> On 19 Feb 2017, at 14:44, Tom Kleinenberg <[email protected]> wrote: > > For the front end of the pipeline Zbrush is the de-facto digital maquette > package and a lot of senior modellers seem to be pushing it further along the > pipeline (blendshape creation, variation building, that sort of thing. The > retopo is still a problem but Pixologic's getting better at it and there are > alternatives like 3DCoat.
Have you tried the topobuild tool in Houdini? Getting there⦠jb ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

