passed it to tech support.

Thanks

Artur

2017-03-01 12:51 GMT+01:00 Jonathan Moore <[email protected]>:

> For what it's worth, it's always best to install Autodesk service packs
> using a silent install:
>
> https://knowledge.autodesk.com/search-result/caas/
> sfdcarticles/sfdcarticles/How-to-install-service-packs-silently.html
>
> This turns a 30 minute install into something that runs in a minute or so.
> Why Autodesk don't make this information more widely available is beyond me.
>
> On 1 March 2017 at 11:42, Artur W <[email protected]> wrote:
>
>> Did you know Maya 2017 update 2 installs for half an hour. HALF AN HOUR?
>> Why? What's in there?
>>
>> Unbelievable.
>>
>> Artur
>>
>> 2017-02-20 17:59 GMT+01:00 Jonathan Moore <[email protected]>:
>>
>>> I've always believed the long term strategy was to retire Softimage from
>>> the day it was part of the Autodesk portfolio. The assets they were buying
>>> were the development team. In the interim years parts of Maya have been
>>> informed by Softimage and MCG in Max is very much a cousin of ICE (with a
>>> twist of Rhino's Grasshopper to boot).
>>>
>>> You only have to look at what's happened since Autodesk purchased the
>>> Rhino T-Splines plugin (SubD for CAD). No real improvements for Rhino
>>> customers for years and then in November T-Splines in Rhino is retired.
>>> Meanwhile over at Autodesk, T-Splines is now a key toolset in three
>>> different Autodesk CAD products - Fusion 360, Inventor and Alias Speedform
>>> (part of most Alias Design Suite products). Fusion is free for non
>>> commercial use, $300 per annum for commercial, Inventor is $2k per annum
>>> and Alias Speedform which is pretty much the T-Splines technology on it's
>>> own with a snazzy bespoke UI/UX, and can only be purchased with Alias
>>> products which start at about $2.5k per annum and rise to $25k for the Auto
>>> suite. A$300 plugin leveraged across all those key Autodesk products and
>>> Rhino customers left with a plugin that won't function with the forthcoming
>>> Rhino 6. Merciless is putting it kindly.
>>>
>>> On 20 February 2017 at 16:05, christian <[email protected]> wrote:
>>>
>>>> >Autodesk as a company had missed it's earnings per share and even
>>>> though media made up 15% of its budget
>>>>
>>>> are you sure about that ? as far as i am aware the media and
>>>> entertainment sector is just a tiny drop in the whole autodesk bucket. im
>>>> not a finance guy so maybe i am getting the terms confused but googling
>>>> some stuff it seems that total revenue for their 4th quarter of 2015 was
>>>> 1.16 billion, while their media sector pulled in 46 million... media sector
>>>> which includes numbers for not only maya and max but also stuff like flame
>>>> and smoke..
>>>>
>>>> http://blog.devoncroft.com/2015/02/27/autodesk-fy-2015-media
>>>> -entertainment-revenue-declines-13-9-percent/
>>>>
>>>> http://www.businesswire.com/news/home/20150226006454/en/Auto
>>>> desk-Reports-Strong-Fourth-Quarter-Results#.VPCuEcvwsvg
>>>>
>>>>
>>>>
>>>> On Mon, Feb 20, 2017 at 4:25 PM, Tom Kleinenberg <[email protected]>
>>>> wrote:
>>>>
>>>>> Wasn't it to do with a bad investors' earnings briefing? Autodesk as a
>>>>> company had missed it's earnings per share and even though media made up
>>>>> 15% of its budget (or maybe because of that) the least successful of the
>>>>> three similar products got the chop. I think if there hadn't been a
>>>>> panicked push for cost-cutting, XSI may have been around a while longer. 
>>>>> As
>>>>> I understood it, the purchases from Japan had dried up for a while. There
>>>>> were multiple games that had been in development for a few years that were
>>>>> coming to the end of their devs cycles, had been version locked and would
>>>>> have been renewed at that point.
>>>>>
>>>>> Anyway, conjecture on my part, but I think it's not fair to get angry
>>>>> at one person for a corporate entity's missteps and falsehoods. I'm just
>>>>> pissed that Autodesk bought them in the first place, the writing was on 
>>>>> the
>>>>> wall from then.
>>>>>
>>>>> On 20 February 2017 at 14:00, Graham Bell <[email protected]> wrote:
>>>>>
>>>>>> I don't think people put a gun to the guys head, it was all part of
>>>>>> the campaign that was running at the time. The general consensus was that
>>>>>> the axe had already been wielded and fallen on Softimage and this was 
>>>>>> just
>>>>>> lip service. But that wasn't the case, from my knowledge anyway. At that
>>>>>> moment in time, there was some good intention to push the product forward
>>>>>> in order to properly find it's place. I'm sure some people may have read
>>>>>> between the lines, but internally myself and others still believed there
>>>>>> was a future.
>>>>>>
>>>>>> The problem was the timeline of events has they unfolded.
>>>>>> The video and event was done for launching the 2014 product line in
>>>>>> March 2013, but also around this time there was a management change, from
