Did you know Maya 2017 update 2 installs for half an hour. HALF AN HOUR?
Why? What's in there?

Unbelievable.

Artur

2017-02-20 17:59 GMT+01:00 Jonathan Moore <[email protected]>:

> I've always believed the long term strategy was to retire Softimage from
> the day it was part of the Autodesk portfolio. The assets they were buying
> were the development team. In the interim years parts of Maya have been
> informed by Softimage and MCG in Max is very much a cousin of ICE (with a
> twist of Rhino's Grasshopper to boot).
>
> You only have to look at what's happened since Autodesk purchased the
> Rhino T-Splines plugin (SubD for CAD). No real improvements for Rhino
> customers for years and then in November T-Splines in Rhino is retired.
> Meanwhile over at Autodesk, T-Splines is now a key toolset in three
> different Autodesk CAD products - Fusion 360, Inventor and Alias Speedform
> (part of most Alias Design Suite products). Fusion is free for non
> commercial use, $300 per annum for commercial, Inventor is $2k per annum
> and Alias Speedform which is pretty much the T-Splines technology on it's
> own with a snazzy bespoke UI/UX, and can only be purchased with Alias
> products which start at about $2.5k per annum and rise to $25k for the Auto
> suite. A$300 plugin leveraged across all those key Autodesk products and
> Rhino customers left with a plugin that won't function with the forthcoming
> Rhino 6. Merciless is putting it kindly.
>
> On 20 February 2017 at 16:05, christian <[email protected]> wrote:
>
>> >Autodesk as a company had missed it's earnings per share and even though
>> media made up 15% of its budget
>>
>> are you sure about that ? as far as i am aware the media and
>> entertainment sector is just a tiny drop in the whole autodesk bucket. im
>> not a finance guy so maybe i am getting the terms confused but googling
>> some stuff it seems that total revenue for their 4th quarter of 2015 was
>> 1.16 billion, while their media sector pulled in 46 million... media sector
>> which includes numbers for not only maya and max but also stuff like flame
>> and smoke..
>>
>> http://blog.devoncroft.com/2015/02/27/autodesk-fy-2015-media
>> -entertainment-revenue-declines-13-9-percent/
>>
>> http://www.businesswire.com/news/home/20150226006454/en/Auto
>> desk-Reports-Strong-Fourth-Quarter-Results#.VPCuEcvwsvg
>>
>>
>>
>> On Mon, Feb 20, 2017 at 4:25 PM, Tom Kleinenberg <[email protected]>
>> wrote:
>>
>>> Wasn't it to do with a bad investors' earnings briefing? Autodesk as a
>>> company had missed it's earnings per share and even though media made up
>>> 15% of its budget (or maybe because of that) the least successful of the
>>> three similar products got the chop. I think if there hadn't been a
>>> panicked push for cost-cutting, XSI may have been around a while longer. As
>>> I understood it, the purchases from Japan had dried up for a while. There
>>> were multiple games that had been in development for a few years that were
>>> coming to the end of their devs cycles, had been version locked and would
>>> have been renewed at that point.
>>>
>>> Anyway, conjecture on my part, but I think it's not fair to get angry at
>>> one person for a corporate entity's missteps and falsehoods. I'm just
>>> pissed that Autodesk bought them in the first place, the writing was on the
>>> wall from then.
>>>
>>> On 20 February 2017 at 14:00, Graham Bell <[email protected]> wrote:
>>>
>>>> I don't think people put a gun to the guys head, it was all part of the
>>>> campaign that was running at the time. The general consensus was that the
>>>> axe had already been wielded and fallen on Softimage and this was just lip
>>>> service. But that wasn't the case, from my knowledge anyway. At that moment
>>>> in time, there was some good intention to push the product forward in order
>>>> to properly find it's place. I'm sure some people may have read between the
>>>> lines, but internally myself and others still believed there was a future.
>>>>
>>>> The problem was the timeline of events has they unfolded.
>>>> The video and event was done for launching the 2014 product line in
