Well it's not that serious, I'd say it's more something between lobotomy and permanent headache. Depends on level of immunity of user...Now seriously, it's not bad at all when it comes to some traditional tasks like rigging and animation. Despite the horrible ergonomics of Node Editor (unit conversion node jumping in range of 1-5 K pixels around, or deleting nodes in groups by own criteria, skyscraper nodes..), still it can do things not possible to anyone else, and it's doing this fast. Well, as long as someone had a time to build scripted procedures for every aspect of such, custom setup.But, beside that and a few solvers like nCloth or Naiad, I can see only problems, compared to any normal 3d app around ('normal' includes Houdini, too). Things like separated control of transform - shape node, separated reference mesh for deformations (come on, even Houdini hides that), or 'legendary'' hierarchical behavior, all that makes it impossible to compete to others as an unified 3d app fo generalist. In 2017 update 3 they added 'auto parenting' mode to lattice modifier ( otherwise, you get *two* nodes in global space, not following your object), but, but, when you apply let's say Bend over that, there is a double bending because Maya applies Bend to mesh, *and* lattice, because lattice is now parented bellow. That is, result of all these pathetic trials in last few years, it is only more and more confusion, putting it even more in position where it always was in hands of 3d generalist , something on level of Lightwave 8 or like (that is, no nodes, no stack, in reality), and kind of SiloX when it comes to modeling. Shame, but true.... By the way, for those who are able to live without Linux, there's 3d app called 3D Studio Max, which perhaps is not 'joy' to use, but, in last few years it got the all Maya modeling features that worth something ( brushes, Maya live), today it is a way stronger than Maya with huge scenes, never ever had problems with basic tasks like second UV ( it's just displayed in list). Houdini is better and better, but it's still far a way of general 3d app, Maya is constantly in 'half disintegrated' state. So, for those who want to stay on Linux, and they can not afford a brigade of TDs, very very bad days are coming, I'm afraid.
From: Olivier Jeannel <facialdel...@gmail.com> To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com> Sent: Wednesday, May 31, 2017 3:28 PM Subject: Re: OTish - Soft2Maya transition list You may want to join a suicidal-group hotline, or maybe turn yourself to a religion ? Sorry, couldn't resist :)))) Good luck ;)
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