Try to find the parts where the normals point straight downward... that might
work if you are lucky.
cheers,
Thomas
> Morten Bartholdy <[email protected]> hat am 20. März 2017 um 10:52
> geschrieben:
>
>
> I need to create raindrops hanging from the lowest parts of twigs on a branch.
> I have a setup where I use slide on surface to emit drops and simulate them
> until the reach the lowest point on any given twig and set it up so they don't
> drip, but thought it might be possible to do a quicker and more stable
> nonsimulated emission from the lowest point of local parts of the geometry.
> Local because there are several connected twigs and I need drops at the lowest
> point on each. Is there a way to evaluate geometry for this kind of selection?
>
> Cheers
> Morten
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