Makes sense ;)
ᐧ

On Mon, Oct 10, 2016 at 12:33 PM, Jordi Bares <[email protected]> wrote:

> It is fun you propose all these solutions, my take (and I wrote about this
> a long time ago on my blog) is that Houdini makes a lot of sense as the
> backbone of your pipeline.
>
> Meaning, if you model, animate and then pass all the info to Houdini and
> take it from there till the end you have the flexibility of utilising many
> render engines and management makes a ton of sense)
>
> Redshift is unbelievable but sometimes you really need Mantra because you
> are doing something very custom and it will sit nicely alongside Redshift
> so time is proving this is the way forward.
>
> Actually my thinking is you should render where you are doing your FX
> because there is where special cases will be needed and happens to be the
> perfect playground for Houdini.
>
> :-)
>
> jb
>
>
> On 10 Oct 2016, at 11:29, Mirko Jankovic <[email protected]>
> wrote:
>
> Or you get Redshift for Houdini and happy rendering times comes :)
> ᐧ
>
> On Mon, Oct 10, 2016 at 12:28 PM, Jordi Bares <[email protected]>
> wrote:
>
>> Indeed Houdini is becoming more friendly on the shader front, you
>> certainly want to explore the Principled Shader rather than building your
>> shaders from scratch every time.
>>
>> jb
>>
>> On 10 Oct 2016, at 11:10, Rob Wuijster <[email protected]> wrote:
>>
>> Hi Chris,
>>
>> - Create a mantra node in /out
>> - switch in the rendering tab the rendering engine to Physically Based
>> Rendering.
>> - start using the Disney Principal Shader in /shop
>>
>> or use arnold instead ;-)
>>
>> Rob
>> \/-------------\/----------------\/
>>
>> On 10-10-2016 11:54, Chris Marshall wrote:
>>
>> Thanks Jordi,
>> A quick couple of questions about your shading introduction.
>> On page 152 you say you add the lambert shader to the BSDF port as you're
>> using the PBR engine.
>> OK So this is making a few assumptions.
>> PBR Engine? How do I switch to that? Why that one? How would I know to
>> connect the BSDF port and not the Colour port?
>>
>> Thanks for your help, it's much appreciated.
>>
>>
>>
>>
>> On 10 October 2016 at 10:47, Jordi Bares <[email protected]> wrote:
>>
>>> Because you don’t want to turn it on, these “abbreviations” happen to be
>>> also the name of the variables which happen to be Renderman friendly so as
>>> you can imagine there is a lot of history underneath.
>>>
>>> Moreover, if you go to the shader you may be writing and inspect the
>>> code generated these are the variables used and makes it more readable.
>>>
>>> :-)
>>>
>>> But I get why would you like to have a shorter mechanism to inspect it…
>>> I will log a request to SideFX.
>>>
>>> jb
>>>
>>>
>>>
>>> On 10 Oct 2016, at 10:44, Chris Marshall <[email protected]>
>>> wrote:
>>>
>>> oh! The old Edit>Preferences>NetworkEditor,Nodes and Trees-show full
>>> input and output names on VOP Nodes Option! How could I forget!? :-D
>>>
>>> Thanks
>>>
>>>
>>> On 10 October 2016 at 10:39, Jordi Bares <[email protected]> wrote:
>>>
>>>> Edit > Preferences > Network Editor, Nodes and Trees - Show Full Input
>>>> and Output Names on VOP Nodes
>>>>
>>>> On 10 Oct 2016, at 10:31, Chris Marshall <[email protected]>
>>>> wrote:
>>>>
>>>> OK will take a look.
>>>> Quick question though, how do I expand the names on material shader
>>>> ports? Currently they're abbreviated.
>>>>
>>>> On 10 October 2016 at 10:27, Oliver Weingarten <[email protected]>
>>>> wrote:
>>>>
>>>>> Hey there!
>>>>>
>>>>> Maybe we can share thoughts and questions also in some "Learnig
>>>>> Houdini" discussion in our little subforum here:
>>>>> http://www.si-community.com/community/viewforum.php?f=53
>>>>>
>>>>> cheers,
>>>>> oli
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> Am 10.10.2016 um 10:59 schrieb Chris Marshall:
>>>>>
>>>>> I might have some basic questions later today. I've started working
>>>>> through Jordi's guides but I'm getting stuck occasionally with some
>>>>> fundamentals.
>>>>>
>>>>>
>>>>>
>>>>> On 10 October 2016 at 07:03, Mirko Jankovic <[email protected]
>>>>> > wrote:
>>>>>
>>>>>> "I would 100% switch if it was character animation/keyframe friendly
>>>>>> in any way. They are making progress in that department."
>>>>>>
>>>>>> And there is stopping point for me :(
>>>>>> Hope that they can close that gap soon and get it close to SI level
>>>>>> ᐧ
>>>>>>
>>>>>> On Mon, Oct 10, 2016 at 12:47 AM, Will Sharkey <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> As posted, Peter Quint has a lot of really great videos. The only
>>>>>>> drawback is that houdini has changed a good bit since H12 so there are 
>>>>>>> many
>>>>>>> different/better approaches to some methods, still good to watch though.
>>>>>>>
>>>>>>> I can recommend a few other sources:
>>>>>>> Rohan Dalvi - https://vimeo.com/rohandalvi/videos
>>>>>>> Simon Fiedler - https://vimeo.com/simonfiedler
>>>>>>>
>>>>>>> Matt Estela's wiki is a goldmine -  http://www.tokeru.com/cgwiki/
>>>>>>> index.php?title=Houdini
>>>>>>>
>>>>>>>
>>>>>>> Houdini is hands down the best software I've used since I stopped
