> > May be but the new wave of artists/designers I have met are certainly not > afraid of getting onto very technical stuff… is this a trend? I think so > but I may be wrong here.
Sure but don’t underestimate the situation, like new directors that think > multiple media in a natural form and are a one man band compared to old > school ones, this is changing. (In my opinion) In agreement here on all points. The agencies I was involved in over the years (Poke, Lateral & DNA) were very much about a unified creative idea that moved through media executions. I think this probably came more naturally for creatives working in the digital sector where 3d is simply a part of the mix. Working with University of the Arts (London) I'm seeing a massive change in how students perceive the essential skills and qualities integral to creativity. They see algorithms as a natural aspect of creative output; whether they're looking to have a career in motion design, fashion, architecture or VFX, programming be it written or visual informs, the creative output. On 19 February 2017 at 17:06, Jordi Bares <[email protected]> wrote: > > On 19 Feb 2017, at 16:21, Graham Bell <[email protected]> wrote: > > Zbrush for characters I can see, but for Hard Surface above something like > Maya’s sudivs? > > > See for yourself... > https://www.youtube.com/watch?v=6cYNWzQWeHU&spfreload=10 > > And you will find hundreds of examples that showcase how good Zbrush is on > the hard surface modelling. > > I’m not quite sure. > And, whether anyone is prepared to admit it Maya’s tools have seen a big > improvement, to a point where they reduced the need to even retopo in > something like 3Dcoat or even UVlayout. > > > True, Retopo has been improved a lot with the addition of the new tools > but UV work in Maya was broken last time we used it… > > ...that was 6 months ago so there wasn’t a lot to celebrate on my corner. > > > Personally I’d put them above Max and even Softs. Soft’s weren’t bad by > any means, but Maya’s improvements in this area have started to put it > ahead in this area. > > > I may be missing something… what I have seen so far is small improvements > over old toolsets but I would love to see advanced bevelling, complex > boleans and in Maya that prove me wrong. > > I’d put Modo as the closest competitor in this area now. > > > IMHO I am afraid Modo is on a league on its own on all things modelling. > > I’m with you on a lot of everything else, but the problem that Houdini > faces is the same as what we had with pushing Softimage/ICE. When faced > with a studio that uses Maya/Max (for better or for worse), with a bunch of > plugins/tools, unless faced with some a certain situation, they don’t > really see a reason to switch. > > > Different context, AD has made sure we have to choose. > > > They may like Houdini a lot, but they can do everything they need and more > with what they have, so they see no reason to be burdened with the cost and > upheaval of moving. > > > For the studios using Softimage the burden is unavoidable and the costs > are now with H16 not too dissimilar so I can see a good scenario unfolding. > > For those using Maya I am not sure, I am inclined to think it would > probably depend on the work they do vs the costs to produce that work, that > will be the trigger. > > Said that, the costs of freelancers, training and adaptation are different > so as long as there is talent available, this things in on. > > But who knows, I think the landscape has changed dramatically and is in > many ways, still changing. I think the next 12-18months could be very > interesting in terms of software out there. > > > Agreed. > jb > > > *From:* [email protected] [mailto:softimage-bounces@ > listproc.autodesk.com <[email protected]>] *On > Behalf Of *Jordi Bares > *Sent:* 19 February 2017 15:08 > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list <[email protected]> > *Subject:* Re: Opinion gathering > > > > On 19 Feb 2017, at 13:40, Graham Bell <[email protected]> wrote: > > I think the problem Houdini has is penetrating the more ‘traditional’ > modelling, UV, and animation workflows. Maya/Max still dominate here. C4D > and Modo are trying hard but the former still seem to rule the roost. > > > This is already happening, Modelling tends to happen in Zbrush, UV tends > to happen in UVlayout and you may only use Maya to do basic modelling and > basic UV stuff.. although imperfect, that is easy to do in Houdini with > today’s toolset, let alone H16 toolset. > > Rigging and Animation are the two parts of this pipeline Maya has a > stronghold, but IMHO it is only a matter of time to see a shift in that > area too. > > > Is there a swing towards Houdini in this area? Or is it still an augmented > option in a Maya/Max/Modo pipeline. That would be the interesting thing for > me. > > > I have been long advocating to use Houdini as the backbone of the pipeline > to avoid software fragmentation and the enourmous amount of glue, support, > plugins, hidden costs that such approach brings… Just list the number of > applications you would use if you didn’t have Softimage by your side. > > Zbrush, Topogun, UVlayout, Marvelous Designer, Mari, Photoshop, Maya for > Rig and Animation, Maya for Cloth sims, Arnold, Massive, Real flow… the > list is insane!!! > > I use this other approach; > > Zbrush, Mari, Photoshop, Marvelous Designer and finally, Houdini for > everything else. > > Less glue, less going back and forth... > > Plus let’s face it… an animator needs only very few tools and normally > have the easiest transition in any pipeline to new packages. I can train an > animator to do his job in Houdini in barely a day and in a week is pretty > much as productive with Houdini as he is with Maya (and I have tested this > in the past) > > > I had hoped to make the recent Houdini event but client deadlines > intervened. I echo Andy’s comments though about the number of Soft users. > For me Houdini is a no-brainer when looking for an ICE replacement, perhaps > with some Fabric thrown in there for good measure. > > > Have a look at the screencast they did.. you will see why the excitement. > > Interesting times ahead. > jb > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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