I need to create raindrops hanging from the lowest parts of twigs on a branch. 
I have a setup where I use slide on surface to emit drops and simulate them 
until the reach the lowest point on any given twig and set it up so they don't 
drip, but thought it might be possible to do a quicker and more stable 
nonsimulated emission from the lowest point of local parts of the geometry. 
Local because there are several connected twigs and I need drops at the lowest 
point on each. Is there a way to evaluate geometry for this kind of selection?

Cheers
Morten
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