Well it's not that serious, I'd say it's more something between lobotomy and
permanent headache. Depends on level of immunity of user...Now seriously, it's
not bad at all when it comes to some traditional tasks like rigging and
animation. Despite the horrible ergonomics of Node Editor (unit conversion node
jumping in range of 1-5 K pixels around, or deleting nodes in groups by own
criteria, skyscraper nodes..), still it can do things not possible to anyone
else, and it's doing this fast. Well, as long as someone had a time to build
scripted procedures for every aspect of such, custom setup.But, beside that and
a few solvers like nCloth or Naiad, I can see only problems, compared to any
normal 3d app around ('normal' includes Houdini, too). Things like separated
control of transform - shape node, separated reference mesh for deformations
(come on, even Houdini hides that), or 'legendary'' hierarchical behavior, all
that makes it impossible to compete to others as an unified 3d app fo
generalist. In 2017 update 3 they added 'auto parenting' mode to lattice
modifier ( otherwise, you get *two* nodes in global space, not following your
object), but, but, when you apply let's say Bend over that, there is a double
bending because Maya applies Bend to mesh, *and* lattice, because lattice is
now parented bellow. That is, result of all these pathetic trials in last few
years, it is only more and more confusion, putting it even more in position
where it always was in hands of 3d generalist , something on level of Lightwave
8 or like (that is, no nodes, no stack, in reality), and kind of SiloX when it
comes to modeling. Shame, but true....
By the way, for those who are able to live without Linux, there's 3d app called
3D Studio Max, which perhaps is not 'joy' to use, but, in last few years it got
the all Maya modeling features that worth something ( brushes, Maya live),
today it is a way stronger than Maya with huge scenes, never ever had problems
with basic tasks like second UV ( it's just displayed in list). Houdini is
better and better, but it's still far a way of general 3d app, Maya is
constantly in 'half disintegrated' state. So, for those who want to stay on
Linux, and they can not afford a brigade of TDs, very very bad days are coming,
I'm afraid.
From: Olivier Jeannel <[email protected]>
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
<[email protected]>
Sent: Wednesday, May 31, 2017 3:28 PM
Subject: Re: OTish - Soft2Maya transition list
You may want to join a suicidal-group hotline, or maybe turn yourself to a
religion ?
Sorry, couldn't resist :))))
Good luck ;)
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