> On 19 Feb 2017, at 14:44, Tom Kleinenberg <[email protected]> wrote:
> 
> For the front end of the pipeline Zbrush is the de-facto digital maquette 
> package and a lot of senior modellers seem to be pushing it further along the 
> pipeline (blendshape creation, variation building, that sort of thing. The 
> retopo is still a problem but Pixologic's getting better at it and there are 
> alternatives like 3DCoat.

Have you tried the topobuild tool in Houdini? Getting there…
jb


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