what if you convert the 100%animation quicktime compression file with media
encoder to youtube HD?

On Mon, Feb 6, 2017 at 11:09 AM, Sven Constable <[email protected]>
wrote:

> Had this problem lately. I tested with another player (MPC) and the sound
> was a few frames off as well, so it seems to be not player related. Did not
> happen with other container formats like mpeg4 or flv.
>
> I tried exporting an image seq plus wav and then re-imported in AE,
> Premier and Davinci Resolve. Whenever exported as QT later on, the sound
> was a few frames off (however it was in sync when played from the timeline).
>
> Sorry to be of no help here but I encountered the same problem.
>
>
>
> Sven
>
>
>
> *From:* [email protected] [mailto:softimage-bounces@
> listproc.autodesk.com <[email protected]>] *On
> Behalf Of *Olivier Jeannel
> *Sent:* Monday, February 06, 2017 2:36 PM
> *To:* [email protected]
> *Subject:* completly OT, AE Quicktime and sound related
>
>
>
> High guys, can't be more off topic, but maybe some advices might help.
>
> This is driving me nuts.
>
> I do a basic montage (with little effects) of rendered images coming from
> houdini.
>
> I edit everything based on the audio.
>
> In AE, the preview is in perfect synchro with the audio.
>
> I render it in quicktime (Animation, 100% quality, 25fps).
>
>
>
> When I play it in quicktime, I have a little decay between sound and audio.
>
>
>
> Every rushes are 25fps, the comp is 25fps. The audio comes from a
> quicktime 25fps too.
>
>
>
> I wonder if this could come from the quicktime player itself.
>
> A setting maybe ?
>
> I tried on a laptop, the decay varies a little bit between the 2
> differents machines, so it's hard to know what to trust.
>
>
>
> Anyone had that kind of experience ?
>
>
>
>
>
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