Houdini is positively overwhelming. I move around quite comfortably and yet
I feel it is still first base stage.

2017-02-17 10:35 GMT+01:00 Jordi Bares <[email protected]>:

> You certainly can do it but it is more cumbersome, I have done it before
> and wasn’t complicated but it wasn’t as slick as Softimage.
>
> The way you would do it (roughly speaking is)
>
> - Bake your animation curves onto a clip files (yep, you can do that)
> easily
>
> - Using CHOPs (channel operators) you will load those clips and manipulate
> them to build all your blending, loops, etc…
>
> - After all the manipulations you will export those channels back to the
> rig (just using the Export node)
>
>
> BUT,
>
> On the way you gain proper signal processing (which will allow you to do
> things you can’t even dream of doing in Softimage), you will be able to do
> advanced OS piping (imagine one houdini session running some computations
> and piping that data over the network to feed your animation operations),
> you will also be able to connect devices (hello MIDI) effortlessly, and
> many many other things.
>
> All in all, you will loose things, you will gain things… in my particular
> case I rather move forward rather than stay on an abandoned ship in the
> middle of the Pacific, so I am happy to trade X for Y and carry on.
>
> Hope it helps
> jb
>
>
>
>
> On 17 Feb 2017, at 06:02, phil harbath <[email protected]>
> wrote:
>
> so there really is no (easy) way of creating clips of animation based on a
> character set (or whatever) and loop them and blend them into other clips,
> I hate to describe it that way since I am kind of repeating my question
> about if houdini can emulate the mixer in Softimage (and perhaps sharing
> clips among like models).
>
> thanks
>
> *From:* Jordi Bares
> *Sent:* Thursday, February 16, 2017 2:15 PM
> *To:* Official Softimage Users Mailing List.https://groups.google.
> com/forum/#!forum/xsi_list
> *Subject:* Re: Opinion gathering
>
> Below
>
> Sent from my iPhone
>
> On 16 Feb 2017, at 18:47, phil harbath <[email protected]>
> wrote:
>
> I am very curious on how people feel about houdini’s character animation
> tools.  I am reluctant to move on from Softimage until there is something
> out there that is at least close to being on par with it.
>
>
> It is pretty similar and although you will miss a few things (like the
> mixer) you will get others (like muscles, advanced rigging, chops,...)
>
> Don't worry and give it a go
>
> Specifically the Shape Manager, non-destructive weights, and the animation
> mixer really help me get the job done, and when it comes to the negative
> things I hear about Maya it has kept me from making the leap in that
> direction even though I theoretically own 2 copies,  I really am hoping
> that Houdini is close because I really only want to make a change once.
>
>
> Shape management you do it out of the box through nodal workflow. Not as
> slick but more powerful.
>
> Non-destructive is the name of the game.
>
> No mixer but you have animation layers (although a bit wonky)
>
> Rigging is way way better in Houdini
>
> Hope it helps
>
> Jb
>
>
> thanks
>
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