Indeed Houdini is becoming more friendly on the shader front, you certainly 
want to explore the Principled Shader rather than building your shaders from 
scratch every time.

jb

> On 10 Oct 2016, at 11:10, Rob Wuijster <[email protected]> wrote:
> 
> Hi Chris,
> 
> - Create a mantra node in /out
> - switch in the rendering tab the rendering engine to Physically Based 
> Rendering.
> - start using the Disney Principal Shader in /shop
> 
> or use arnold instead ;-)
> 
> Rob
> \/-------------\/----------------\/
> On 10-10-2016 11:54, Chris Marshall wrote:
>> Thanks Jordi,
>> A quick couple of questions about your shading introduction.
>> On page 152 you say you add the lambert shader to the BSDF port as you're 
>> using the PBR engine.
>> OK So this is making a few assumptions.
>> PBR Engine? How do I switch to that? Why that one? How would I know to 
>> connect the BSDF port and not the Colour port?
>> 
>> Thanks for your help, it's much appreciated.
>> 
>> 
>> 
>> 
>> On 10 October 2016 at 10:47, Jordi Bares <[email protected] 
>> <mailto:[email protected]>> wrote:
>> Because you don’t want to turn it on, these “abbreviations” happen to be 
>> also the name of the variables which happen to be Renderman friendly so as 
>> you can imagine there is a lot of history underneath.
>> 
>> Moreover, if you go to the shader you may be writing and inspect the code 
>> generated these are the variables used and makes it more readable.
>> 
>> :-)
>> 
>> But I get why would you like to have a shorter mechanism to inspect it… I 
>> will log a request to SideFX.
>> 
>> jb
>> 
>> 
>> 
>>> On 10 Oct 2016, at 10:44, Chris Marshall <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> 
>>> oh! The old Edit>Preferences>NetworkEditor,Nodes and Trees-show full input 
>>> and output names on VOP Nodes Option! How could I forget!? :-D
>>> 
>>> Thanks
>>> 
>>> 
>>> On 10 October 2016 at 10:39, Jordi Bares <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> Edit > Preferences > Network Editor, Nodes and Trees - Show Full Input and 
>>> Output Names on VOP Nodes
>>> 
>>>> On 10 Oct 2016, at 10:31, Chris Marshall <[email protected] 
>>>> <mailto:[email protected]>> wrote:
>>>> 
>>>> OK will take a look.
>>>> Quick question though, how do I expand the names on material shader ports? 
>>>> Currently they're abbreviated.
>>>> 
>>>> On 10 October 2016 at 10:27, Oliver Weingarten <[email protected] 
>>>> <mailto:[email protected]>> wrote:
>>>> Hey there!
>>>> 
>>>> Maybe we can share thoughts and questions also in some "Learnig Houdini" 
>>>> discussion in our little subforum here:
>>>> http://www.si-community.com/community/viewforum.php?f=53 
>>>> <http://www.si-community.com/community/viewforum.php?f=53>
>>>> 
>>>> cheers,
>>>> oli
>>>> 
>>>> 
>>>> 
>>>>  
>>>> 
>>>> Am 10.10.2016 um 10:59 schrieb Chris Marshall:
>>>>> I might have some basic questions later today. I've started working 
>>>>> through Jordi's guides but I'm getting stuck occasionally with some 
>>>>> fundamentals.
>>>>> 
>>>>> 
>>>>> 
>>>>> On 10 October 2016 at 07:03, Mirko Jankovic <[email protected] 
>>>>> <mailto:[email protected]>> wrote:
>>>>> "I would 100% switch if it was character animation/keyframe friendly in 
>>>>> any way. They are making progress in that department."
>>>>> 
>>>>> And there is stopping point for me :(
>>>>> Hope that they can close that gap soon and get it close to SI level
>>>>> ᐧ
>>>>> 
>>>>> On Mon, Oct 10, 2016 at 12:47 AM, Will Sharkey <[email protected] 
>>>>> <mailto:[email protected]>> wrote:
>>>>> As posted, Peter Quint has a lot of really great videos. The only 
>>>>> drawback is that houdini has changed a good bit since H12 so there are 
>>>>> many different/better approaches to some methods, still good to watch 
>>>>> though. 
