For what it's worth, it's always best to install Autodesk service packs using a silent install:
https://knowledge.autodesk.com/search-result/caas/sfdcarticles/sfdcarticles/How-to-install-service-packs-silently.html This turns a 30 minute install into something that runs in a minute or so. Why Autodesk don't make this information more widely available is beyond me. On 1 March 2017 at 11:42, Artur W <[email protected]> wrote: > Did you know Maya 2017 update 2 installs for half an hour. HALF AN HOUR? > Why? What's in there? > > Unbelievable. > > Artur > > 2017-02-20 17:59 GMT+01:00 Jonathan Moore <[email protected]>: > >> I've always believed the long term strategy was to retire Softimage from >> the day it was part of the Autodesk portfolio. The assets they were buying >> were the development team. In the interim years parts of Maya have been >> informed by Softimage and MCG in Max is very much a cousin of ICE (with a >> twist of Rhino's Grasshopper to boot). >> >> You only have to look at what's happened since Autodesk purchased the >> Rhino T-Splines plugin (SubD for CAD). No real improvements for Rhino >> customers for years and then in November T-Splines in Rhino is retired. >> Meanwhile over at Autodesk, T-Splines is now a key toolset in three >> different Autodesk CAD products - Fusion 360, Inventor and Alias Speedform >> (part of most Alias Design Suite products). Fusion is free for non >> commercial use, $300 per annum for commercial, Inventor is $2k per annum >> and Alias Speedform which is pretty much the T-Splines technology on it's >> own with a snazzy bespoke UI/UX, and can only be purchased with Alias >> products which start at about $2.5k per annum and rise to $25k for the Auto >> suite. A$300 plugin leveraged across all those key Autodesk products and >> Rhino customers left with a plugin that won't function with the forthcoming >> Rhino 6. Merciless is putting it kindly. >> >> On 20 February 2017 at 16:05, christian <[email protected]> wrote: >> >>> >Autodesk as a company had missed it's earnings per share and even >>> though media made up 15% of its budget >>> >>> are you sure about that ? as far as i am aware the media and >>> entertainment sector is just a tiny drop in the whole autodesk bucket. im >>> not a finance guy so maybe i am getting the terms confused but googling >>> some stuff it seems that total revenue for their 4th quarter of 2015 was >>> 1.16 billion, while their media sector pulled in 46 million... media sector >>> which includes numbers for not only maya and max but also stuff like flame >>> and smoke.. >>> >>> http://blog.devoncroft.com/2015/02/27/autodesk-fy-2015-media >>> -entertainment-revenue-declines-13-9-percent/ >>> >>> http://www.businesswire.com/news/home/20150226006454/en/Auto >>> desk-Reports-Strong-Fourth-Quarter-Results#.VPCuEcvwsvg >>> >>> >>> >>> On Mon, Feb 20, 2017 at 4:25 PM, Tom Kleinenberg <[email protected]> >>> wrote: >>> >>>> Wasn't it to do with a bad investors' earnings briefing? Autodesk as a >>>> company had missed it's earnings per share and even though media made up >>>> 15% of its budget (or maybe because of that) the least successful of the >>>> three similar products got the chop. I think if there hadn't been a >>>> panicked push for cost-cutting, XSI may have been around a while longer. As >>>> I understood it, the purchases from Japan had dried up for a while. There >>>> were multiple games that had been in development for a few years that were >>>> coming to the end of their devs cycles, had been version locked and would >>>> have been renewed at that point. >>>> >>>> Anyway, conjecture on my part, but I think it's not fair to get angry >>>> at one person for a corporate entity's missteps and falsehoods. I'm just >>>> pissed that Autodesk bought them in the first place, the writing was on the >>>> wall from then. >>>> >>>> On 20 February 2017 at 14:00, Graham Bell <[email protected]> wrote: >>>> >>>>> I don't think people put a gun to the guys head, it was all part of >>>>> the campaign that was running at the time. The general consensus was that >>>>> the axe had already been wielded and fallen on Softimage and this was just >>>>> lip service. But that wasn't the case, from my knowledge anyway. At that >>>>> moment in time, there was some good intention to push the product forward >>>>> in order to properly find it's