Doing a simulated one will more accurately reflect where drips would 
actually gather, but there are a number of ways you could generate points on 
the underside or lowest point of twigs.

Are all the twigs separate and are they rotated/translated etc ? Do you want 
each twig to only have 1 drip each?


-----Original Message----- 
From: Morten Bartholdy
Sent: Monday, March 20, 2017 9:52 AM
To: Userlist, Softimage
Subject: ICE - generating particles at lowest points on geometry

I need to create raindrops hanging from the lowest parts of twigs on a 
branch. I have a setup where I use slide on surface to emit drops and 
simulate them until the reach the lowest point on any given twig and set it 
up so they don't drip, but thought it might be possible to do a quicker and 
more stable nonsimulated emission from the lowest point of local parts of 
the geometry. Local because there are several connected twigs and I need 
drops at the lowest point on each. Is there a way to evaluate geometry for 
this kind of selection?

Cheers
Morten
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