Did you know Maya 2017 update 2 installs for half an hour. HALF AN HOUR? Why? What's in there?
Unbelievable. Artur 2017-02-20 17:59 GMT+01:00 Jonathan Moore <[email protected]>: > I've always believed the long term strategy was to retire Softimage from > the day it was part of the Autodesk portfolio. The assets they were buying > were the development team. In the interim years parts of Maya have been > informed by Softimage and MCG in Max is very much a cousin of ICE (with a > twist of Rhino's Grasshopper to boot). > > You only have to look at what's happened since Autodesk purchased the > Rhino T-Splines plugin (SubD for CAD). No real improvements for Rhino > customers for years and then in November T-Splines in Rhino is retired. > Meanwhile over at Autodesk, T-Splines is now a key toolset in three > different Autodesk CAD products - Fusion 360, Inventor and Alias Speedform > (part of most Alias Design Suite products). Fusion is free for non > commercial use, $300 per annum for commercial, Inventor is $2k per annum > and Alias Speedform which is pretty much the T-Splines technology on it's > own with a snazzy bespoke UI/UX, and can only be purchased with Alias > products which start at about $2.5k per annum and rise to $25k for the Auto > suite. A$300 plugin leveraged across all those key Autodesk products and > Rhino customers left with a plugin that won't function with the forthcoming > Rhino 6. Merciless is putting it kindly. > > On 20 February 2017 at 16:05, christian <[email protected]> wrote: > >> >Autodesk as a company had missed it's earnings per share and even though >> media made up 15% of its budget >> >> are you sure about that ? as far as i am aware the media and >> entertainment sector is just a tiny drop in the whole autodesk bucket. im >> not a finance guy so maybe i am getting the terms confused but googling >> some stuff it seems that total revenue for their 4th quarter of 2015 was >> 1.16 billion, while their media sector pulled in 46 million... media sector >> which includes numbers for not only maya and max but also stuff like flame >> and smoke.. >> >> http://blog.devoncroft.com/2015/02/27/autodesk-fy-2015-media >> -entertainment-revenue-declines-13-9-percent/ >> >> http://www.businesswire.com/news/home/20150226006454/en/Auto >> desk-Reports-Strong-Fourth-Quarter-Results#.VPCuEcvwsvg >> >> >> >> On Mon, Feb 20, 2017 at 4:25 PM, Tom Kleinenberg <[email protected]> >> wrote: >> >>> Wasn't it to do with a bad investors' earnings briefing? Autodesk as a >>> company had missed it's earnings per share and even though media made up >>> 15% of its budget (or maybe because of that) the least successful of the >>> three similar products got the chop. I think if there hadn't been a >>> panicked push for cost-cutting, XSI may have been around a while longer. As >>> I understood it, the purchases from Japan had dried up for a while. There >>> were multiple games that had been in development for a few years that were >>> coming to the end of their devs cycles, had been version locked and would >>> have been renewed at that point. >>> >>> Anyway, conjecture on my part, but I think it's not fair to get angry at >>> one person for a corporate entity's missteps and falsehoods. I'm just >>> pissed that Autodesk bought them in the first place, the writing was on the >>> wall from then. >>> >>> On 20 February 2017 at 14:00, Graham Bell <[email protected]> wrote: >>> >>>> I don't think people put a gun to the guys head, it was all part of the >>>> campaign that was running at the time. The general consensus was that the >>>> axe had already been wielded and fallen on Softimage and this was just lip >>>> service. But that wasn't the case, from my knowledge anyway. At that moment >>>> in time, there was some good intention to push the product forward in order >>>> to properly find it's place. I'm sure some people may have read between the >>>> lines, but internally myself and others still believed there was a future. >>>> >>>> The