thanks a lot for the input guys,

anyone got stability input on C4D? I work at a primarily motion graphics
company.
we just moved to maya since it was easy to shift licenses.

I just really like the ideas behind houdini
all aboard the houdini train, please don't crash..




On Thu, Feb 16, 2017 at 6:35 PM, Tim Crowson <[email protected]> wrote:

> Honestly I can't even say "come back in 3 years." That's basically what I
> said 3 years ago. If it was still Luxology and not The Foundry, then maybe.
> But at this point things are dragging on and getting a bit long in the
> tooth. I don't want to go ranting. All I can say is I still can't recommend
> Modo as a production backbone app with the kinds of productions I know are
> done by folks here.
>
> -Tim
>
>
> On Thu, Feb 16, 2017 at 5:47 PM Jonathan Moore <[email protected]>
> wrote:
>
> I (alongside Tim Crowson from this list) have been a long term beta tester
> for Modo, so I'll shoot from the hip here. I think Tim shares many of my
> own thoughts and impressions and I'm sure he'll pipe in if there's any
> aspects he disagrees with.
>
> First the good part, Modo remains as it's ever been the best direct
> modelling package on earth! A mighty claim but I think it's well deserved.
> Only recently the team at ILM used Modo for all of their kit-bashing on
> Star Wars 'Rogue One'. And to build on it's strengths as a direct modeller,
> Foundry moved to an incremental development strategy for the 10 series and
> Modo has now managed to remedy that equally deserved reputation of being
> the most unstable DCC money can buy. They're looking to carry on with this
> incremental development approach going forward to help ensure big new
> features aren't partnered with a stability nosedive.
>
> Now comes the downside, once you go past Modo's core strengths as an asset
> creation tool due to it's great modelling texturing and rendering workflows
> (once you submit to the shader tree approach!), it barely scratches the
> surface of what's required for a pipeline animation toolset. Now that
> stability has been fixed, animation and solid pipeline credentials are the
> next target. There's so much to be remedied here it's going to be a number
> of years before it's even ready for consideration.
>
> If you can afford the luxury of using Modo strictly for its asset creation
> strengths, it's a great weapon to have in your armoury. If you're looking
> for an XSI replacement, come back in three years.
>
>
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