Yes. I have spent most of my time in VOPs so far and I have to say. I don’t 
find it as fun or fast as ICE to get stuff done and I don’t think its simply 
because I’m unfamiliar with it. Although of course that’s true to an extent.
Not suggesting they have to replicate the ICE of doing things, but it could do 
with a bit of a user-friendly overhaul. I’m finding that I’m usually using 
about 3 times as many nodes to get things done, and finding it hard to 
‘compound’ them because the compounds require a lot more inputs than in ICE.
Can I save a ‘location’? and read it later? That would help.
I also miss being able to execute lines..

From: Olivier Jeannel 
Sent: Tuesday, March 28, 2017 4:08 PM
To: Official Softimage Users Mailing 
List.https://groups.google.com/forum/#!forum/xsi_list 
Subject: Re: Random Thoughts about H.

My guess is that maybe we can improve VOP a lot ourselves by bringing some ICE 
in it. There are a lot of ICE logic and Ice compound that could be translated. 
Of course, it would be a benefit for side SideFX to hire a hardcore ICE guy.

2017-03-28 16:56 GMT+02:00 Andy Goehler <[email protected]>:

  Very well put about the ICE ‘macros’.

  Not to forget to mention that until such ‘factory’ nodes are provided, 
there’s always the option to do it yourself and save it as an asset (HDA).

  Andy


    On Mar 28, 2017, at 4:49 PM, Jonathan Moore <[email protected]> 
wrote:

    I think the thing that can cause frustration when applying an ICE mindset 
to Houdini is that ICE had quite a few macro helpers even when working at a 
micro level. VEX and VOP functions in Houdini by comparison are often far more 
granular. That means that functionality provided by a single node in XSI often 
requires multiple nodes/functions in Houdini. I’m hoping that VOPs is further 
developed to include a library of ‘Compound’ like macros. If there’s any area’s 
where former XSI artists could help the SideFX developers improve Houdini, this 
seems like a winner to me.


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