>>>>> 
>>>>> I can recommend a few other sources:
>>>>> Rohan Dalvi - https://vimeo.com/rohandalvi/videos 
>>>>> <https://vimeo.com/rohandalvi/videos>
>>>>> Simon Fiedler - https://vimeo.com/simonfiedler 
>>>>> <https://vimeo.com/simonfiedler>
>>>>> 
>>>>> Matt Estela's wiki is a goldmine -  
>>>>> http://www.tokeru.com/cgwiki/index.php?title=Houdini 
>>>>> <http://www.tokeru.com/cgwiki/index.php?title=Houdini>
>>>>> 
>>>>> 
>>>>> Houdini is hands down the best software I've used since I stopped using 
>>>>> Soft 2.5 years ago. I would 100% switch if it was character 
>>>>> animation/keyframe                                                        
>>>>>    friendly in any way. They are making progress in that department.
>>>>> 
>>>>> 
>>>>> 
>>>>> On Sun, Oct 9, 2016 at 4:21 PM, Andy Chlupka 
>>>>> <[email protected] <mailto:[email protected]>> 
>>>>> wrote:
>>>>> Adding to that, though dated, Peter Quint does explain Houdini things 
>>>>> quite understandably and in detail:
>>>>> 
>>>>> https://vimeo.com/user2030228 <https://vimeo.com/user2030228>
>>>>> 
>>>>> Andy
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>>> On Oct 09, 2016, at 14:10, Rob Wuijster <[email protected] 
>>>>>> <mailto:[email protected]>> wrote:
>>>>>> 
>>>>>> I wonder if anyone already mentioned entagma.com <http://entagma.com/>
>>>>>> There's very cool stuff there to watch!
>>>>>> p.s. some Houdini basics are required ;-)
>>>>>> 
>>>>>> Rob
>>>>>> 
>>>>>> \/-------------\/----------------\/
>>>>>> On 8-10-2016 10:53, Simon Reeves wrote:
>>>>>>> I found the sidefx vimeo videos really useful to begin with also. Also 
>>>>>>> sitting next to Cristobal ;)
>>>>>>> 
>>>>>>> On Fri, 7 Oct 2016, 23:36 Chris Marshall, <[email protected] 
>>>>>>> <mailto:[email protected]>> wrote:
>>>>>>> Thanks guys!
>>>>>>> On 7 October 2016 at 16:19, Cristobal Infante <[email protected] 
>>>>>>> <mailto:[email protected]>> wrote:
>>>>>>> soft 2 Houdini all the way.. let us know if you need any help.
>>>>>>> On Friday, 7 October 2016, Jordi Bares <[email protected] 
>>>>>>> <mailto:[email protected]>> wrote:
>>>>>>> BTW, I will start working on a fully revamped version soon so stay 
>>>>>>> tuned via my Twitter account 
>>>>>>> @jordibares
>>>>>>> or SideFX forums
>>>>>>> Jb
>>>>>>>> On 7 Oct 2016, at 15:03, Olivier Jeannel <[email protected] <>> 
>>>>>>>> wrote:
>>>>>>>> Shameless self promotion, but https://vimeo.com/158037926 
>>>>>>>> <https://vimeo.com/158037926>
>>>>>>>> On Fri, Oct 7, 2016 at 3:36 PM, Chris Marshall 
>>>>>>>> <[email protected] <>> wrote:
>>>>>>>> Perfect
>>>>>>>> Thanks
>>>>>>>> On 7 October 2016 at 14:29, Leendert A. Hartog <[email protected] <>> 
>>>>>>>> wrote:
>>>>>>>> https://archive.sidefx.com/index.php?option=com_content&task=view&id=2711&Itemid=166
>>>>>>>>  
>>>>>>>> <https://archive.sidefx.com/index.php?option=com_content&task=view&id=2711&Itemid=166>
>>>>>>>> Greetz Leendert AKA Hirazi Blue
>>>>>>>> 
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>>>>>>>> Chris Marshall
>>>>>>>> Mint Motion Limited
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>>>>>>> Mint Motion Limited
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>>>>>>> --
>>>>>>> Simon Reeves
>>>>>>> London, UK
>>>>>>> [email protected] <mailto:[email protected]> 
>>>>>>> www.simonreeves.com <http://www.simonreeves.com/>
>>>>>>> www.analogstudio.co.uk <http://www.analogstudio.co.uk/>
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>>>>> --
>>>>> Mirko Jankovic
>>>>> http://www.cgfolio.com/mirko-jankovic 
>>>>> <http://www.cgfolio.com/mirko-jankovic>
>>>>> Need to find freelancers fast?
>>>>> www.cgfolio.com <http://www.cgfolio.com/>
>>>>> Need some help with rendering an Redshift project?
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