Thank's for all the advices and feedbacks ! "Good" to hear I'm not alone ! It turned out that it is QT format + QTplayer (at least in my mystic experience) : If I take the .mov and convert it to MP4, play with VLC or WindowsMediaPlayer or MPV, the decay goes away. It's very subtil, a few frames at the beginning.
Nono, are you using a GUI for FFmpeg ? 2017-02-07 0:43 GMT+01:00 Nono <[email protected]>: > Hi, this is unfortunately a well known problem and ... unsolvable if you > stay with QT containers. I'm having this since h264 or mp4 (don't remember) > exists ! > > I tend to render now all video to images sequ then deliver with ffmpeg to > an mp4 for example with the x264 codec. > And tend to play all videos with mpv.io (fork of mplayer if i remember > well), this is a lightweight player well know for his performance on low > end computers, so this helps a lot. > > Noël > > On 6 February 2017 at 21:10, Eugene Flormata <[email protected]> wrote: > >> what if you convert the 100%animation quicktime compression file with >> media encoder to youtube HD? >> >> On Mon, Feb 6, 2017 at 11:09 AM, Sven Constable <[email protected] >> > wrote: >> >>> Had this problem lately. I tested with another player (MPC) and the >>> sound was a few frames off as well, so it seems to be not player related. >>> Did not happen with other container formats like mpeg4 or flv. >>> >>> I tried exporting an image seq plus wav and then re-imported in AE, >>> Premier and Davinci Resolve. Whenever exported as QT later on, the sound >>> was a few frames off (however it was in sync when played from the timeline). >>> >>> Sorry to be of no help here but I encountered the same problem. >>> >>> >>> >>> Sven >>> >>> >>> >>> *From:* [email protected] [ >>> mailto:[email protected] >>> <[email protected]>] *On Behalf Of *Olivier >>> Jeannel >>> *Sent:* Monday, February 06, 2017 2:36 PM >>> *To:* [email protected] >>> *Subject:* completly OT, AE Quicktime and sound related >>> >>> >>> >>> High guys, can't be more off topic, but maybe some advices might help. >>> >>> This is driving me nuts. >>> >>> I do a basic montage (with little effects) of rendered images coming >>> from houdini. >>> >>> I edit everything based on the audio. >>> >>> In AE, the preview is in perfect synchro with the audio. >>> >>> I render it in quicktime (Animation, 100% quality, 25fps). >>> >>> >>> >>> When I play it in quicktime, I have a little decay between sound and >>> audio. >>> >>> >>> >>> Every rushes are 25fps, the comp is 25fps. The audio comes from a >>> quicktime 25fps too. >>> >>> >>> >>> I wonder if this could come from the quicktime player itself. >>> >>> A setting maybe ? >>> >>> I tried on a laptop, the decay varies a little bit between the 2 >>> differents machines, so it's hard to know what to trust. >>> >>> >>> >>> Anyone had that kind of experience ? >>> >>> >>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