>>>>>> that changes happened and the EOL announcement was made, more or less a
>>>>>> year after Daniel had said it was ok. Personally and imo, I don't believe
>>>>>> there was ever an intention to deliberately mislead people, but certainly
>>>>>> the timeline can make it look that way. People can choose to believe that
>>>>>> or not.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Mon, Feb 20, 2017 at 10:45 AM Andi Farhall <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> Yes, it probably was unprofessional for which I apologise. It was an
>>>>>>> offhand remark made after a few beers on a Saturday.  So probably not 
>>>>>>> the
>>>>>>> best time to be posting.
>>>>>>>
>>>>>>>
>>>>>>> I might point out that the individuals who made him go on camera and
>>>>>>> tell everyone it was going to be fine when they had no intention of it
>>>>>>> being so were also being unprofessional.
>>>>>>>
>>>>>>>
>>>>>>> But I still apologise for the remark.
>>>>>>> ------------------------------
>>>>>>> *From:* [email protected] <
>>>>>>> [email protected]> on behalf of Sven
>>>>>>> Constable <[email protected]>
>>>>>>> *Sent:* 18 February 2017 18:30:42
>>>>>>>
>>>>>>> *To:* 'Official Softimage Users Mailing List.
>>>>>>> https://groups.google.com/forum/#!forum/xsi_list'
>>>>>>> *Subject:* RE: Maya
>>>>>>>
>>>>>>>
>>>>>>> I would like to see the list staying professional as it was through
>>>>>>> the years. This was inappropiate.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Sven
>>>>>>>
>>>>>>> *From:* [email protected] [mailto:
>>>>>>> [email protected]] *On Behalf Of *Andi Farhall
>>>>>>> *Sent:* Saturday, February 18, 2017 7:09 PM
>>>>>>> *To:* Official Softimage Users Mailing List.
>>>>>>> https://groups.google.com/forum/#!forum/xsi_list
>>>>>>> *Subject:* Re: Maya
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> a face only a mother could love
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> ............................................................
>>>>>>> ...............
>>>>>>>
>>>>>>> http://www.hackneyeffects.com/
>>>>>>>
>>>>>>> https://vimeo.com/user4174293
>>>>>>>
>>>>>>> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> http://www.flickr.com/photos/lord_hackney/
>>>>>>> http://spylon.tumblr.com/
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> This email and any attachments to it may be confidential and are
>>>>>>> intended solely for the use of the individual to whom it is addressed. 
>>>>>>> Any
>>>>>>> views or opinions expressed are solely those of the author and do not
>>>>>>> necessarily represent those of Hackney Effects Ltd.
>>>>>>>
>>>>>>> If you are not the intended recipient of this email, you must
>>>>>>> neither take any action based upon its contents, nor copy or show it to
>>>>>>> anyone.
>>>>>>>
>>>>>>> Please contact the sender if you believe you have received this
>>>>>>> email in error.
>>>>>>>
>>>>>>> ------------------------------------------------------------
>>>>>>> ------------------------------
>>>>>>>
>>>>>>> *From:* [email protected] <
>>>>>>> [email protected]> on behalf of Tenshi Sama <
>>>>>>> [email protected]>
>>>>>>> *Sent:* 18 February 2017 12:05:14
>>>>>>> *To:* Official Softimage Users Mailing List.
>>>>>>> https://groups.google.com/forum/#!forum/xsi_list
>>>>>>> *Subject:* Re: Maya
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> :(
>>>>>>>
>>>>>>> https://youtu.be/WcDn8gVPY_8
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Sat, Feb 18, 2017 at 1:22 AM, Andrew Prostrelov <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>> > Just another day in the wonderful world of Maya...
>>>>>>>
>>>>>>> totally agree.
>>>>>>> The same stuff all over internet.
>>>>>>> Every one in a pain of Maya "great" UI design, legacy crap and bugs
>>>>>>> all over the place.
>>>>>>>
>>>>>>>
>>>>>>> ------
>>>>>>> Softimage Mailing List.
>>>>>>> To unsubscribe, send a mail to [email protected]
>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>>
>>>>>>> DiseƱador 3D/Multimedia
>>>>>>> web: https://tenshi.carbonmade.com
>>>>>>> # Cel/Whatsapp: (+593) 0984104698 <+593%2098%20410%204698>
>>>>>>> ------
>>>>>>> Softimage Mailing List.
>>>>>>> To unsubscribe, send a mail to [email protected]
>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>>>>>
>>>>>>
>>>>>> ------
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>>>>>> To unsubscribe, send a mail to [email protected]
>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>>>>>
>>>>>
>>>>>
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>>>>> To unsubscribe, send a mail to [email protected]
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>
>>>>
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>>>>
>>>
>>>
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
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>>
>
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