place. I'm sure some people may have read >>>>> between the lines, but internally myself and others still believed there >>>>> was a future. >>>>> >>>>> The problem was the timeline of events has they unfolded. >>>>> The video and event was done for launching the 2014 product line in >>>>> March 2013, but also around this time there was a management change, from >>>>> that changes happened and the EOL announcement was made, more or less a >>>>> year after Daniel had said it was ok. Personally and imo, I don't believe >>>>> there was ever an intention to deliberately mislead people, but certainly >>>>> the timeline can make it look that way. People can choose to believe that >>>>> or not. >>>>> >>>>> >>>>> >>>>> On Mon, Feb 20, 2017 at 10:45 AM Andi Farhall <[email protected]> >>>>> wrote: >>>>> >>>>>> Yes, it probably was unprofessional for which I apologise. It was an >>>>>> offhand remark made after a few beers on a Saturday. So probably not the >>>>>> best time to be posting. >>>>>> >>>>>> >>>>>> I might point out that the individuals who made him go on camera and >>>>>> tell everyone it was going to be fine when they had no intention of it >>>>>> being so were also being unprofessional. >>>>>> >>>>>> >>>>>> But I still apologise for the remark. >>>>>> ------------------------------ >>>>>> *From:* [email protected] < >>>>>> [email protected]> on behalf of Sven Constable >>>>>> <[email protected]> >>>>>> *Sent:* 18 February 2017 18:30:42 >>>>>> >>>>>> *To:* 'Official Softimage Users Mailing List. >>>>>> https://groups.google.com/forum/#!forum/xsi_list' >>>>>> *Subject:* RE: Maya >>>>>> >>>>>> >>>>>> I would like to see the list staying professional as it was through >>>>>> the years. This was inappropiate. >>>>>> >>>>>> >>>>>> >>>>>> Sven >>>>>> >>>>>> *From:* [email protected] [mailto: >>>>>> [email protected]] *On Behalf Of *Andi Farhall >>>>>> *Sent:* Saturday, February 18, 2017 7:09 PM >>>>>> *To:* Official Softimage Users Mailing List. >>>>>> https://groups.google.com/forum/#!forum/xsi_list >>>>>> *Subject:* Re: Maya >>>>>> >>>>>> >>>>>> >>>>>> a face only a mother could love >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> ............................................................ >>>>>> ............... >>>>>> >>>>>> http://www.hackneyeffects.com/ >>>>>> >>>>>> https://vimeo.com/user4174293 >>>>>> >>>>>> http://www.linkedin.com/pub/andi-farhall/b/496/b21 >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> http://www.flickr.com/photos/lord_hackney/ >>>>>> http://spylon.tumblr.com/ >>>>>> >>>>>> >>>>>> >>>>>> This email and any attachments to it may be confidential and are >>>>>> intended solely for the use of the individual to whom it is addressed. >>>>>> Any >>>>>> views or opinions expressed are solely those of the author and do not >>>>>> necessarily represent those of Hackney Effects Ltd. >>>>>> >>>>>> If you are not the intended recipient of this email, you must neither >>>>>> take any action based upon its contents, nor copy or show it to anyone. >>>>>> >>>>>> Please contact the sender if you believe you have received this email >>>>>> in error. >>>>>> >>>>>> ------------------------------------------------------------ >>>>>> ------------------------------ >>>>>> >>>>>> *From:* [email protected] < >>>>>> [email protected]> on behalf of Tenshi Sama < >>>>>> [email protected]> >>>>>> *Sent:* 18 February 2017 12:05:14 >>>>>> *To:* Official Softimage Users Mailing List. >>>>>> https://groups.google.com/forum/#!forum/xsi_list >>>>>> *Subject:* Re: Maya >>>>>> >>>>>> >>>>>> >>>>>> :( >>>>>> >>>>>> https://youtu.be/WcDn8gVPY_8 >>>>>> >>>>>> >>>>>> >>>>>> On Sat, Feb 18, 2017 at 1:22 AM, Andrew Prostrelov < >>>>>> [email protected]> wrote: >>>>>> >>>>>> > Just another day in the wonderful world of Maya... >>>>>> >>>>>> totally agree. >>>>>> The same stuff all over internet. >>>>>> Every one in a pain of Maya "great" UI design, legacy crap and bugs >>>>>> all over the place. >>>>>> >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to [email protected] >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> >>>>>> DiseƱador 3D/Multimedia >>>>>> web: https://tenshi.carbonmade.com >>>>>> # Cel/Whatsapp: (+593) 0984104698 <+593%2098%20410%204698> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to [email protected] >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

