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Walter

m 3/1/2017 um 12:42 PM schrieb Artur W:
Did you know Maya 2017 update 2 installs for half an hour. HALF AN HOUR? Why? What's in there?

Unbelievable.

Artur

2017-02-20 17:59 GMT+01:00 Jonathan Moore <[email protected] <mailto:[email protected]>>:

    I've always believed the long term strategy was to retire
    Softimage from the day it was part of the Autodesk portfolio. The
    assets they were buying were the development team. In the interim
    years parts of Maya have been informed by Softimage and MCG in Max
    is very much a cousin of ICE (with a twist of Rhino's Grasshopper
    to boot).

    You only have to look at what's happened since Autodesk purchased
    the Rhino T-Splines plugin (SubD for CAD). No real improvements
    for Rhino customers for years and then in November T-Splines in
    Rhino is retired. Meanwhile over at Autodesk, T-Splines is now a
    key toolset in three different Autodesk CAD products - Fusion 360,
    Inventor and Alias Speedform (part of most Alias Design Suite
    products). Fusion is free for non commercial use, $300 per annum
    for commercial, Inventor is $2k per annum and Alias Speedform
    which is pretty much the T-Splines technology on it's own with a
    snazzy bespoke UI/UX, and can only be purchased with Alias
    products which start at about $2.5k per annum and rise to $25k for
    the Auto suite. A$300 plugin leveraged across all those key
    Autodesk products and Rhino customers left with a plugin that
    won't function with the forthcoming Rhino 6. Merciless is putting
    it kindly.

    On 20 February 2017 at 16:05, christian <[email protected]
    <mailto:[email protected]>> wrote:

        >Autodesk as a company had missed it's earnings per share and even 
though media made up 15% of its
        budget

        are you sure about that ? as far as i am aware the media and
        entertainment sector is just a tiny drop in the whole autodesk
        bucket. im not a finance guy so maybe i am getting the terms
        confused but googling some stuff it seems that total revenue
        for their 4th quarter of 2015 was 1.16 billion, while their
        media sector pulled in 46 million... media sector which
        includes numbers for not only maya and max but also stuff like
        flame and smoke..

        
http://blog.devoncroft.com/2015/02/27/autodesk-fy-2015-media-entertainment-revenue-declines-13-9-percent/
        
<http://blog.devoncroft.com/2015/02/27/autodesk-fy-2015-media-entertainment-revenue-declines-13-9-percent/>

        
http://www.businesswire.com/news/home/20150226006454/en/Autodesk-Reports-Strong-Fourth-Quarter-Results#.VPCuEcvwsvg
        
<http://www.businesswire.com/news/home/20150226006454/en/Autodesk-Reports-Strong-Fourth-Quarter-Results#.VPCuEcvwsvg>



        On Mon, Feb 20, 2017 at 4:25 PM, Tom Kleinenberg
        <[email protected] <mailto:[email protected]>> wrote:

            Wasn't it to do with a bad investors' earnings briefing?
            Autodesk as a company had missed it's earnings per share
            and even though media made up 15% of its budget (or maybe
            because of that) the least successful of the three similar
            products got the chop. I think if there hadn't been a
            panicked push for cost-cutting, XSI may have been around a
            while longer. As I understood it, the purchases from Japan
            had dried up for a while. There were multiple games that
            had been in development for a few years that were coming
            to the end of their devs cycles, had been version locked
            and would have been renewed at that point.

            Anyway, conjecture on my part, but I think it's not fair
            to get angry at one person for a corporate entity's
            missteps and falsehoods. I'm just pissed that Autodesk
            bought them in the first place, the writing was on the
            wall from then.

            On 20 February 2017 at 14:00, Graham Bell
            <[email protected] <mailto:[email protected]>> wrote:

                I don't think people put a gun to the guys head, it
                was all part of the campaign that was running at the
                time. The general consensus was that the axe had
                already been wielded and fallen on Softimage and this
                was just lip service. But that wasn't the case, from
                my knowledge anyway. At that moment in time, there was
                some good intention to push the product forward in
                order to properly find it's place. I'm sure some
                people may have read between the lines, but internally
                myself and others still believed there was a future.

                The problem was the timeline of events has they unfolded.
                The video and event was done for launching the 2014
                product line in March 2013, but also around this time
                there was a management change, from that changes
                happened and the EOL announcement was made, more or
                less a year after Daniel had said it was ok.
                Personally and imo, I don't believe there was ever an
                intention to deliberately mislead people, but
                certainly the timeline can make it look that way.
                People can choose to believe that or not.



                On Mon, Feb 20, 2017 at 10:45 AM Andi Farhall
                <[email protected] <mailto:[email protected]>> wrote:

                    Yes, it probably was unprofessional for which I
                    apologise. It was an offhand remark made after a
                    few beers on a Saturday.  So probably not the best
                    time to be posting.


                    I might point out that the individuals who made
                    him go on camera and tell everyone it was going to
                    be fine when they had no intention of it being so
                    were also being unprofessional.


                    But I still apologise for the remark.
                    
------------------------------------------------------------------------
                    *From:* [email protected]
                    <mailto:[email protected]>
                    <[email protected]
                    <mailto:[email protected]>>
                    on behalf of Sven Constable
                    <[email protected]
                    <mailto:[email protected]>>
                    *Sent:* 18 February 2017 18:30:42

                    *To:* 'Official Softimage Users Mailing List.
                    https://groups.google.com/forum/#!forum/xsi_list
                    <https://groups.google.com/forum/#%21forum/xsi_list>'
                    *Subject:* RE: Maya

                    I would like to see the list staying professional
                    as it was through the years. This was inappropiate.

                    Sven

                    *From:*[email protected]
                    <mailto:[email protected]>
                    [mailto:[email protected]
                    <mailto:[email protected]>]
                    *On Behalf Of *Andi Farhall
                    *Sent:* Saturday, February 18, 2017 7:09 PM
                    *To:* Official Softimage Users Mailing List.
                    https://groups.google.com/forum/#!forum/xsi_list
                    <https://groups.google.com/forum/#%21forum/xsi_list>
                    *Subject:* Re: Maya

                    a face only a mother could love

                    
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                    *From:*[email protected]
                    <mailto:[email protected]>
                    <[email protected]
                    <mailto:[email protected]>>
                    on behalf of Tenshi Sama <[email protected]
                    <mailto:[email protected]>>
                    *Sent:* 18 February 2017 12:05:14
                    *To:* Official Softimage Users Mailing List.
                    https://groups.google.com/forum/#!forum/xsi_list
                    <https://groups.google.com/forum/#%21forum/xsi_list>
                    *Subject:* Re: Maya

                    :(

                    https://youtu.be/WcDn8gVPY_8

                    On Sat, Feb 18, 2017 at 1:22 AM, Andrew Prostrelov
                    <[email protected]
                    <mailto:[email protected]>> wrote:

                    > Just another day in the wonderful world of Maya...

                    totally agree.
                    The same stuff all over internet.
                    Every one in a pain of Maya "great" UI design,
                    legacy crap and bugs all over the place.


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*Walter Volbers*
Senior Animator

*FIFTYEIGHT*3D
Animation & Digital Effects GmbH

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