Ideally the small branch has twigs which are all merged into one geometry, so no SRT info per twig, but if it would make it easier I could cut it up.
There will be smaller twigs and buds which will all create low points where drops should gather. It would of course be nice if I could introduce some randomness so not all twigs have drops as some would have dripped off. I don't need animation though - it is a short clip. Morten > Den 20. marts 2017 klokken 11:03 skrev [email protected]: > > > > > Doing a simulated one will more accurately reflect where drips would > actually gather, but there are a number of ways you could generate points on > the underside or lowest point of twigs. > > Are all the twigs separate and are they rotated/translated etc ? Do you want > each twig to only have 1 drip each? > > > -----Original Message----- > From: Morten Bartholdy > Sent: Monday, March 20, 2017 9:52 AM > To: Userlist, Softimage > Subject: ICE - generating particles at lowest points on geometry > > I need to create raindrops hanging from the lowest parts of twigs on a > branch. I have a setup where I use slide on surface to emit drops and > simulate them until the reach the lowest point on any given twig and set it > up so they don't drip, but thought it might be possible to do a quicker and > more stable nonsimulated emission from the lowest point of local parts of > the geometry. Local because there are several connected twigs and I need > drops at the lowest point on each. Is there a way to evaluate geometry for > this kind of selection? > > Cheers > Morten > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

