but I'll probably share >>> something during the next couple of weeks ) >>> >>> Perception Neuron does not support multi-level and the setup is a bit >>> time consuming, but overall I'm very satisfied with the results...also >>> considering that this is a side project I'm developing and I was able to >>> have a wireless experience without using expensive tech or optical tracking. >>> >>> Nicolas >>> >>> 2016-08-05 23:17 GMT+02:00 Adam Sale <[email protected]>: >>> >>>> Hi again Nicolas. I haven't had the chance to test on a fast desktop >>>> yet, was running the suit off of a Surface Pro 3 for an overseas job I just >>>> had. >>>> >>>> There was some slight delay in dealing with MVN studio and >>>> Motionbuilder realtime. Again, I want to test with the vive on a higher end >>>> machine to be able to truly comment. I don't think the latency was as bad >>>> as what I saw in your video, bit it was still there. I will be back at work >>>> in the next couple of weeks and do some more tests then. Will post back in >>>> this thread. >>>> >>>> One thing I like with the XSens, is how quick it is to setup. Doesn't >>>> lose calibration easily, unless there is significant magnetic interference. >>>> There is a debug mode where you can find the 'zones' where the tracking >>>> breaks down. >>>> >>>> The multi level feature is one of the best features of the XSens suit. >>>> I've been able to do climb three level homes with the laptop in the >>>> basement, and still get exceptional tracking. Using the terrain around us >>>> is such a big plus with these kinds of suits. >>>> >>>> Adam >>>> >>>> On Thu, Aug 4, 2016 at 11:35 PM, Enter Reality <[email protected]> >>>> wrote: >>>> >>>>> Hi Adam! >>>>> >>>>> Based on your tests with the Xsens suit, is the streaming of the mocap >>>>> data almost realtime or there is a delay similar to the one you see in my >>>>> video? >>>>> I know that they work using similar IMU-based sensors, but since the >>>>> price difference between them is alsmot 1 to 10 I was thinking to do the >>>>> upgrade in a couple of months, but if I have the same delay I'll stick >>>>> with >>>>> the one I own :) >>>>> >>>>> 2016-08-04 23:49 GMT+02:00 Adam Sale <[email protected]>: >>>>> >>>>>> That's very cool, Nicolas. We've been building up our hardware assets >>>>>> for just this kind of thing. I'm excited to test out Xsens and the Vive >>>>>> with Unity or Unreal. Thanks for sharing! >>>>>> >>>>>> Adam >>>>>> >>>>>> On Thu, Aug 4, 2016 at 1:47 PM, Fabricio Chamon <[email protected]> >>>>>> wrote: >>>>>> >>>>>>> ok thanks a lot for the deep explanation Nicolas.. All I need is a >>>>>>> quick way to get acceptable mocap results to feed into my own crowd >>>>>>> workflow. >From your description it seems that after some trial and >>>>>>> error >>>>>>> one is able to get it going and produce some decent animations. For the >>>>>>> price maybe it's worth a try, >>>>>>> thanks again. >>>>>>> >>>>>>> 2016-08-04 11:19 GMT-03:00 Enter Reality <[email protected]>: >>>>>>> >>>>>>>> Hi Fabricio, >>>>>>>> >>>>>>>> If you take a look at the forum there are quite a lot of people >>>>>>>> complaining about lots of stuff, but it's also true that with 1500$ you >>>>>>>> won't get a super-professional product, even if I can say that the >>>>>>>> money I >>>>>>>> spent were well spent ( I backed the kickstarter campaign and got 2 of >>>>>>>> them >>>>>>>> for a total of 1000$ ) >>>>>>>> >>>>>>>> In general the suit works pretty good and I have been working with >>>>>>>> it since January...in order to speed up the recording and to put the >>>>>>>> animation onto a character I created my own pipeline which right now >>>>>>>> allows >>>>>>>> me to record and process the animations in very short time. >>>>>>>> >>>>>>>> The time consuming part is at the beginning when you're start >>>>>>>> testing the entire setup ( lots of things can go wrong and will >>>>>>>> probably go >>>>>>>> wrong ) >>>>>>>> The calibration itself ( if followed properly ) gives good results, >>>>>>>> but the actual "virtual puppet" which is rapresented isn't a 1:1 copy >>>>>>>> of >>>>>>>> you, since you can choose only the height of the character, nothing >>>>>>>> else. >>>>>>>> Since it's a IMU based mocap suit there are issues when you try to >>>>>>>> clap or you two-hand a sword for example, but this is something which >>>>>>>> can >>>>>>>> be easily adjusted later inside Maya/MoBu. >>>>>>>> >>>>>>>> You can use two methods to record animation: via USB or via Wifi >>>>>>>> USB works every time and it takes 1 second to be connected, while >>>>>>>> Wifi connection is ( most of the time ) completely random, so sometimes >>>>>>>> you're connected in 10 seconds while sometimes it takes up to 5 >>>>>>>> minutes...the developers themself are not sure why this is happening, >>>>>>>> which >>>>>>>> is great :D >>>>>>>> >>>>>>>> Once you're connected the only thing you need to take care of is to >>>>>>>> be away from magnetic source ( mobile phones, pc, and so on ). >>>>>>>> The software used to record the animation allows for some tweaking >>>>>>>> ( hips fixed in place, smoothing and so on ) and in general it works >>>>>>>> quite >>>>>>>> good, also considering that there are dedicated plugins for UE4, Unity, >>>>>>>> Motion