>>>> March 2013, but also around this time there was a management change, from
>>>> that changes happened and the EOL announcement was made, more or less a
>>>> year after Daniel had said it was ok. Personally and imo, I don't believe
>>>> there was ever an intention to deliberately mislead people, but certainly
>>>> the timeline can make it look that way. People can choose to believe that
>>>> or not.
>>>>
>>>>
>>>>
>>>> On Mon, Feb 20, 2017 at 10:45 AM Andi Farhall <[email protected]>
>>>> wrote:
>>>>
>>>>> Yes, it probably was unprofessional for which I apologise. It was an
>>>>> offhand remark made after a few beers on a Saturday.  So probably not the
>>>>> best time to be posting.
>>>>>
>>>>>
>>>>> I might point out that the individuals who made him go on camera and
>>>>> tell everyone it was going to be fine when they had no intention of it
>>>>> being so were also being unprofessional.
>>>>>
>>>>>
>>>>> But I still apologise for the remark.
>>>>> ------------------------------
>>>>> *From:* [email protected] <
>>>>> [email protected]> on behalf of Sven Constable <
>>>>> [email protected]>
>>>>> *Sent:* 18 February 2017 18:30:42
>>>>>
>>>>> *To:* 'Official Softimage Users Mailing List.
>>>>> https://groups.google.com/forum/#!forum/xsi_list'
>>>>> *Subject:* RE: Maya
>>>>>
>>>>>
>>>>> I would like to see the list staying professional as it was through
>>>>> the years. This was inappropiate.
>>>>>
>>>>>
>>>>>
>>>>> Sven
>>>>>
>>>>> *From:* [email protected] [mailto:
>>>>> [email protected]] *On Behalf Of *Andi Farhall
>>>>> *Sent:* Saturday, February 18, 2017 7:09 PM
>>>>> *To:* Official Softimage Users Mailing List.
>>>>> https://groups.google.com/forum/#!forum/xsi_list
>>>>> *Subject:* Re: Maya
>>>>>
>>>>>
>>>>>
>>>>> a face only a mother could love
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> ............................................................
>>>>> ...............
>>>>>
>>>>> http://www.hackneyeffects.com/
>>>>>
>>>>> https://vimeo.com/user4174293
>>>>>
>>>>> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> http://www.flickr.com/photos/lord_hackney/
>>>>> http://spylon.tumblr.com/
>>>>>
>>>>>
>>>>>
>>>>> This email and any attachments to it may be confidential and are
>>>>> intended solely for the use of the individual to whom it is addressed. Any
>>>>> views or opinions expressed are solely those of the author and do not
>>>>> necessarily represent those of Hackney Effects Ltd.
>>>>>
>>>>> If you are not the intended recipient of this email, you must neither
>>>>> take any action based upon its contents, nor copy or show it to anyone.
>>>>>
>>>>> Please contact the sender if you believe you have received this email
>>>>> in error.
>>>>>
>>>>> ------------------------------------------------------------
>>>>> ------------------------------
>>>>>
>>>>> *From:* [email protected] <
>>>>> [email protected]> on behalf of Tenshi Sama <
>>>>> [email protected]>
>>>>> *Sent:* 18 February 2017 12:05:14
>>>>> *To:* Official Softimage Users Mailing List.
>>>>> https://groups.google.com/forum/#!forum/xsi_list
>>>>> *Subject:* Re: Maya
>>>>>
>>>>>
>>>>>
>>>>> :(
>>>>>
>>>>> https://youtu.be/WcDn8gVPY_8
>>>>>
>>>>>
>>>>>
>>>>> On Sat, Feb 18, 2017 at 1:22 AM, Andrew Prostrelov <
>>>>> [email protected]> wrote:
>>>>>
>>>>> > Just another day in the wonderful world of Maya...
>>>>>
>>>>> totally agree.
>>>>> The same stuff all over internet.
>>>>> Every one in a pain of Maya "great" UI design, legacy crap and bugs
>>>>> all over the place.
>>>>>
>>>>>
>>>>> ------
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to [email protected]
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>> DiseƱador 3D/Multimedia
>>>>> web: https://tenshi.carbonmade.com
>>>>> # Cel/Whatsapp: (+593) 0984104698 <+593%2098%20410%204698>
>>>>> ------
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to [email protected]
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>>
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>>>>
>>>
>>>
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
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>>
>
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