For what it's worth, it's always best to install Autodesk service packs
using a silent install:

https://knowledge.autodesk.com/search-result/caas/sfdcarticles/sfdcarticles/How-to-install-service-packs-silently.html

This turns a 30 minute install into something that runs in a minute or so.
Why Autodesk don't make this information more widely available is beyond me.

On 1 March 2017 at 11:42, Artur W <[email protected]> wrote:

> Did you know Maya 2017 update 2 installs for half an hour. HALF AN HOUR?
> Why? What's in there?
>
> Unbelievable.
>
> Artur
>
> 2017-02-20 17:59 GMT+01:00 Jonathan Moore <[email protected]>:
>
>> I've always believed the long term strategy was to retire Softimage from
>> the day it was part of the Autodesk portfolio. The assets they were buying
>> were the development team. In the interim years parts of Maya have been
>> informed by Softimage and MCG in Max is very much a cousin of ICE (with a
>> twist of Rhino's Grasshopper to boot).
>>
>> You only have to look at what's happened since Autodesk purchased the
>> Rhino T-Splines plugin (SubD for CAD). No real improvements for Rhino
>> customers for years and then in November T-Splines in Rhino is retired.
>> Meanwhile over at Autodesk, T-Splines is now a key toolset in three
>> different Autodesk CAD products - Fusion 360, Inventor and Alias Speedform
>> (part of most Alias Design Suite products). Fusion is free for non
>> commercial use, $300 per annum for commercial, Inventor is $2k per annum
>> and Alias Speedform which is pretty much the T-Splines technology on it's
>> own with a snazzy bespoke UI/UX, and can only be purchased with Alias
>> products which start at about $2.5k per annum and rise to $25k for the Auto
>> suite. A$300 plugin leveraged across all those key Autodesk products and
>> Rhino customers left with a plugin that won't function with the forthcoming
>> Rhino 6. Merciless is putting it kindly.
>>
>> On 20 February 2017 at 16:05, christian <[email protected]> wrote:
>>
>>> >Autodesk as a company had missed it's earnings per share and even
>>> though media made up 15% of its budget
>>>
>>> are you sure about that ? as far as i am aware the media and
>>> entertainment sector is just a tiny drop in the whole autodesk bucket. im
>>> not a finance guy so maybe i am getting the terms confused but googling
>>> some stuff it seems that total revenue for their 4th quarter of 2015 was
>>> 1.16 billion, while their media sector pulled in 46 million... media sector
>>> which includes numbers for not only maya and max but also stuff like flame
>>> and smoke..
>>>
>>> http://blog.devoncroft.com/2015/02/27/autodesk-fy-2015-media
>>> -entertainment-revenue-declines-13-9-percent/
>>>
>>> http://www.businesswire.com/news/home/20150226006454/en/Auto
>>> desk-Reports-Strong-Fourth-Quarter-Results#.VPCuEcvwsvg
>>>
>>>
>>>
>>> On Mon, Feb 20, 2017 at 4:25 PM, Tom Kleinenberg <[email protected]>
>>> wrote:
>>>
>>>> Wasn't it to do with a bad investors' earnings briefing? Autodesk as a
>>>> company had missed it's earnings per share and even though media made up
>>>> 15% of its budget (or maybe because of that) the least successful of the
>>>> three similar products got the chop. I think if there hadn't been a
>>>> panicked push for cost-cutting, XSI may have been around a while longer. As
>>>> I understood it, the purchases from Japan had dried up for a while. There
>>>> were multiple games that had been in development for a few years that were
>>>> coming to the end of their devs cycles, had been version locked and would
>>>> have been renewed at that point.
>>>>
>>>> Anyway, conjecture on my part, but I think it's not fair to get angry
>>>> at one person for a corporate entity's missteps and falsehoods. I'm just
>>>> pissed that Autodesk bought them in the first place, the writing was on the
>>>> wall from then.
>>>>
>>>> On 20 February 2017 at 14:00, Graham Bell <[email protected]> wrote:
>>>>
>>>>> I don't think people put a gun to the guys head, it was all part of
>>>>> the campaign that was running at the time. The general consensus was that
>>>>> the axe had already been wielded and fallen on Softimage and this was just
>>>>> lip service. But that wasn't the case, from my knowledge anyway. At that
>>>>> moment in time, there was some good intention to push the product forward
>>>>> in order to properly find it's place. I'm sure some people may have read
>>>>> between the lines, but internally myself and others still believed there
>>>>> was a future.
>>>>>
>>>>> The problem was the timeline of events has they unfolded.
>>>>> The video and event was done for launching the 2014 product line in
>>>>> March 2013, but also around this time there was a management change, from