Builder and iClone. >>>>>>>> Since January the sensors got magnetized last week, but that >>>>>>>> happended because I constantly worked with my mobile phone in my hands >>>>>>>> or >>>>>>>> very close to them, so I'm experiencing some drifting while >>>>>>>> recording...to >>>>>>>> demagnetize you have to re-calibrate the sensors, which is a bit time >>>>>>>> consuming, but in 20 minutes you're done. >>>>>>>> >>>>>>>> Overall I think that 1500$ for this suit are worthed if you don't >>>>>>>> need a super-high mocap suit, this is a very good solution for hobbyst >>>>>>>> but >>>>>>>> also for those who wants to create their own animation rather then >>>>>>>> paying >>>>>>>> someone else and probably giving away the amount of 4 suits. >>>>>>>> The tech issues are there, but it also depends on your setup. >>>>>>>> With my tower pc the wifi streaming works great, with my laptop the >>>>>>>> suit is not recognized, so if I need to record long animations in a >>>>>>>> large >>>>>>>> space I need to move my tower pc ( and everything else ) outside, >>>>>>>> which is >>>>>>>> a bit annoying but doable. >>>>>>>> >>>>>>>> Nicolas >>>>>>>> >>>>>>>> 2016-08-04 15:48 GMT+02:00 Fabricio Chamon <[email protected]>: >>>>>>>> >>>>>>>>> Hey Nicolas, very nice! I'm particularly interested in the mocap >>>>>>>>> suit. Does it work well? How is the setup/calibration time? Any >>>>>>>>> pros/cons? >>>>>>>>> I can see in the perception neuron website that you have to be >>>>>>>>> extremely carefull with your calibration or the system really will >>>>>>>>> not work >>>>>>>>> good enough. How is your experience with that? >>>>>>>>> >>>>>>>>> Thanks for sharing, nice experiment! >>>>>>>>> >>>>>>>>> >>>>>>>>> Em quinta-feira, 4 de agosto de 2016, Enter Reality < >>>>>>>>> [email protected]> escreveu: >>>>>>>>> >>>>>>>>>> Yep, I couldn't find a good enough sword so I put that in :D >>>>>>>>>> >>>>>>>>>> Possibly during the weekend I'll updated the scene with a >>>>>>>>>> multi-level environment ( which helps a lot with the ridiculous >>>>>>>>>> restriction >>>>>>>>>> on mobile ) and maybe turn it into a game, but I doubt it ( single >>>>>>>>>> person >>>>>>>>>> development with zero programming knowledge ), but I'm curious to >>>>>>>>>> see how >>>>>>>>>> other people will use this setup >>>>>>>>>> >>>>>>>>>> 2016-08-04 13:00 GMT+02:00 Sebastien Sterling < >>>>>>>>>> [email protected]>: >>>>>>>>>> >>>>>>>>>>> Is that Artoria's sword :P >>>>>>>>>>> >>>>>>>>>>> On 4 August 2016 at 12:39, Olivier Jeannel < >>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>> >>>>>>>>>>>> Super ! Please keep us posted, very inspirating ! >>>>>>>>>>>> >>>>>>>>>>>> On Thu, Aug 4, 2016 at 11:54 AM, Enter Reality < >>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Hi guys, >>>>>>>>>>>>> >>>>>>>>>>>>> I just want to share one of the projects I'm developing using >>>>>>>>>>>>> the GearVR and a mocap suit. >>>>>>>>>>>>> >>>>>>>>>>>>> In short I'm walking inside a VR environment using the mocap >>>>>>>>>>>>> suit to walk around and interact with the environment >>>>>>>>>>>>> >>>>>>>>>>>>> GearVR Test Demo <https://www.youtube.com/watch?v=-4IOA9VjxKc> >>>>>>>>>>>>> >>>>>>>>>>>>> I'm using a Samsung Galaxy S7 Edge and the Noitom Perception >>>>>>>>>>>>> Neuron Suit, and all the data is sent to the smartphone via >>>>>>>>>>>>> Wifi...a bit >>>>>>>>>>>>> laggy, but considenring the setup I'm quite satisfied by the >>>>>>>>>>>>> results. >>>>>>>>>>>>> >>>>>>>>>>>>> I've shared the entire project on the UE4 forum >>>>>>>>>>>>> <https://forums.unrealengine.com/showthread.php?119165-Perception-Neuron-Dark-Souls(ish)-Test-Demo-Full-Body-VR-(-Downloadable-project!-)> >>>>>>>>>>>>> if someone want to test the scene >>>>>>>>>>>>> >>>>>>>>>>>>> The video shows just a very simple environment, but future >>>>>>>>>>>>> updates will include more content and features. >>>>>>>>>>>>> >>>>>>>>>>>>> I'm not planning to focus on games using this setup, but I >>>>>>>>>>>>> guess that this is a good way to show everyone what I'm doing. >>>>>>>>>>>>> >>>>>>>>>>>>> Best Regards >>>>>>>>>>>>> >>>>>>>>>>>>> Nicolas Esposito >>>>>>>>>>>>> >>>>>>>>>>>>> ------ >>>>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>>>>> confirm. >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> ------ >>>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>>>> confirm. >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> ------ >>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to >>>>>>>>>>> confirm. >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> ------ >>>>>>>>> Softimage Mailing List. >>>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> ------ >>>>>>>> Softimage Mailing List. >>>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>>> >>>>>>> >>>>>>> >>>>>>> ------ >>>>>>> Softimage Mailing List. >>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>> >>>>>> >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to [email protected] >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > Portfolio 2013 <http://be.net/3dcinetv> > Cinema & TV production > Video Reel <https://vimeo.com/3dcinetv/reel2012> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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