There's a no shortage of high paying jobs for houdini fx artists in
Vancouver.
Most studios already have it integrated in their pipelines to some degree.
Small studios who don't already use it might gripe about the cost, but the
big players lean on it heavily.
Most studios don't have more than one or 2 licenses for c4d.  And that's
for 300+ artists.
Modo has been nice but aside from modeling, it isn't heavily integrated
into a lot of pipelines out here (call me out if I'm wrong)

I'm on a dev team for a new pipeline in film.  We're really pushing a lot
of real time work flow.
Lots of layout and viewing happens in UE4.

IMHO the real time rendering is going to start to take over in the next
couple years.  Prerendered UE4 will pass for most TV quality animation.
I'm using clarisse's new renderer and it's been a dream.  It's quickly
becoming my favorite over redshift for shear polygon muscle.
I had 180 billion polygons (no proxy) in a scene on my laptop the other
day. Still running 90 fps like a champ.
Maya is still too popular for animation (though soft is still king for
animation), so it never hurts to know a bit.  I find it easy to write
simple tools in Maya.  Though I'm literally throwing a block party the day
it dies.

Testing Ziva dynamics right now too.  It's a dream within a dream.

Still hanging on for fabric to really come into its own.

Sidenote: ( I hope this isn't hijacking,  it's related ) I used to run
crowds with ice.  Massive before that.  What's the beat on crowds now? I'm
about to run golaem though it's paces but I'm a little rusty on the crowd
scene.

All that aside...
I just spent 2 days on the phone with autodesk trying to get them to take
my damn money and sell me more soft licenses.
On Feb 17, 2017 8:19 AM, "Andy Nicholas" <[email protected]> wrote:

> Absolutely. The future feels bright :)
>
> Great to see so many Softimage guys at the Houdini launch too!!
>
>
> On 17/02/2017 15:15, Oliver Weingarten wrote:
> > Am 17.02.2017 um 12:57 schrieb Jordi Bares:
> >> I know the feeling… discovery… what an wonderful feeling right?
> >>
> >>> On 17 Feb 2017, at 11:53, Artur W <[email protected]> wrote:
> >>>
> >>> Houdini is positively overwhelming. I move around quite comfortably
> and yet I feel it is still first base stage.
> > Yes..and it feels like evolving with Houdini instead of taking steps
> > backward with AD!
> > ------
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