... Improvementsfor faster work!
Walter
m 3/1/2017 um 12:42 PM schrieb Artur W:
Did you know Maya 2017 update 2 installs for half an hour. HALF AN
HOUR? Why? What's in there?
Unbelievable.
Artur
2017-02-20 17:59 GMT+01:00 Jonathan Moore <[email protected]
<mailto:[email protected]>>:
I've always believed the long term strategy was to retire
Softimage from the day it was part of the Autodesk portfolio. The
assets they were buying were the development team. In the interim
years parts of Maya have been informed by Softimage and MCG in Max
is very much a cousin of ICE (with a twist of Rhino's Grasshopper
to boot).
You only have to look at what's happened since Autodesk purchased
the Rhino T-Splines plugin (SubD for CAD). No real improvements
for Rhino customers for years and then in November T-Splines in
Rhino is retired. Meanwhile over at Autodesk, T-Splines is now a
key toolset in three different Autodesk CAD products - Fusion 360,
Inventor and Alias Speedform (part of most Alias Design Suite
products). Fusion is free for non commercial use, $300 per annum
for commercial, Inventor is $2k per annum and Alias Speedform
which is pretty much the T-Splines technology on it's own with a
snazzy bespoke UI/UX, and can only be purchased with Alias
products which start at about $2.5k per annum and rise to $25k for
the Auto suite. A$300 plugin leveraged across all those key
Autodesk products and Rhino customers left with a plugin that
won't function with the forthcoming Rhino 6. Merciless is putting
it kindly.
On 20 February 2017 at 16:05, christian <[email protected]
<mailto:[email protected]>> wrote:
>Autodesk as a company had missed it's earnings per share and even
though media made up 15% of its
budget
are you sure about that ? as far as i am aware the media and
entertainment sector is just a tiny drop in the whole autodesk
bucket. im not a finance guy so maybe i am getting the terms
confused but googling some stuff it seems that total revenue
for their 4th quarter of 2015 was 1.16 billion, while their
media sector pulled in 46 million... media sector which
includes numbers for not only maya and max but also stuff like
flame and smoke..
http://blog.devoncroft.com/2015/02/27/autodesk-fy-2015-media-entertainment-revenue-declines-13-9-percent/
<http://blog.devoncroft.com/2015/02/27/autodesk-fy-2015-media-entertainment-revenue-declines-13-9-percent/>
http://www.businesswire.com/news/home/20150226006454/en/Autodesk-Reports-Strong-Fourth-Quarter-Results#.VPCuEcvwsvg
<http://www.businesswire.com/news/home/20150226006454/en/Autodesk-Reports-Strong-Fourth-Quarter-Results#.VPCuEcvwsvg>
On Mon, Feb 20, 2017 at 4:25 PM, Tom Kleinenberg
<[email protected] <mailto:[email protected]>> wrote:
Wasn't it to do with a bad investors' earnings briefing?
Autodesk as a company had missed it's earnings per share
and even though media made up 15% of its budget (or maybe
because of that) the least successful of the three similar
products got the chop. I think if there hadn't been a
panicked push for cost-cutting, XSI may have been around a
while longer. As I understood it, the purchases from Japan
had dried up for a while. There were multiple games that
had been in development for a few years that were coming
to the end of their devs cycles, had been version locked
and would have been renewed at that point.
Anyway, conjecture on my part, but I think it's not fair
to get angry at one person for a corporate entity's
missteps and falsehoods. I'm just pissed that Autodesk
bought them in the first place, the writing was on the
wall from then.
On 20 February 2017 at 14:00, Graham Bell
<[email protected] <mailto:[email protected]>> wrote:
I don't think people put a gun to the guys head, it
was all part of the campaign that was running at the
time. The general consensus was that the axe had
already been wielded and fallen on Softimage and this
was just lip service. But that wasn't the case, from
my knowledge anyway. At that moment in time, there was
some good intention to push the product forward in
order to properly find it's place. I'm sure some
people may have read between the lines, but internally
myself and others still believed there was a future.
The problem was the timeline of events has they unfolded.
The video and event was done for launching the 2014
product line in March 2013, but also around this time
there was a management change, from that changes
happened and the EOL announcement was made, more or
less a year after Daniel had said it was ok.
Personally and imo, I don't believe there was ever an
intention to deliberately mislead people, but
certainly the timeline can make it look that way.
People can choose to believe that or not.
On Mon, Feb 20, 2017 at 10:45 AM Andi Farhall
<[email protected] <mailto:[email protected]>> wrote:
Yes, it probably was unprofessional for which I
apologise. It was an offhand remark made after a
few beers on a Saturday. So probably not the best
time to be posting.
I might point out that the individuals who made
him go on camera and tell everyone it was going to
be fine when they had no intention of it being so
were also being unprofessional.
But I still apologise for the remark.
------------------------------------------------------------------------
*From:* [email protected]
<mailto:[email protected]>
<[email protected]
<mailto:[email protected]>>
on behalf of Sven Constable
<[email protected]
<mailto:[email protected]>>
*Sent:* 18 February 2017 18:30:42
*To:* 'Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
<https://groups.google.com/forum/#%21forum/xsi_list>'
*Subject:* RE: Maya
I would like to see the list staying professional
as it was through the years. This was inappropiate.
Sven
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>]
*On Behalf Of *Andi Farhall
*Sent:* Saturday, February 18, 2017 7:09 PM
*To:* Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
<https://groups.google.com/forum/#%21forum/xsi_list>
*Subject:* Re: Maya
a face only a mother could love
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http://www.hackneyeffects.com/
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<http://www.linkedin.com/pub/andi-farhall/b/496/b21>
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*From:*[email protected]
<mailto:[email protected]>
<[email protected]
<mailto:[email protected]>>
on behalf of Tenshi Sama <[email protected]
<mailto:[email protected]>>
*Sent:* 18 February 2017 12:05:14
*To:* Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
<https://groups.google.com/forum/#%21forum/xsi_list>
*Subject:* Re: Maya
:(
https://youtu.be/WcDn8gVPY_8
On Sat, Feb 18, 2017 at 1:22 AM, Andrew Prostrelov
<[email protected]
<mailto:[email protected]>> wrote:
> Just another day in the wonderful world of Maya...
totally agree.
The same stuff all over internet.
Every one in a pain of Maya "great" UI design,
legacy crap and bugs all over the place.
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*FIFTYEIGHT*3D
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