>
> May be but the new wave of artists/designers I have met are certainly not
> afraid of getting onto very technical stuff… is this a trend? I think so
> but I may be wrong here.


Sure but don’t underestimate the situation, like new directors that think
> multiple media in a natural form and are a one man band compared to old
> school ones, this is changing. (In my opinion)


In agreement here on all points. The agencies I was involved in over the
years (Poke, Lateral & DNA) were very much about a unified creative idea
that moved through media executions. I think this probably came more
naturally for creatives working in the digital sector where 3d is simply a
part of the mix.

Working with University of the Arts (London) I'm seeing a massive change in
how students perceive the essential skills and qualities integral to
creativity. They see algorithms as a natural aspect of creative output;
whether they're looking to have a career in motion design, fashion,
architecture or VFX, programming be it written or visual informs, the
creative output.

On 19 February 2017 at 17:06, Jordi Bares <[email protected]> wrote:

>
> On 19 Feb 2017, at 16:21, Graham Bell <[email protected]> wrote:
>
> Zbrush for characters I can see, but for Hard Surface above something like
> Maya’s sudivs?
>
>
> See for yourself...
> https://www.youtube.com/watch?v=6cYNWzQWeHU&spfreload=10
>
> And you will find hundreds of examples that showcase how good Zbrush is on
> the hard surface modelling.
>
> I’m not quite sure.
> And, whether anyone is prepared to admit it Maya’s tools have seen a big
> improvement, to a point where they reduced the need to even retopo in
> something like 3Dcoat or even UVlayout.
>
>
> True, Retopo has been improved a lot with the addition of the new tools
> but UV work in Maya was broken last time we used it…
>
> ...that was 6 months ago so there wasn’t a lot to celebrate on my corner.
>
>
> Personally I’d put them above Max and even Softs. Soft’s weren’t bad by
> any means, but Maya’s improvements in this area have started to put it
> ahead in this area.
>
>
> I may be missing something… what I have seen so far is small improvements
> over old toolsets but I would love to see advanced bevelling, complex
> boleans and in Maya that prove me wrong.
>
> I’d put Modo as the closest competitor in this area now.
>
>
> IMHO I am afraid Modo is on a league on its own on all things modelling.
>
> I’m with you on a lot of everything else, but the problem that Houdini
> faces is the same as what we had with pushing Softimage/ICE. When faced
> with a studio that uses Maya/Max (for better or for worse), with a bunch of
> plugins/tools, unless faced with some a certain situation, they don’t
> really see a reason to switch.
>
>
> Different context, AD has made sure we have to choose.
>
>
> They may like Houdini a lot, but they can do everything they need and more
> with what they have, so they see no reason to be burdened with the cost and
> upheaval of moving.
>
>
> For the studios using Softimage the burden is unavoidable and the costs
> are now with H16 not too dissimilar so I can see a good scenario unfolding.
>
> For those using Maya I am not sure, I am inclined to think it would
> probably depend on the work they do vs the costs to produce that work, that
> will be the trigger.
>
> Said that, the costs of freelancers, training and adaptation are different
> so as long as there is talent available, this things in on.
>
>  But who knows, I think the landscape has changed dramatically and is in
> many ways, still changing. I think the next 12-18months could be very
> interesting in terms of software out there.
>
>
> Agreed.
> jb
>
>
> *From:* [email protected] [mailto:softimage-bounces@
> listproc.autodesk.com <[email protected]>] *On
> Behalf Of *Jordi Bares
> *Sent:* 19 February 2017 15:08
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list <[email protected]>
> *Subject:* Re: Opinion gathering
>
>
>
> On 19 Feb 2017, at 13:40, Graham Bell <[email protected]> wrote:
>
> I think the problem Houdini has is penetrating the more ‘traditional’
> modelling, UV, and animation workflows. Maya/Max still dominate here. C4D
> and Modo are trying hard but the former still seem to rule the roost.
>
>
> This is already happening, Modelling tends to happen in Zbrush, UV tends
> to happen in UVlayout and you may only use Maya to do basic modelling and
> basic UV stuff.. although imperfect, that is easy to do in Houdini with
> today’s toolset, let alone H16 toolset.
>
> Rigging and Animation are the two parts of this pipeline Maya has a
> stronghold, but IMHO it is only a matter of time to see a shift in that
> area too.
>
>
> Is there a swing towards Houdini in this area? Or is it still an augmented
> option in a Maya/Max/Modo pipeline. That would be the interesting thing for
> me.
>
>
> I have been long advocating to use Houdini as the backbone of the pipeline
> to avoid software fragmentation and the enourmous amount of glue, support,
> plugins, hidden costs that such approach brings… Just list the number of
> applications you would use if you didn’t have Softimage by your side.
>
> Zbrush, Topogun, UVlayout, Marvelous Designer, Mari, Photoshop, Maya for
> Rig and Animation, Maya for Cloth sims, Arnold, Massive, Real flow… the
> list is insane!!!
>
> I use this other approach;
>
> Zbrush, Mari, Photoshop, Marvelous Designer and finally, Houdini for
> everything else.
>
> Less glue, less going back and forth...
>
> Plus let’s face it… an animator needs only very few tools and normally
> have the easiest transition in any pipeline to new packages. I can train an
> animator to do his job in Houdini in barely a day and in a week is pretty
> much as productive with Houdini as he is with Maya (and I have tested this
> in the past)
>
>
> I had hoped to make the recent Houdini event but client deadlines
> intervened. I echo Andy’s comments though about the number of Soft users.
> For me Houdini is a no-brainer when looking for an ICE replacement, perhaps
> with some Fabric thrown in there for good measure.
>
>
> Have a look at the screencast they did.. you will see why the excitement.
>
> Interesting times ahead.
> jb
>
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