Houdini is positively overwhelming. I move around quite comfortably and yet I feel it is still first base stage.
2017-02-17 10:35 GMT+01:00 Jordi Bares <[email protected]>: > You certainly can do it but it is more cumbersome, I have done it before > and wasn’t complicated but it wasn’t as slick as Softimage. > > The way you would do it (roughly speaking is) > > - Bake your animation curves onto a clip files (yep, you can do that) > easily > > - Using CHOPs (channel operators) you will load those clips and manipulate > them to build all your blending, loops, etc… > > - After all the manipulations you will export those channels back to the > rig (just using the Export node) > > > BUT, > > On the way you gain proper signal processing (which will allow you to do > things you can’t even dream of doing in Softimage), you will be able to do > advanced OS piping (imagine one houdini session running some computations > and piping that data over the network to feed your animation operations), > you will also be able to connect devices (hello MIDI) effortlessly, and > many many other things. > > All in all, you will loose things, you will gain things… in my particular > case I rather move forward rather than stay on an abandoned ship in the > middle of the Pacific, so I am happy to trade X for Y and carry on. > > Hope it helps > jb > > > > > On 17 Feb 2017, at 06:02, phil harbath <[email protected]> > wrote: > > so there really is no (easy) way of creating clips of animation based on a > character set (or whatever) and loop them and blend them into other clips, > I hate to describe it that way since I am kind of repeating my question > about if houdini can emulate the mixer in Softimage (and perhaps sharing > clips among like models). > > thanks > > *From:* Jordi Bares > *Sent:* Thursday, February 16, 2017 2:15 PM > *To:* Official Softimage Users Mailing List.https://groups.google. > com/forum/#!forum/xsi_list > *Subject:* Re: Opinion gathering > > Below > > Sent from my iPhone > > On 16 Feb 2017, at 18:47, phil harbath <[email protected]> > wrote: > > I am very curious on how people feel about houdini’s character animation > tools. I am reluctant to move on from Softimage until there is something > out there that is at least close to being on par with it. > > > It is pretty similar and although you will miss a few things (like the > mixer) you will get others (like muscles, advanced rigging, chops,...) > > Don't worry and give it a go > > Specifically the Shape Manager, non-destructive weights, and the animation > mixer really help me get the job done, and when it comes to the negative > things I hear about Maya it has kept me from making the leap in that > direction even though I theoretically own 2 copies, I really am hoping > that Houdini is close because I really only want to make a change once. > > > Shape management you do it out of the box through nodal workflow. Not as > slick but more powerful. > > Non-destructive is the name of the game. > > No mixer but you have animation layers (although a bit wonky) > > Rigging is way way better in Houdini > > Hope it helps > > Jb > > > thanks > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > ------------------------------ > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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