problem was the timeline of events has they unfolded. >>>> The video and event was done for launching the 2014 product line in >>>> March 2013, but also around this time there was a management change, from >>>> that changes happened and the EOL announcement was made, more or less a >>>> year after Daniel had said it was ok. Personally and imo, I don't believe >>>> there was ever an intention to deliberately mislead people, but certainly >>>> the timeline can make it look that way. People can choose to believe that >>>> or not. >>>> >>>> >>>> >>>> On Mon, Feb 20, 2017 at 10:45 AM Andi Farhall <[email protected]> >>>> wrote: >>>> >>>>> Yes, it probably was unprofessional for which I apologise. It was an >>>>> offhand remark made after a few beers on a Saturday. So probably not the >>>>> best time to be posting. >>>>> >>>>> >>>>> I might point out that the individuals who made him go on camera and >>>>> tell everyone it was going to be fine when they had no intention of it >>>>> being so were also being unprofessional. >>>>> >>>>> >>>>> But I still apologise for the remark. >>>>> ------------------------------ >>>>> *From:* [email protected] < >>>>> [email protected]> on behalf of Sven Constable < >>>>> [email protected]> >>>>> *Sent:* 18 February 2017 18:30:42 >>>>> >>>>> *To:* 'Official Softimage Users Mailing List. >>>>> https://groups.google.com/forum/#!forum/xsi_list' >>>>> *Subject:* RE: Maya >>>>> >>>>> >>>>> I would like to see the list staying professional as it was through >>>>> the years. This was inappropiate. >>>>> >>>>> >>>>> >>>>> Sven >>>>> >>>>> *From:* [email protected] [mailto: >>>>> [email protected]] *On Behalf Of *Andi Farhall >>>>> *Sent:* Saturday, February 18, 2017 7:09 PM >>>>> *To:* Official Softimage Users Mailing List. >>>>> https://groups.google.com/forum/#!forum/xsi_list >>>>> *Subject:* Re: Maya >>>>> >>>>> >>>>> >>>>> a face only a mother could love >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> ............................................................ >>>>> ............... >>>>> >>>>> http://www.hackneyeffects.com/ >>>>> >>>>> https://vimeo.com/user4174293 >>>>> >>>>> http://www.linkedin.com/pub/andi-farhall/b/496/b21 >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> http://www.flickr.com/photos/lord_hackney/ >>>>> http://spylon.tumblr.com/ >>>>> >>>>> >>>>> >>>>> This email and any attachments to it may be confidential and are >>>>> intended solely for the use of the individual to whom it is addressed. Any >>>>> views or opinions expressed are solely those of the author and do not >>>>> necessarily represent those of Hackney Effects Ltd. >>>>> >>>>> If you are not the intended recipient of this email, you must neither >>>>> take any action based upon its contents, nor copy or show it to anyone. >>>>> >>>>> Please contact the sender if you believe you have received this email >>>>> in error. >>>>> >>>>> ------------------------------------------------------------ >>>>> ------------------------------ >>>>> >>>>> *From:* [email protected] < >>>>> [email protected]> on behalf of Tenshi Sama < >>>>> [email protected]> >>>>> *Sent:* 18 February 2017 12:05:14 >>>>> *To:* Official Softimage Users Mailing List. >>>>> https://groups.google.com/forum/#!forum/xsi_list >>>>> *Subject:* Re: Maya >>>>> >>>>> >>>>> >>>>> :( >>>>> >>>>> https://youtu.be/WcDn8gVPY_8 >>>>> >>>>> >>>>> >>>>> On Sat, Feb 18, 2017 at 1:22 AM, Andrew Prostrelov < >>>>> [email protected]> wrote: >>>>> >>>>> > Just another day in the wonderful world of Maya... >>>>> >>>>> totally agree. >>>>> The same stuff all over internet. >>>>> Every one in a pain of Maya "great" UI design, legacy crap and bugs >>>>> all over the place. >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> DiseƱador 3D/Multimedia >>>>> web: https://tenshi.carbonmade.com >>>>> # Cel/Whatsapp: (+593) 0984104698 <+593%2098%20410%204698> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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