Hi Chris,

- Create a mantra node in /out
- switch in the rendering tab the rendering engine to Physically Based Rendering.
- start using the Disney Principal Shader in /shop

or use arnold instead ;-)

Rob
\/-------------\/----------------\/

On 10-10-2016 11:54, Chris Marshall wrote:
Thanks Jordi,
A quick couple of questions about your shading introduction.
On page 152 you say you add the lambert shader to the BSDF port as you're using the PBR engine.
OK So this is making a few assumptions.
PBR Engine? How do I switch to that? Why that one? How would I know to connect the BSDF port and not the Colour port?

Thanks for your help, it's much appreciated.




On 10 October 2016 at 10:47, Jordi Bares <[email protected] <mailto:[email protected]>> wrote:

    Because you don’t want to turn it on, these “abbreviations” happen
    to be also the name of the variables which happen to be Renderman
    friendly so as you can imagine there is a lot of history underneath.

    Moreover, if you go to the shader you may be writing and inspect
    the code generated these are the variables used and makes it more
    readable.

    :-)

    But I get why would you like to have a shorter mechanism to
    inspect it… I will log a request to SideFX.

    jb



    On 10 Oct 2016, at 10:44, Chris Marshall
    <[email protected] <mailto:[email protected]>> wrote:

    oh! The old Edit>Preferences>NetworkEditor,Nodes and Trees-show
    full input and output names on VOP Nodes Option! How could I
    forget!? :-D

    Thanks


    On 10 October 2016 at 10:39, Jordi Bares <[email protected]
    <mailto:[email protected]>> wrote:

        Edit > Preferences > Network Editor, Nodes and Trees - Show
        Full Input and Output Names on VOP Nodes

        On 10 Oct 2016, at 10:31, Chris Marshall
        <[email protected]
        <mailto:[email protected]>> wrote:

        OK will take a look.
        Quick question though, how do I expand the names on material
        shader ports? Currently they're abbreviated.

        On 10 October 2016 at 10:27, Oliver Weingarten
        <[email protected] <mailto:[email protected]>> wrote:

            Hey there!

            Maybe we can share thoughts and questions also in some
            "Learnig Houdini" discussion in our little subforum here:
            http://www.si-community.com/community/viewforum.php?f=53
            <http://www.si-community.com/community/viewforum.php?f=53>

            cheers,
            oli





            Am 10.10.2016 um 10:59 schrieb Chris Marshall:
            I might have some basic questions later today. I've
            started working through Jordi's guides but I'm getting
            stuck occasionally with some fundamentals.



            On 10 October 2016 at 07:03, Mirko Jankovic
            <[email protected]
            <mailto:[email protected]>> wrote:

                "I would 100% switch if it was character
                animation/keyframe friendly in any way. They are
                making progress in that department."

                And there is stopping point for me :(
                Hope that they can close that gap soon and get it
                close to SI level
                ᐧ

                On Mon, Oct 10, 2016 at 12:47 AM, Will Sharkey
                <[email protected]
                <mailto:[email protected]>> wrote:

                    As posted, Peter Quint has a lot of really
                    great videos. The only drawback is that houdini
                    has changed a good bit since H12 so there are
                    many different/better approaches to some
                    methods, still good to watch though.

                    I can recommend a few other sources:
                    Rohan Dalvi -
                    https://vimeo.com/rohandalvi/videos
                    <https://vimeo.com/rohandalvi/videos>
                    Simon Fiedler - https://vimeo.com/simonfiedler
                    <https://vimeo.com/simonfiedler>

                    Matt Estela's wiki is a goldmine -
                    http://www.tokeru.com/cgwiki/index.php?title=Houdini
                    <http://www.tokeru.com/cgwiki/index.php?title=Houdini>



                    Houdini is hands down the best software I've
                    used since I stopped using Soft 2.5 years ago.
                    I would 100% switch if it was character
                    animation/keyframe friendly in any way. They
                    are making progress in that department.



                    On Sun, Oct 9, 2016 at 4:21 PM, Andy Chlupka
                    <[email protected]
                    <mailto:[email protected]>> wrote:

                        Adding to that, though dated, Peter Quint
                        does explain Houdini things quite
                        understandably and in detail:

                        https://vimeo.com/user2030228

                        Andy




                        On Oct 09, 2016, at 14:10, Rob Wuijster
                        <[email protected] <mailto:[email protected]>>
                        wrote:

                        I wonder if anyone already mentioned
                        entagma.com <http://entagma.com/>
                        There's very cool stuff there to watch!

                        p.s. some Houdini basics are required ;-)

                        Rob

                        \/-------------\/----------------\/
                        On 8-10-2016 10:53, Simon Reeves wrote:

                        I found the sidefx vimeo videos really
                        useful to begin with also. Also sitting
                        next to Cristobal ;)

                        On Fri, 7 Oct 2016, 23:36 Chris Marshall,
                        <[email protected]
                        <mailto:[email protected]>> wrote:

                            Thanks guys!
                            On 7 October 2016 at 16:19, Cristobal
                            Infante <[email protected]
                            <mailto:[email protected]>> wrote:

                                soft 2 Houdini all the way.. let
                                us know if you need any help.
                                On Friday, 7 October 2016, Jordi
                                Bares <[email protected]
                                <mailto:[email protected]>>
                                wrote:

                                    BTW, I will start working on
                                    a fully revamped version soon
                                    so stay tuned via my Twitter
                                    account
                                    @jordibares
                                    or SideFX forums
                                    Jb
                                    On 7 Oct 2016, at 15:03,
                                    Olivier Jeannel
                                    <[email protected]> wrote:
                                    Shameless self promotion,
                                    but
                                    https://vimeo.com/158037926
                                    <https://vimeo.com/158037926>
                                    On Fri, Oct 7, 2016 at 3:36
                                    PM, Chris Marshall
                                    <[email protected]>
                                    wrote:

                                        Perfect
                                        Thanks
                                        On 7 October 2016 at
                                        14:29, Leendert A.
                                        Hartog
                                        <[email protected]> wrote:

                                            
https://archive.sidefx.com/index.php?option=com_content&task=view&id=2711&Itemid=166
                                            
<https://archive.sidefx.com/index.php?option=com_content&task=view&id=2711&Itemid=166>

                                            Greetz Leendert AKA
                                            Hirazi Blue

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