Doing a simulated one will more accurately reflect where drips would actually gather, but there are a number of ways you could generate points on the underside or lowest point of twigs.
Are all the twigs separate and are they rotated/translated etc ? Do you want each twig to only have 1 drip each? -----Original Message----- From: Morten Bartholdy Sent: Monday, March 20, 2017 9:52 AM To: Userlist, Softimage Subject: ICE - generating particles at lowest points on geometry I need to create raindrops hanging from the lowest parts of twigs on a branch. I have a setup where I use slide on surface to emit drops and simulate them until the reach the lowest point on any given twig and set it up so they don't drip, but thought it might be possible to do a quicker and more stable nonsimulated emission from the lowest point of local parts of the geometry. Local because there are several connected twigs and I need drops at the lowest point on each. Is there a way to evaluate geometry for this kind of selection? Cheers Morten ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

