Thanks. These are pretty good for getting through the whole thing. I have seen 
a lot of his videos but have missed these.

MB



> Den 20. marts 2017 klokken 11:34 skrev Jonathan Moore 
> <[email protected]>:
> 
> 
> There was an old 'certified training' tutorial that might help as it's midway 
> between a simulation and art directable implementation of raindrops dripping 
> off a leaf (only once the water droplets have accumulated).
> 
> Having a flick through might inspire an new approach at the very least.
> 
> https://www.youtube.com/watch?v=lZP_N8L-m7Y&list=PLDE23C84F4009F519
> 
> 
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Morten Bartholdy
> Sent: 20 March 2017 10:28
> To: [email protected]; Official Softimage Users Mailing List. 
> https://groups.google.com/forum/#!forum/xsi_list 
> <[email protected]>
> Subject: Re: ICE - generating particles at lowest points on geometry
> 
> Much like this.
> 
> MB
> 
> 
> > Den 20. marts 2017 klokken 11:03 skrev [email protected]:
> > 
> > 
> > 
> > 
> > Doing a simulated one will more accurately reflect where drips would 
> > actually gather, but there are a number of ways you could generate 
> > points on the underside or lowest point of twigs.
> > 
> > Are all the twigs separate and are they rotated/translated etc ? Do 
> > you want each twig to only have 1 drip each?
> > 
> > 
> > -----Original Message-----
> > From: Morten Bartholdy
> > Sent: Monday, March 20, 2017 9:52 AM
> > To: Userlist, Softimage
> > Subject: ICE - generating particles at lowest points on geometry
> > 
> > I need to create raindrops hanging from the lowest parts of twigs on a 
> > branch. I have a setup where I use slide on surface to emit drops and 
> > simulate them until the reach the lowest point on any given twig and 
> > set it up so they don't drip, but thought it might be possible to do a 
> > quicker and more stable nonsimulated emission from the lowest point of 
> > local parts of the geometry. Local because there are several connected 
> > twigs and I need drops at the lowest point on each. Is there a way to 
> > evaluate geometry for this kind of selection?
> > 
> > Cheers
> > Morten
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