I think the thing that can cause frustration when applying an ICE mindset to 
Houdini is that ICE had quite a few macro helpers even when working at a micro 
level. VEX and VOP functions in Houdini by comparison are often far more 
granular. That means that functionality provided by a single node in XSI often 
requires multiple nodes/functions in Houdini. I’m hoping that VOPs is further 
developed to include a library of ‘Compound’ like macros. If there’s any area’s 
where former XSI artists could help the SideFX developers improve Houdini, this 
seems like a winner to me.

 

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Fabricio Chamon
Sent: 28 March 2017 15:26
To: [email protected]; Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 
<[email protected]>
Subject: Re: Random Thoughts about H.

 

putting my little knowledge to action:

 

from what I understand about your question, you need to store your calculated 
data as an attribute (per point, in this case). Then just refer to it at other 
nodes on your tree. While at the object context there's no such a thing as a 
generalized "get" node, because you'll be using the attribute value directly 
inside nodes (at input parameters or inside vex on the "...wrangle" nodes). 
Inside VOPs the equivalent to ICE "get data" is the "bind" node and equivalent 
to "set data" node is "bind export" node.

 

Is that what you asked?

 

2017-03-28 16:07 GMT+02:00 <[email protected] <mailto:[email protected]> >:

thanks for the replies. much appreciated 

What I really want to know is not so much how to do the maths to calculate a 
PRF , as I have that working. 

In ICE, when you ‘get pointreferenceframe’ it automatically calculates it on 
the location and feeds you the result but its just a GET .. Is there a way of 
triggering a similar behaviour, rather than literally connecting maths nodes to 
calculate it yourself. for example would it have to be done in VEX? so you have 
one node which does the work and feeds you a PRF?

 

 

 

From: Olivier Jeannel <mailto:[email protected]>  

Sent: Tuesday, March 28, 2017 12:24 PM

To: Official Softimage Users Mailing 
List.https://groups.google.com/forum/#!forum/xsi_list 
<mailto:[email protected]>  

Subject: Re: Random Thoughts about H.

 

Not exactly the Point Reference frame, but I used this method to get "solid" 
rotation on a projetc. Not sure it's simple enough, as you have to feed the 
orient attribute with something to start using it localy. 

https://vimeo.com/207626604

 

2017-03-28 11:51 GMT+02:00 Fabricio Chamon <[email protected] 
<mailto:[email protected]> >:

whaaat? that is do comforting. =) 

nice job sidefx

 

2017-03-28 11:42 GMT+02:00 Jonathan Moore <[email protected] 
<mailto:[email protected]> >:

Very impressive indeed.

 

From:  <mailto:[email protected]> 
[email protected] [mailto: 
<mailto:[email protected]> 
[email protected]] On Behalf Of Andy Nicholas
Sent: 28 March 2017 09:47
To:  <mailto:[email protected]> [email protected]


Subject: Re: Random Thoughts about H.

 

Hahahaha! That's amazing :) When I got an email from SideFX changing the status 
of the RFE to "Fixed", I just assumed that they had agreed that it was a valid 
request that they'd look into, not that they'd actually gone and bloody done 
it. Well done SideFX!

In case he's still reading this thread, thanks to Mark Tucker at SideFX who 
dealt with this so promptly.

A

On 28/03/2017 08:31, Andy Goehler wrote:

Good morning,

 

this is the awesome support at SideFX

 

Available in the daily builds.


yesterday


  <https://www.sidefx.com/media/uploads/changelog/icons/icon_netui.jpg> 

Houdini 16.0.561

Added a hotkey to temporary toggle the state of the "Allow Dropping Nodes on 
Wires" preference while in the middle of dragging a node.

 

 

On Mon, 27 Mar 2017 at 12:22, Andy Nicholas < <mailto:[email protected]> 
[email protected]> wrote:

No problem Jonathan.

A quick update to this following discussions with SideFX:

1) I don't recall if this was mentioned in the thread earlier, but they 
mentioned that you can enable/disable the auto-connect on wires using CTRL+8 or 
in the Network View menu under Tools-> Allow Dropping Nodes on Wires. This 
doesn't work during a drag operation though, so I've gone back and explained 
the desired workflow of having a modifier key to toggle the behaviour during 
the dragging of nodes. I just thought I'd post this in here now case it's 
useful to anyone in the mean time.

2) They pointed out that I was incorrect when I said earlier in this thread 
there wasn't an equivalent view of Softimage's Explorer view where you can see 
clean hierarchies of objects. You can do it in the Tree View. You just need to 
enable the Object Filter (the first button in the Tree View's tool bar). You 
can also right click on the Tree View toolbar, and there are various other 
options in there which can be helpful for sorting and grouping the objects in a 
tree structure. Definitely worth playing with anyway. Sorry for the 
misinformation before!

Cheers,
A

 

On 26/03/2017 13:55, Jonathan Moore wrote:

Thanks Andy. 

 

From: [email protected] 
<mailto:[email protected]>  
[mailto:[email protected]] On Behalf Of Andy Nicholas
Sent: 26 March 2017 00:37
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 
<https://groups.google.com/forum/#%21forum/xsi_list>   
<mailto:[email protected]> <[email protected]>
Subject: Re: Random Thoughts about H.

 

I also like Pauls idea of a modifier key to disable the auto connection on 
demand. Definitely seems a worthwhile enhancement request.

 

FYI, I’ve submitted an RFE to Side Effects and sent them the link to this 
thread.

 

A

 

 

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