Or you get Redshift for Houdini and happy rendering times comes :)
ᐧ

On Mon, Oct 10, 2016 at 12:28 PM, Jordi Bares <[email protected]> wrote:

> Indeed Houdini is becoming more friendly on the shader front, you
> certainly want to explore the Principled Shader rather than building your
> shaders from scratch every time.
>
> jb
>
> On 10 Oct 2016, at 11:10, Rob Wuijster <[email protected]> wrote:
>
> Hi Chris,
>
> - Create a mantra node in /out
> - switch in the rendering tab the rendering engine to Physically Based
> Rendering.
> - start using the Disney Principal Shader in /shop
>
> or use arnold instead ;-)
>
> Rob
> \/-------------\/----------------\/
>
> On 10-10-2016 11:54, Chris Marshall wrote:
>
> Thanks Jordi,
> A quick couple of questions about your shading introduction.
> On page 152 you say you add the lambert shader to the BSDF port as you're
> using the PBR engine.
> OK So this is making a few assumptions.
> PBR Engine? How do I switch to that? Why that one? How would I know to
> connect the BSDF port and not the Colour port?
>
> Thanks for your help, it's much appreciated.
>
>
>
>
> On 10 October 2016 at 10:47, Jordi Bares <[email protected]> wrote:
>
>> Because you don’t want to turn it on, these “abbreviations” happen to be
>> also the name of the variables which happen to be Renderman friendly so as
>> you can imagine there is a lot of history underneath.
>>
>> Moreover, if you go to the shader you may be writing and inspect the code
>> generated these are the variables used and makes it more readable.
>>
>> :-)
>>
>> But I get why would you like to have a shorter mechanism to inspect it… I
>> will log a request to SideFX.
>>
>> jb
>>
>>
>>
>> On 10 Oct 2016, at 10:44, Chris Marshall <[email protected]>
>> wrote:
>>
>> oh! The old Edit>Preferences>NetworkEditor,Nodes and Trees-show full
>> input and output names on VOP Nodes Option! How could I forget!? :-D
>>
>> Thanks
>>
>>
>> On 10 October 2016 at 10:39, Jordi Bares <[email protected]> wrote:
>>
>>> Edit > Preferences > Network Editor, Nodes and Trees - Show Full Input
>>> and Output Names on VOP Nodes
>>>
>>> On 10 Oct 2016, at 10:31, Chris Marshall <[email protected]>
>>> wrote:
>>>
>>> OK will take a look.
>>> Quick question though, how do I expand the names on material shader
>>> ports? Currently they're abbreviated.
>>>
>>> On 10 October 2016 at 10:27, Oliver Weingarten <[email protected]>
>>> wrote:
>>>
>>>> Hey there!
>>>>
>>>> Maybe we can share thoughts and questions also in some "Learnig
>>>> Houdini" discussion in our little subforum here:
>>>> http://www.si-community.com/community/viewforum.php?f=53
>>>>
>>>> cheers,
>>>> oli
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> Am 10.10.2016 um 10:59 schrieb Chris Marshall:
>>>>
>>>> I might have some basic questions later today. I've started working
>>>> through Jordi's guides but I'm getting stuck occasionally with some
>>>> fundamentals.
>>>>
>>>>
>>>>
>>>> On 10 October 2016 at 07:03, Mirko Jankovic <[email protected]>
>>>> wrote:
>>>>
>>>>> "I would 100% switch if it was character animation/keyframe friendly
>>>>> in any way. They are making progress in that department."
>>>>>
>>>>> And there is stopping point for me :(
>>>>> Hope that they can close that gap soon and get it close to SI level
>>>>> ᐧ
>>>>>
>>>>> On Mon, Oct 10, 2016 at 12:47 AM, Will Sharkey <[email protected]
>>>>> > wrote:
>>>>>
>>>>>> As posted, Peter Quint has a lot of really great videos. The only
>>>>>> drawback is that houdini has changed a good bit since H12 so there are 
>>>>>> many
>>>>>> different/better approaches to some methods, still good to watch though.
>>>>>>
>>>>>> I can recommend a few other sources:
>>>>>> Rohan Dalvi - https://vimeo.com/rohandalvi/videos
>>>>>> Simon Fiedler - https://vimeo.com/simonfiedler
>>>>>>
>>>>>> Matt Estela's wiki is a goldmine -  http://www.tokeru.com/cgwiki/
>>>>>> index.php?title=Houdini
>>>>>>
>>>>>>
>>>>>> Houdini is hands down the best software I've used since I stopped
>>>>>> using Soft 2.5 years ago. I would 100% switch if it was character
>>>>>> animation/keyframe friendly in any way. They are making progress in that
>>>>>> department.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Sun, Oct 9, 2016 at 4:21 PM, Andy Chlupka <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Adding to that, though dated, Peter Quint does explain Houdini
