thanks a lot for the input guys, anyone got stability input on C4D? I work at a primarily motion graphics company. we just moved to maya since it was easy to shift licenses.
I just really like the ideas behind houdini all aboard the houdini train, please don't crash.. On Thu, Feb 16, 2017 at 6:35 PM, Tim Crowson <[email protected]> wrote: > Honestly I can't even say "come back in 3 years." That's basically what I > said 3 years ago. If it was still Luxology and not The Foundry, then maybe. > But at this point things are dragging on and getting a bit long in the > tooth. I don't want to go ranting. All I can say is I still can't recommend > Modo as a production backbone app with the kinds of productions I know are > done by folks here. > > -Tim > > > On Thu, Feb 16, 2017 at 5:47 PM Jonathan Moore <[email protected]> > wrote: > > I (alongside Tim Crowson from this list) have been a long term beta tester > for Modo, so I'll shoot from the hip here. I think Tim shares many of my > own thoughts and impressions and I'm sure he'll pipe in if there's any > aspects he disagrees with. > > First the good part, Modo remains as it's ever been the best direct > modelling package on earth! A mighty claim but I think it's well deserved. > Only recently the team at ILM used Modo for all of their kit-bashing on > Star Wars 'Rogue One'. And to build on it's strengths as a direct modeller, > Foundry moved to an incremental development strategy for the 10 series and > Modo has now managed to remedy that equally deserved reputation of being > the most unstable DCC money can buy. They're looking to carry on with this > incremental development approach going forward to help ensure big new > features aren't partnered with a stability nosedive. > > Now comes the downside, once you go past Modo's core strengths as an asset > creation tool due to it's great modelling texturing and rendering workflows > (once you submit to the shader tree approach!), it barely scratches the > surface of what's required for a pipeline animation toolset. Now that > stability has been fixed, animation and solid pipeline credentials are the > next target. There's so much to be remedied here it's going to be a number > of years before it's even ready for consideration. > > If you can afford the luxury of using Modo strictly for its asset creation > strengths, it's a great weapon to have in your armoury. If you're looking > for an XSI replacement, come back in three years. > >
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