Thank's for all the advices and feedbacks !
"Good" to hear I'm not alone !
It turned out that it is QT format + QTplayer (at least in my mystic
experience) :
If I take the .mov and convert it to MP4, play with VLC or
WindowsMediaPlayer or MPV, the decay goes away. It's very subtil, a few
frames at the beginning.


Nono, are you using a GUI for FFmpeg ?



2017-02-07 0:43 GMT+01:00 Nono <[email protected]>:

> Hi, this is unfortunately a well known problem and ... unsolvable if you
> stay with QT containers. I'm having this since h264 or mp4 (don't remember)
> exists !
>
> I tend to render now all video to images sequ then deliver with ffmpeg to
> an mp4 for example with the x264 codec.
> And tend to play all videos with mpv.io (fork of mplayer if i remember
> well), this is a lightweight player well know for his performance on low
> end computers, so this helps a lot.
>
> Noël
>
> On 6 February 2017 at 21:10, Eugene Flormata <[email protected]> wrote:
>
>> what if you convert the 100%animation quicktime compression file with
>> media encoder to youtube HD?
>>
>> On Mon, Feb 6, 2017 at 11:09 AM, Sven Constable <[email protected]
>> > wrote:
>>
>>> Had this problem lately. I tested with another player (MPC) and the
>>> sound was a few frames off as well, so it seems to be not player related.
>>> Did not happen with other container formats like mpeg4 or flv.
>>>
>>> I tried exporting an image seq plus wav and then re-imported in AE,
>>> Premier and Davinci Resolve. Whenever exported as QT later on, the sound
>>> was a few frames off (however it was in sync when played from the timeline).
>>>
>>> Sorry to be of no help here but I encountered the same problem.
>>>
>>>
>>>
>>> Sven
>>>
>>>
>>>
>>> *From:* [email protected] [
>>> mailto:[email protected]
>>> <[email protected]>] *On Behalf Of *Olivier
>>> Jeannel
>>> *Sent:* Monday, February 06, 2017 2:36 PM
>>> *To:* [email protected]
>>> *Subject:* completly OT, AE Quicktime and sound related
>>>
>>>
>>>
>>> High guys, can't be more off topic, but maybe some advices might help.
>>>
>>> This is driving me nuts.
>>>
>>> I do a basic montage (with little effects) of rendered images coming
>>> from houdini.
>>>
>>> I edit everything based on the audio.
>>>
>>> In AE, the preview is in perfect synchro with the audio.
>>>
>>> I render it in quicktime (Animation, 100% quality, 25fps).
>>>
>>>
>>>
>>> When I play it in quicktime, I have a little decay between sound and
>>> audio.
>>>
>>>
>>>
>>> Every rushes are 25fps, the comp is 25fps. The audio comes from a
>>> quicktime 25fps too.
>>>
>>>
>>>
>>> I wonder if this could come from the quicktime player itself.
>>>
>>> A setting maybe ?
>>>
>>> I tried on a laptop, the decay varies a little bit between the 2
>>> differents machines, so it's hard to know what to trust.
>>>
>>>
>>>
>>> Anyone had that kind of experience ?
>>>
>>>
>>>
>>>
>>>
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