>>>>> that changes happened and the EOL announcement was made, more or less a
>>>>> year after Daniel had said it was ok. Personally and imo, I don't believe
>>>>> there was ever an intention to deliberately mislead people, but certainly
>>>>> the timeline can make it look that way. People can choose to believe that
>>>>> or not.
>>>>>
>>>>>
>>>>>
>>>>> On Mon, Feb 20, 2017 at 10:45 AM Andi Farhall <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> Yes, it probably was unprofessional for which I apologise. It was an
>>>>>> offhand remark made after a few beers on a Saturday.  So probably not the
>>>>>> best time to be posting.
>>>>>>
>>>>>>
>>>>>> I might point out that the individuals who made him go on camera and
>>>>>> tell everyone it was going to be fine when they had no intention of it
>>>>>> being so were also being unprofessional.
>>>>>>
>>>>>>
>>>>>> But I still apologise for the remark.
>>>>>> ------------------------------
>>>>>> *From:* [email protected] <
>>>>>> [email protected]> on behalf of Sven Constable
>>>>>> <[email protected]>
>>>>>> *Sent:* 18 February 2017 18:30:42
>>>>>>
>>>>>> *To:* 'Official Softimage Users Mailing List.
>>>>>> https://groups.google.com/forum/#!forum/xsi_list'
>>>>>> *Subject:* RE: Maya
>>>>>>
>>>>>>
>>>>>> I would like to see the list staying professional as it was through
>>>>>> the years. This was inappropiate.
>>>>>>
>>>>>>
>>>>>>
>>>>>> Sven
>>>>>>
>>>>>> *From:* [email protected] [mailto:
>>>>>> [email protected]] *On Behalf Of *Andi Farhall
>>>>>> *Sent:* Saturday, February 18, 2017 7:09 PM
>>>>>> *To:* Official Softimage Users Mailing List.
>>>>>> https://groups.google.com/forum/#!forum/xsi_list
>>>>>> *Subject:* Re: Maya
>>>>>>
>>>>>>
>>>>>>
>>>>>> a face only a mother could love
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> ............................................................
>>>>>> ...............
>>>>>>
>>>>>> http://www.hackneyeffects.com/
>>>>>>
>>>>>> https://vimeo.com/user4174293
>>>>>>
>>>>>> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> http://www.flickr.com/photos/lord_hackney/
>>>>>> http://spylon.tumblr.com/
>>>>>>
>>>>>>
>>>>>>
>>>>>> This email and any attachments to it may be confidential and are
>>>>>> intended solely for the use of the individual to whom it is addressed. 
>>>>>> Any
>>>>>> views or opinions expressed are solely those of the author and do not
>>>>>> necessarily represent those of Hackney Effects Ltd.
>>>>>>
>>>>>> If you are not the intended recipient of this email, you must neither
>>>>>> take any action based upon its contents, nor copy or show it to anyone.
>>>>>>
>>>>>> Please contact the sender if you believe you have received this email
>>>>>> in error.
>>>>>>
>>>>>> ------------------------------------------------------------
>>>>>> ------------------------------
>>>>>>
>>>>>> *From:* [email protected] <
>>>>>> [email protected]> on behalf of Tenshi Sama <
>>>>>> [email protected]>
>>>>>> *Sent:* 18 February 2017 12:05:14
>>>>>> *To:* Official Softimage Users Mailing List.
>>>>>> https://groups.google.com/forum/#!forum/xsi_list
>>>>>> *Subject:* Re: Maya
>>>>>>
>>>>>>
>>>>>>
>>>>>> :(
>>>>>>
>>>>>> https://youtu.be/WcDn8gVPY_8
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Sat, Feb 18, 2017 at 1:22 AM, Andrew Prostrelov <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>> > Just another day in the wonderful world of Maya...
>>>>>>
>>>>>> totally agree.
>>>>>> The same stuff all over internet.
>>>>>> Every one in a pain of Maya "great" UI design, legacy crap and bugs
>>>>>> all over the place.
>>>>>>
>>>>>>
>>>>>> ------
>>>>>> Softimage Mailing List.
>>>>>> To unsubscribe, send a mail to [email protected]
>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>>
>>>>>> DiseƱador 3D/Multimedia
>>>>>> web: https://tenshi.carbonmade.com
>>>>>> # Cel/Whatsapp: (+593) 0984104698 <+593%2098%20410%204698>
>>>>>> ------
>>>>>> Softimage Mailing List.
>>>>>> To unsubscribe, send a mail to [email protected]
>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>>
>>>>> ------
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to [email protected]
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>
>>>>
>>>> ------
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to [email protected]
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>
>>>
>>> ------
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to [email protected]
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to [email protected]
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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> with "unsubscribe" in the subject, and reply to confirm.
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