I think, one huge problem with Mayans or at least Maya artists, is that they 
simply can not understand the words like "consistency" or ''system'', perhaps 
because they never experienced one, or, this always been provided by someone 
else like TDs, or it's just a side effect of specialization. They can not 
figure out that this or that small feature (or in other word, whatever is 
possible to do with scripting and other TD's capabilities) means little or 
nothing, if it's not applicable in at least 90% of possible cases. While 
providing that 90% belongs only to developers, or, people who are able to 
rebuild the entire software from scratch.
Anyway, back to reality, here in last year, any, any Maya session longer than 
one hour, belongs only to plain rigging (that is, dealing only with transform 
nodes) and animation, or simple moving of vertices. Whenever it comes to any 
topology change, time of survival is around 20 minutes. In some versions it was 
just a crash, in some others it was a sort of disintegration where Attribute 
Editor refuses to update, HUD become frozen. Shrink Wrap , Skin Cluster or 
whatever refuses to update to new settings, so on and so on, so restart was 
only option.
Of course I'd be able to live with that, but, why.... today is 2017 and owner 
is Autodesk, it's their answer to take look at suites if Maya doesn't fit, to 
download Fusion 360 if I'm unhappy with Maya NurbS.... In my opinion, for 
anything else than rigging and animation, this software simply does not fit 
into description of professional 3d, in 2017. Nothing hard here, nothing simple 
or complex, no poetry here - it's just a low quality crap. And it's only Maya 
with such a huge unusable part. Nobody else.
      From: "Ponthieux, Joseph G. (LARC-E1A)[LITES II]" <[email protected]>
 To: "[email protected]" <[email protected]> 
 Sent: Tuesday, June 6, 2017 4:06 PM
 Subject: RE: OTish - Soft2Maya transition list
   
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{}#yiv4126039658 Back in the day Maya was not designed to be, nor intended to 
be, a generalist 3D app. In a lot of ways its still indistinguishable from its 
original design 20 years ago. And one of the things any Maya user should never 
presume is that it is a generalist app. Sadly its not and never was an app for 
generalists.    The need to build things such as scripts, as you have 
described, should not be viewed as a workaround. It is the workflow. Maya was 
created by its original AW engineers that way by design. Back in 98 I called 
tech support to complain that invert component selection was missing. I was 
told bluntly that is why they created MEL, so that I could make the things I 
need. I was told that I would need to make invert selection myself. Being a 
generalist, and knowing nothing of MEL at the time, I complained to AW that 
such an expectation was unreasonable. One of the tech’s, after getting more 
than his share of my opinion why such a philosophy was illogical and lacked 
significant foresight by their engineers, relented, wrote it, and sent it to 
me.     I’m not agreeing with the philosophy nor promoting it. I was floored 
that something so simple and rudimentary was apparently just left out of the 
application. I thought it was wrong then and I still do now. But the way to 
think about Maya, the way they wanted people to think of Maya back in the 90s, 
is that it was intended to be a shell. A shell that each workgroup could mold 
into that workgroup’s own unique animation system. But it wasn’t designed with 
generalists in mind.     Can a generalist use Maya? Absolutely. I did that for 
more than a decade before I returned to XSI. But the Maya “generalist” has to 
accept that they are going to have to be more than a generalist. They are going 
to have to be the “workgroup”.    In Maya simple things are hard, hard things 
are simple. It’s the equivalent to using a sledgehammer to drive a thumbtack.   
 -- Joey __________________________________________________ Opinions stated 
here-in are strictly those of the author and do not represent the opinions of 
NASA or any other party.             From: 
[email protected] 
[mailto:[email protected]]On Behalf Of Anto Matkovic
Sent: Tuesday, June 06, 2017 5:34 AM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 
<[email protected]>
Subject: Re: OTish - Soft2Maya transition list    Well it's not that serious, 
I'd say it's more something between lobotomy and permanent headache. Depends on 
level of immunity of user... Now seriously, it's not bad at all when it comes 
to some traditional tasks like rigging and animation. Despite the horrible 
ergonomics of Node Editor (unit conversion node jumping in range of 1-5 K 
pixels around, or deleting nodes in groups by own criteria, skyscraper 
nodes..), still it can do things not possible to anyone else, and it's doing 
this fast. Well, as long as someone had a time to build scripted procedures for 
every aspect of such, custom setup. But, beside that and a few solvers like 
nCloth or Naiad, I can see only problems, compared to any normal 3d app around 
('normal' includes Houdini, too). Things like separated control of transform - 
shape node, separated reference mesh for deformations (come on, even Houdini 
hides that), or 'legendary'' hierarchical behavior, all that makes it 
impossible to compete to others as an unified 3d app fo generalist. In 2017 
update 3 they added 'auto parenting' mode to lattice modifier ( otherwise, you 
get *two* nodes in global space, not following your object), but, but, when you 
apply let's say Bend over that, there is a double bending because Maya applies 
Bend to mesh, *and* lattice, because lattice is now parented bellow. That is, 
result of all these pathetic trials in last few years, it is only more and more 
confusion, putting it even more in position where it always was in hands of 3d 
generalist , something on level of Lightwave 8 or like (that is, no nodes, no 
stack, in reality), and kind of SiloX when it comes to modeling. Shame, but 
true....    By the way, for those who are able to live without Linux, there's 
3d app called 3D Studio Max, which perhaps is not 'joy' to use, but, in last 
few years it got the all Maya modeling features that worth something ( brushes, 
Maya live), today it is a way stronger than Maya with huge scenes, never ever 
had problems with basic tasks like second UV ( it's just displayed in list). 
Houdini is better and better, but it's still far a way of general 3d app, Maya 
is constantly in 'half disintegrated' state. So, for those who want to stay on 
Linux, and they can not afford a brigade of TDs, very very bad days are coming, 
I'm afraid.    From: Olivier Jeannel <[email protected]>
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 
<[email protected]>
Sent: Wednesday, May 31, 2017 3:28 PM
Subject: Re: OTish - Soft2Maya transition list    You may want to join a 
suicidal-group hotline, or maybe turn yourself to a religion ?

Sorry, couldn't resist :))))    Good luck ;) 

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