thank you all. The packed prim route looks like exactly what I wanted. cheers.
2017-03-28 0:24 GMT+02:00 Andy Nicholas <[email protected]>: > It’s actually a special seed that causes the rand() function to cycle its > value every 100 frames ;) > > > On 27 Mar 2017, at 22:50, Jonathan Moore <[email protected]> > wrote: > > I was waiting for ‘who at all the pies?’ > > *From:* [email protected] [mailto: > [email protected] > <[email protected]>] *On Behalf Of *Jordi Bares > *Sent:* 27 March 2017 22:48 > *To:* Official Softimage Users Mailing List. https://groups.google. > com/forum/#!forum/xsi_list <[email protected]> > *Subject:* Re: Latest Houdini Wrangle Masterclass > > Nice seed > > Sent from my iPhone > > > On 27 Mar 2017, at 22:36, Andy Nicholas <[email protected]> wrote: > > Here’s a variant that doesn’t require you to type any names, plus you get > super efficient packed primitives. > > Basically, you just pack each set of primitives (i.e. one for each sphere, > torus, etc) first, then merge them all together in a Merge SOP. Now you can > just grab them as individual primitives inside VEX which is incredibly > convenient. It works because each packed primitive has the @path attribute > to indicate where it came from that you can use directly in the > @instancepath attribute. > > Hopefully the attached image should show up below. > > A > > > <PastedGraphic-1.png> > > > > On 27 Mar 2017, at 18:47, Fabricio Chamon <[email protected]> wrote: > > hijacking the thread, while staying on topic =) : > > I'd like to instance randomly between 3 objects on the resulting points of > a scatter node. Here`s my take at it: > > <houdini.jpg> > > now the question: while this works I don't like the idea of typing in > object names on the string array..I'd prefer something like wiring inputs > to a merge node and querying the connected nodes from that merge node from > inside attrib wrangle. Is that possible, or are there more clever ways to > accomplish the same task? > > thanks! > > > 2017-03-21 10:13 GMT+01:00 Fabricio Chamon <[email protected]>: > > thanks for the link Jonathan. It is so informative! And it clearly points > a beginner to the right direction performance-wise, as there are many ways > to do the same thing in vex. > > 2017-03-21 0:42 GMT+01:00 Eugene Flormata <[email protected]>: > > so this hasn't changed much since in the 16 update? I just started some > tutorials on game tutors > and bought https://vimeo.com/195580569, it got into vex pretty quickly. > coding in general is pretty outside my skillset, so I'm looking for basics > in houdini to pick up. > https://www.pluralsight.com/courses/houdini-practical-math-tips I even > bought a month of pluralsight to learn this, which I think Jordi posted in > a thread a while back? > > > I'm trying to find more things to learn houdini and upgrade my skillset > thanks for the post! > > On Mon, Mar 20, 2017 at 4:02 AM, Jonathan Moore <[email protected]> > wrote: > > Something for those of you that are trying to get to grips with VEX > Wrangles in Houdini > > https://vimeo.com/173658697 > > It’s a Jeff Wagner 2hr session so it has plenty of (valuable) digressions, > and on that basis it’s one that you’ll want to watch a few times. Be sure > to download the deck and example files too (I’d download the Vimeo video as > well so you can setup bookmarks in VLC). Jeff has been with SideFX since > the very beginning so his webinars are always full of great insights into > Houdini’s mysterious ways. 😉 > > This was released soon after 15.5 was introduced so it’s the most up to > date VEX Wrangles material available from SideFX. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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