thank you all. The packed prim route looks like exactly what I wanted.
cheers.

2017-03-28 0:24 GMT+02:00 Andy Nicholas <[email protected]>:

> It’s actually a special seed that causes the rand() function to cycle its
> value every 100 frames ;)
>
>
> On 27 Mar 2017, at 22:50, Jonathan Moore <[email protected]>
> wrote:
>
> I was waiting for ‘who at all the pies?’
>
> *From:* [email protected] [mailto:
> [email protected]
> <[email protected]>] *On Behalf Of *Jordi Bares
> *Sent:* 27 March 2017 22:48
> *To:* Official Softimage Users Mailing List. https://groups.google.
> com/forum/#!forum/xsi_list <[email protected]>
> *Subject:* Re: Latest Houdini Wrangle Masterclass
>
> Nice seed
>
> Sent from my iPhone
>
>
> On 27 Mar 2017, at 22:36, Andy Nicholas <[email protected]> wrote:
>
> Here’s a variant that doesn’t require you to type any names, plus you get
> super efficient packed primitives.
>
> Basically, you just pack each set of primitives (i.e. one for each sphere,
> torus, etc) first, then merge them all together in a Merge SOP. Now you can
> just grab them as individual primitives inside VEX which is incredibly
> convenient. It works because each packed primitive has the @path attribute
> to indicate where it came from that you can use directly in the
> @instancepath attribute.
>
> Hopefully the attached image should show up below.
>
> A
>
>
> <PastedGraphic-1.png>
>
>
>
> On 27 Mar 2017, at 18:47, Fabricio Chamon <[email protected]> wrote:
>
> hijacking the thread, while staying on topic =) :
>
> I'd like to instance randomly between 3 objects on the resulting points of
> a scatter node. Here`s my take at it:
>
> <houdini.jpg>
>
> now the question: while this works I don't like the idea of typing in
> object names on the string array..I'd prefer something like wiring inputs
> to a merge node and querying the connected nodes from that merge node from
> inside attrib wrangle. Is that possible, or are there more clever ways to
> accomplish the same task?
>
> thanks!
>
>
> 2017-03-21 10:13 GMT+01:00 Fabricio Chamon <[email protected]>:
>
> thanks for the link Jonathan. It is so informative! And it clearly points
> a beginner to the right direction performance-wise, as there are many ways
> to do the same thing in vex.
>
> 2017-03-21 0:42 GMT+01:00 Eugene Flormata <[email protected]>:
>
> so this hasn't changed much since in the 16 update? I just started some
> tutorials on game tutors
> and bought https://vimeo.com/195580569, it got into vex pretty quickly.
> coding in general is pretty outside my skillset, so I'm looking for basics
> in houdini to pick up.
> https://www.pluralsight.com/courses/houdini-practical-math-tips I even
> bought a month of pluralsight to learn this, which I think Jordi posted in
> a thread a while back?
>
>
> I'm trying to find more things to learn houdini and upgrade my skillset
> thanks for the post!
>
> On Mon, Mar 20, 2017 at 4:02 AM, Jonathan Moore <[email protected]>
> wrote:
>
> Something for those of you that are trying to get to grips with VEX
> Wrangles in Houdini
>
> https://vimeo.com/173658697
>
> It’s a Jeff Wagner 2hr session so it has plenty of (valuable) digressions,
> and on that basis it’s one that you’ll want to watch a few times. Be sure
> to download the deck and example files too (I’d download the Vimeo video as
> well so you can setup bookmarks in VLC). Jeff has been with SideFX since
> the very beginning so his webinars are always full of great insights into
> Houdini’s mysterious ways. 😉
>
> This was released soon after 15.5 was introduced so it’s the most up to
> date VEX Wrangles material available from SideFX.
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected] with
> "unsubscribe" in the subject, and reply to confirm.
>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected] with
> "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected] with
> "unsubscribe" in the subject, and reply to confirm.
>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected] with
> "unsubscribe" in the subject, and reply to confirm.
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected] with
> "unsubscribe" in the subject, and reply to confirm.
>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected]
> with "unsubscribe" in the subject, and reply to confirm.
>
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to