>>>>>>> using Soft 2.5 years ago. I would 100% switch if it was character
>>>>>>> animation/keyframe friendly in any way. They are making progress in that
>>>>>>> department.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Sun, Oct 9, 2016 at 4:21 PM, Andy Chlupka <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> Adding to that, though dated, Peter Quint does explain Houdini
>>>>>>>> things quite understandably and in detail:
>>>>>>>>
>>>>>>>> https://vimeo.com/user2030228
>>>>>>>>
>>>>>>>> Andy
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Oct 09, 2016, at 14:10, Rob Wuijster <[email protected]> wrote:
>>>>>>>>
>>>>>>>> I wonder if anyone already mentioned entagma.com
>>>>>>>> There's very cool stuff there to watch!
>>>>>>>>
>>>>>>>> p.s. some Houdini basics are required ;-)
>>>>>>>>
>>>>>>>> Rob
>>>>>>>>
>>>>>>>> \/-------------\/----------------\/
>>>>>>>>
>>>>>>>> On 8-10-2016 10:53, Simon Reeves wrote:
>>>>>>>>
>>>>>>>> I found the sidefx vimeo videos really useful to begin with also.
>>>>>>>> Also sitting next to Cristobal ;)
>>>>>>>> On Fri, 7 Oct 2016, 23:36 Chris Marshall, <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>> Thanks guys!
>>>>>>>>> On 7 October 2016 at 16:19, Cristobal Infante <[email protected]>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>> soft 2 Houdini all the way.. let us know if you need any help.
>>>>>>>>> On Friday, 7 October 2016, Jordi Bares <[email protected]>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>> BTW, I will start working on a fully revamped version soon so stay
>>>>>>>>> tuned via my Twitter account
>>>>>>>>> @jordibares
>>>>>>>>> or SideFX forums
>>>>>>>>> Jb
>>>>>>>>>
>>>>>>>>> On 7 Oct 2016, at 15:03, Olivier Jeannel <[email protected]>
>>>>>>>>> wrote:
>>>>>>>>> Shameless self promotion, but https://vimeo.com/158037926
>>>>>>>>> On Fri, Oct 7, 2016 at 3:36 PM, Chris Marshall <
>>>>>>>>> [email protected]> wrote:
>>>>>>>>>
>>>>>>>>> Perfect
>>>>>>>>> Thanks
>>>>>>>>> On 7 October 2016 at 14:29, Leendert A. Hartog <[email protected]
>>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>> https://archive.sidefx.com/index.php?option=com_content&task
>>>>>>>>> =view&id=2711&Itemid=166
>>>>>>>>>
>>>>>>>>> Greetz Leendert AKA Hirazi Blue
>>>>>>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
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>>>>>>>>> subject, and reply to confirm.
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> Chris Marshall
>>>>>>>>> Mint Motion Limited
>>>>>>>>> 029 20 37 27 57
>>>>>>>>> 07730 533 115
>>>>>>>>> www.mintmotion.co.uk
>>>>>>>>> www.dot3d.com
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>>>>>>>>>
>>>>>>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
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>>>>>>>>>
>>>>>>>>> ------ Softimage Mailing List. To unsubscribe, send a mail to
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>>>>>>>>> subject, and reply to confirm.
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> Chris Marshall
>>>>>>>>> Mint Motion Limited
>>>>>>>>> 029 20 37 27 57
>>>>>>>>> 07730 533 115
>>>>>>>>> www.mintmotion.co.uk
>>>>>>>>> www.dot3d.com
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>>>>>>>>
>>>>>>>> --
>>>>>>>> Simon Reeves
>>>>>>>> London, UK
>>>>>>>> *[email protected] <[email protected]>* *www.simonreeves.com
>>>>>>>> <http://www.simonreeves.com/>*
>>>>>>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk/>*
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>>>>>>>
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>>>>>>
>>>>>> --
>>>>>> Mirko Jankovic
>>>>>> *http://www.cgfolio.com/mirko-jankovic
>>>>>> <http://www.cgfolio.com/mirko-jankovic>*
>>>>>> Need to find freelancers fast?
>>>>>> www.cgfolio.com
>>>>>> Need some help with rendering an Redshift project?
>>>>>> http://www.gpuoven.com/
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>>>>>
>>>>> --
>>>>> Chris Marshall
>>>>> Mint Motion Limited
>>>>> 029 20 37 27 57
>>>>> 07730 533 115
>>>>> www.mintmotion.co.uk
>>>>> www.dot3d.com
>>>>>
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>>>>
>>>> --
>>>> Chris Marshall
>>>> Mint Motion Limited
>>>> 029 20 37 27 57
>>>> 07730 533 115
>>>> www.mintmotion.co.uk
>>>> www.dot3d.com
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>>>
>>> --
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>>> Mint Motion Limited
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>>
>> --
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>> Mint Motion Limited
>> 029 20 37 27 57
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>> www.mintmotion.co.uk
>> www.dot3d.com
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>
>
> --
> Mirko Jankovic
> *http://www.cgfolio.com/mirko-jankovic
> <http://www.cgfolio.com/mirko-jankovic>*
>
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-- 
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<http://www.cgfolio.com/mirko-jankovic>*

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