what if you convert the 100%animation quicktime compression file with media encoder to youtube HD?
On Mon, Feb 6, 2017 at 11:09 AM, Sven Constable <[email protected]> wrote: > Had this problem lately. I tested with another player (MPC) and the sound > was a few frames off as well, so it seems to be not player related. Did not > happen with other container formats like mpeg4 or flv. > > I tried exporting an image seq plus wav and then re-imported in AE, > Premier and Davinci Resolve. Whenever exported as QT later on, the sound > was a few frames off (however it was in sync when played from the timeline). > > Sorry to be of no help here but I encountered the same problem. > > > > Sven > > > > *From:* [email protected] [mailto:softimage-bounces@ > listproc.autodesk.com <[email protected]>] *On > Behalf Of *Olivier Jeannel > *Sent:* Monday, February 06, 2017 2:36 PM > *To:* [email protected] > *Subject:* completly OT, AE Quicktime and sound related > > > > High guys, can't be more off topic, but maybe some advices might help. > > This is driving me nuts. > > I do a basic montage (with little effects) of rendered images coming from > houdini. > > I edit everything based on the audio. > > In AE, the preview is in perfect synchro with the audio. > > I render it in quicktime (Animation, 100% quality, 25fps). > > > > When I play it in quicktime, I have a little decay between sound and audio. > > > > Every rushes are 25fps, the comp is 25fps. The audio comes from a > quicktime 25fps too. > > > > I wonder if this could come from the quicktime player itself. > > A setting maybe ? > > I tried on a laptop, the decay varies a little bit between the 2 > differents machines, so it's hard to know what to trust. > > > > Anyone had that kind of experience ? > > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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