I was wondering if using arrays in Houdini makes as much sense as in Softimage… Andy??? You are the expert here.
jb > On 29 Mar 2017, at 10:57, Andy Nicholas <a...@andynicholas.com> wrote: > > Hi Olivier, where do you see the biggest difference with ICE arrays and > Houdini arrays? In both you have ways of adding, removing, sorting, etc. > elements in the array in whatever context you're in, no? > > A > > On 29/03/2017 09:48, Olivier Jeannel wrote: >> An example of something we own as ice user : >> One of the first thing I replicated was the Modulate by Volume. >> When I arrived on Houdini and saw all those tutorial with people using the >> Attribute transfer, I tried to use it myself and was horrified : I found it >> slow and not precize. >> Nobody was using a UV location + dotproduct method, and imho that's by far >> the most efficient method. >> The hardest thinking was "how should I wire it in Houdini way of working ?". >> I came up with one Vop HDA, and one SOP HDA (which is simply the vop >> compounded). >> The great "plus" with Houdini, is that it's able to transfer values of any >> context (point, prim, you name it, ..) >> I'll try to record something. >> >> I think there's a large place for improvement in H for everything that >> concerns arrays. In ice, there was a lot of things to do with arrays , hence >> the speed. And the ice tools were super efficient for that. In Houdini, >> there's a kind of "thinking" that as VOP by nature is looping through points >> it is an "enough" solution. >> Well, "maybe" but it's so criptic that unless you're a vex/C/python >> programmer I find it very time consumming to understand. Plus there are no >> doc samples or tut, a part from the one from Mikael Perterssen >> http://shortandsweet3d.blogspot.fr/ <http://shortandsweet3d.blogspot.fr/>. >> That makes me wonder if other people really consider or understand this. >> Also, if you compare Peter Quint and Mikael way to deal with States, hell, >> I'm 200% on the ice method. >> >> >> 2017-03-28 20:39 GMT+02:00 Olivier Jeannel <facialdel...@gmail.com >> <mailto:facialdel...@gmail.com>>: >> I'm a morron, but I'd love to have exclusive pure Ice minded HDA library. >> >> 2017-03-28 20:29 GMT+02:00 Rob Chapman <tekano....@gmail.com >> <mailto:tekano....@gmail.com>>: >> Thought I'd pipe in since tekano got invoked, also slowly attemting to >> transition and agree with most already said and thanks, is already a huge >> pointer to as yet unknown aspects and features of how complex houdini is. >> also would be interested in a more 'compounded' way of learning Houdini >> like ice was introduced. Everything a compound node of nested compound logic >> with exact same UI logic and Core nodes and complexity under the hood but >> still accessable in a single click and an 'easy for artists' ability to >> follow the logic flow into further nested compounds and see how it was made. >> Not so with houdini yet 😎 open one compound and is equivalent to inside of >> the neighborhood telephone junction box. Part of the enjoyment, for me, was >> building own logic and then seeing the contrast of the 'Softimage' way, and >> for sure, if you are building something fairly complex requiring macro >> detailed interactions with something of a much larger scale, eg characters >> running through a several fields of flowers, then somethings can be >> improved or optimised from the off the shelf examples. Otherwise prepare >> for big data and long iteration times. It seems covering all bases like the >> 'houdini' way is fine for examples and base setup but >> not so in more complicated tasks is better to be good at understanding >> which bits to leave out. 😀 or be able rapidly prototype your own. I think >> like Mr Bolland has done and Pooby is asking for is these intermediate >> compounds between that Softimage bought with it to help us poor artists out 😂 >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the >> subject, and reply to confirm. >> >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the >> subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm.
------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.