thanks for the replies. much appreciated 
What I really want to know is not so much how to do the maths to calculate a 
PRF , as I have that working. 
In ICE, when you ‘get pointreferenceframe’ it automatically calculates it on 
the location and feeds you the result but its just a GET .. Is there a way of 
triggering a similar behaviour, rather than literally connecting maths nodes to 
calculate it yourself. for example would it have to be done in VEX? so you have 
one node which does the work and feeds you a PRF?



From: Olivier Jeannel 
Sent: Tuesday, March 28, 2017 12:24 PM
To: Official Softimage Users Mailing 
List.https://groups.google.com/forum/#!forum/xsi_list 
Subject: Re: Random Thoughts about H.

Not exactly the Point Reference frame, but I used this method to get "solid" 
rotation on a projetc. Not sure it's simple enough, as you have to feed the 
orient attribute with something to start using it localy. 
https://vimeo.com/207626604


2017-03-28 11:51 GMT+02:00 Fabricio Chamon <[email protected]>:

  whaaat? that is do comforting. =) 
  nice job sidefx

  2017-03-28 11:42 GMT+02:00 Jonathan Moore <[email protected]>:

    Very impressive indeed.



    From: [email protected] 
[mailto:[email protected]] On Behalf Of Andy Nicholas
    Sent: 28 March 2017 09:47
    To: [email protected]


    Subject: Re: Random Thoughts about H.


    Hahahaha! That's amazing :) When I got an email from SideFX changing the 
status of the RFE to "Fixed", I just assumed that they had agreed that it was a 
valid request that they'd look into, not that they'd actually gone and bloody 
done it. Well done SideFX!

    In case he's still reading this thread, thanks to Mark Tucker at SideFX who 
dealt with this so promptly.

    A



    On 28/03/2017 08:31, Andy Goehler wrote:

      Good morning,



      this is the awesome support at SideFX



      Available in the daily builds.

            yesterday
           

           Houdini 16.0.561
           Added a hotkey to temporary toggle the state of the "Allow Dropping 
Nodes on Wires" preference while in the middle of dragging a node.
           





      On Mon, 27 Mar 2017 at 12:22, Andy Nicholas <[email protected]> wrote:

        No problem Jonathan.

        A quick update to this following discussions with SideFX:

        1) I don't recall if this was mentioned in the thread earlier, but they 
mentioned that you can enable/disable the auto-connect on wires using CTRL+8 or 
in the Network View menu under Tools-> Allow Dropping Nodes on Wires. This 
doesn't work during a drag operation though, so I've gone back and explained 
the desired workflow of having a modifier key to toggle the behaviour during 
the dragging of nodes. I just thought I'd post this in here now case it's 
useful to anyone in the mean time.

        2) They pointed out that I was incorrect when I said earlier in this 
thread there wasn't an equivalent view of Softimage's Explorer view where you 
can see clean hierarchies of objects. You can do it in the Tree View. You just 
need to enable the Object Filter (the first button in the Tree View's tool 
bar). You can also right click on the Tree View toolbar, and there are various 
other options in there which can be helpful for sorting and grouping the 
objects in a tree structure. Definitely worth playing with anyway. Sorry for 
the misinformation before!

        Cheers,
        A



        On 26/03/2017 13:55, Jonathan Moore wrote:

          Thanks Andy. 



          From: [email protected] 
[mailto:[email protected]] On Behalf Of Andy Nicholas
          Sent: 26 March 2017 00:37
          To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 
<[email protected]>
          Subject: Re: Random Thoughts about H.



            I also like Pauls idea of a modifier key to disable the auto 
connection on demand. Definitely seems a worthwhile enhancement request.



          FYI, I’ve submitted an RFE to Side Effects and sent them the link to 
this thread.



          A







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