My guess is that maybe we can improve VOP a lot ourselves by bringing some ICE in it. There are a lot of ICE logic and Ice compound that could be translated. Of course, it would be a benefit for side SideFX to hire a hardcore ICE guy.
2017-03-28 16:56 GMT+02:00 Andy Goehler <[email protected]>: > Very well put about the ICE ‘macros’. > > Not to forget to mention that until such ‘factory’ nodes are provided, > there’s always the option to do it yourself and save it as an asset (HDA). > > Andy > > On Mar 28, 2017, at 4:49 PM, Jonathan Moore <[email protected]> > wrote: > > I think the thing that can cause frustration when applying an ICE mindset > to Houdini is that ICE had quite a few macro helpers even when working at a > micro level. VEX and VOP functions in Houdini by comparison are often far > more granular. That means that functionality provided by a single node in > XSI often requires multiple nodes/functions in Houdini. I’m hoping that > VOPs is further developed to include a library of ‘Compound’ like macros. > If there’s any area’s where former XSI artists could help the SideFX > developers improve Houdini, this seems like a winner to me. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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