>>>>>>> things quite understandably and in detail:
>>>>>>>
>>>>>>> https://vimeo.com/user2030228
>>>>>>>
>>>>>>> Andy
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Oct 09, 2016, at 14:10, Rob Wuijster <[email protected]> wrote:
>>>>>>>
>>>>>>> I wonder if anyone already mentioned entagma.com
>>>>>>> There's very cool stuff there to watch!
>>>>>>>
>>>>>>> p.s. some Houdini basics are required ;-)
>>>>>>>
>>>>>>> Rob
>>>>>>>
>>>>>>> \/-------------\/----------------\/
>>>>>>>
>>>>>>> On 8-10-2016 10:53, Simon Reeves wrote:
>>>>>>>
>>>>>>> I found the sidefx vimeo videos really useful to begin with also.
>>>>>>> Also sitting next to Cristobal ;)
>>>>>>> On Fri, 7 Oct 2016, 23:36 Chris Marshall, <[email protected]>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Thanks guys!
>>>>>>>> On 7 October 2016 at 16:19, Cristobal Infante <[email protected]>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> soft 2 Houdini all the way.. let us know if you need any help.
>>>>>>>> On Friday, 7 October 2016, Jordi Bares <[email protected]>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> BTW, I will start working on a fully revamped version soon so stay
>>>>>>>> tuned via my Twitter account
>>>>>>>> @jordibares
>>>>>>>> or SideFX forums
>>>>>>>> Jb
>>>>>>>>
>>>>>>>> On 7 Oct 2016, at 15:03, Olivier Jeannel <[email protected]>
>>>>>>>> wrote:
>>>>>>>> Shameless self promotion, but https://vimeo.com/158037926
>>>>>>>> On Fri, Oct 7, 2016 at 3:36 PM, Chris Marshall <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>> Perfect
>>>>>>>> Thanks
>>>>>>>> On 7 October 2016 at 14:29, Leendert A. Hartog <[email protected]>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> https://archive.sidefx.com/index.php?option=com_content&task
>>>>>>>> =view&id=2711&Itemid=166
>>>>>>>>
>>>>>>>> Greetz Leendert AKA Hirazi Blue
>>>>>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
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>>>>>>>> subject, and reply to confirm.
>>>>>>>>
>>>>>>>> --
>>>>>>>> Chris Marshall
>>>>>>>> Mint Motion Limited
>>>>>>>> 029 20 37 27 57
>>>>>>>> 07730 533 115
>>>>>>>> www.mintmotion.co.uk
>>>>>>>> www.dot3d.com
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>>>>>>>>
>>>>>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
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>>>>>>>> subject, and reply to confirm.
>>>>>>>>
>>>>>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
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>>>>>>>> subject, and reply to confirm.
>>>>>>>>
>>>>>>>> --
>>>>>>>> Chris Marshall
>>>>>>>> Mint Motion Limited
>>>>>>>> 029 20 37 27 57
>>>>>>>> 07730 533 115
>>>>>>>> www.mintmotion.co.uk
>>>>>>>> www.dot3d.com
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>>>>>>>
>>>>>>> --
>>>>>>> Simon Reeves
>>>>>>> London, UK
>>>>>>> *[email protected] <[email protected]>* *www.simonreeves.com
>>>>>>> <http://www.simonreeves.com/>*
>>>>>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk/>*
>>>>>>>
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>>>>>>
>>>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
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>>>>>> subject, and reply to confirm.
>>>>>
>>>>> --
>>>>> Mirko Jankovic
>>>>> *http://www.cgfolio.com/mirko-jankovic
>>>>> <http://www.cgfolio.com/mirko-jankovic>*
>>>>> Need to find freelancers fast?
>>>>> www.cgfolio.com
>>>>> Need some help with rendering an Redshift project?
>>>>> http://www.gpuoven.com/
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>>>>> subject, and reply to confirm.
>>>>
>>>> --
>>>> Chris Marshall
>>>> Mint Motion Limited
>>>> 029 20 37 27 57
>>>> 07730 533 115
>>>> www.mintmotion.co.uk
>>>> www.dot3d.com
>>>>
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>>>
>>> --
>>> Chris Marshall
>>> Mint Motion Limited
>>> 029 20 37 27 57
>>> 07730 533 115
>>> www.mintmotion.co.uk
>>> www.dot3d.com
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>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
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>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
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-- 
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<http://www.cgfolio.com/mirko-jankovic>*

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